Search

How Reviews Work » « Reviews Index
Universe at War: Earth Assault 360
X-Play Rating: Developer: Petroglyph Publisher: Sega




Pros Cons
  • Great stetting
  • Three ultra-cool sci-fi factions
  • Workable controls
  • Tiny text
  • Minor tech nit-picks
  • Not created specifically for consoles


For years, it was widely thought that the first-person shooter just couldn't work on consoles. Then Halo came along and proved that a genre forever played with a mouse and keyboard could work and work well with a different control scheme. Sure, there's a small, vocal and largely humorless faction of PC gamers who claim that console shooters are inferior, but these cranks are like Fox News viewer -- they'll never be happy. Meanwhile, the real-time strategy game is now in the unenviable position that the shooter was in ten years ago. Powerful game consoles now have the horsepower to keep tabs on all the military units, resource gathering and player-placed buildings that are common in the genre. Simply porting these games to set-top boxes just isn't going to cut it. Universe at War: Earth Assault is a poster child for the solid PC game marred by an inelegant transition to the living room.

Three Tribes

Universe at War: Earth Assault Review (360)Universe at War: Earth Assault sticks close to the StarCraft formula. It pits three sci-fi-themed factions against each other and does so in a way that forces the player to balance defensive base building with bald aggression. The game's makers came up with a surprisingly strong story. Our planet is under siege by a warlike alien race called The Hierarchy. Like a mix of the Klingons and the Borg, these villains sweep across the galaxy waging war and leaving spent planets in their wake. The Novus are the universe's knights in shining armor – a race of robots programmed to protect wimpy planets from Hierarchy destruction. The Masari are an ancient race slumbering beneath the pyramids in Egypt. They're woken by earthbound ruckus caused by clashes between the Hierarchy, Novus and the remaining humans. Despite centuries of sleep they roll out of bed ticked that the beautiful planet they chose as their home has been trashed.

This is an advertisement - This story continues below

Fission Mailed?

Universe at War: Earth Assault Review (360)The campaign lets players spend quality time with each of the races, learning the ropes of their diverse technology trees and getting familiar with their heroes. As in StarCraft, these three campaigns let us see the conflict from all three points of view. Each campaign follows a progression that introduces the player to the faction's unique powers. Straight-up raid and defense missions are accented with the occasional hero-oriented scenario – where building takes a backseat to straight-up combat. With all the pieces seemingly in place, Universe at War: Earth Assault fumbles in the final yards.

The harsh reality is that this game was made for the PC and the transition to consoles wasn't an entirely smooth one. All the game's onscreen text is a mite small. While the menu system for building and commanding troops is perfectly adequate, tiny but significant technological issues mar the experience. For example, there's brief lag that slows down pop-up of the description text for each option. Unless you've memorized the details of every unit, building and power this minor hang-up can feel annoying, especially when playing a game where time is of the essence.

Merely Sufficient

Universe at War: Earth Assault Review (360)The only real answer to the problem of real-time strategies on consoles is to design them with specifically with the platform's unique limitations and strengths in mind. Universe at War: Earth Assault wasn't really created with this philosophy in mind. And while the PC may remain the ideal way to experience this solid strategy game, it's by no means unplayable on the Xbox 360. The story, setting and characters (while not terribly original) are executed so sharply that they actually make up for the game's minor hang-ups. Universe at War: Earth Assault isn't the game that proves that the real-time strategy can really work on a console. It's not a failure by any means, but neither is it a resounding success. We may have to wait for Civilization Revolution for the RTS to make the big leap to consoles.

Review by: Gus Mastrapa



9 Comments
Posted by Rogue09 - Wednesday, April 9, 2008 8:12 PM

Huh. This actually feels like a review they would have done a while ago. They give Pros and cons, a couple of jokes, and a look at the general story/gameplay involved. Not to say this is a good review, but it feels like they're getting back on track. A little more in what was good and bad about the game would have helped make it an ACTUAL review, and the jokes sucked, but they were there, so I would have to thank X-Play for not raping my soul this time around

Posted by Rogue10 - Wednesday, April 9, 2008 8:47 PM

But Rogue09, what would you give this review out of 5? I need to know, man. Without you, I don't know what to rate the job X-Play is doing.

Posted by macomgaine - Wednesday, April 9, 2008 9:19 PM

I think they were a bit rough about the controls. Once you get the hang of them they are amazing; the ability to select entire groups of certain unit types within seconds, hot keying unit groups and more makes it feel very intuitive after a short amount of time. Of course mouse and keyboard is always more accurate and it will be for every game ever made but seriously, the controls for this game are phenomenal and I plan on proving it to the PC players once that patch is in effect.

Posted by Spybreak - Wednesday, April 9, 2008 11:40 PM

I usually wait for the reviews and then buy the game but I took the risk and god UAW when it launched. I stand by my release as I've had tons of fun with this game. I disagree on the controls though as they worked for me and being a PC gamer first I didn't have any problem micromanaging in the game. Also a lot of people complain about framerate issues with this game but if you check out http://www.petroglyphgames.com /forums/index.php?showtopic=94 35 you can see there is a fix. The game is quite enjoyable when you use it. I'll be playing this until I get some cash for Supreme Commander coming out soon!

Posted by Voitan - Thursday, April 10, 2008 10:23 AM

GRAAAAAAAH! WHERE'S THE TOTALLY AWESOME PICTURE ASSSOCIATED WITH THE VIDEO ON THE FRONT PAGE!

Posted by Rogue09 - Thursday, April 10, 2008 4:41 PM

@Rogue10, I'm glad I made an impression on you whether or not you are a follower or hate me. 3/5

Posted by Rogue10 - Thursday, April 10, 2008 6:59 PM

Rogue09, how could anyone hate you? However, I give your review of the review a 2/5 because I think that the lack of soul raping should really count for more.

Posted by ABYSSAL - Friday, April 11, 2008 12:22 PM

I wasnt a fan of strategy war games but looking at Halo Wars made me look into them and im starting to dig these games, this game looks good so does End War, but i heard End War was going to add a first person shooter aspect to their strategy game which i think will revolutionize strategy games

Posted by Rogue09 - Friday, April 11, 2008 12:47 PM

You know, you're quite possibly correct. I will strive for change, which is more than I can say for others on this particular website. Soul rape for everyone!!!! Only X-Play could deliver an experience quite like that!

You must Login or Register to post.



ADVERTISEMENT