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Lost: Via Domus PCPS3360
X-Play Rating: Developer: Ubisoft Publisher: Ubisoft




Pros Cons
  • Puts you on the island
  • Doesn't try to stretch things out with difficulty
  • Only takes up four or five hours of your life
  • Spoilers
  • The Black Smoke is a pain in the ass
  • Glitchy as hell


Lost: Via Domus is a bit like fan fiction. The game isn't part of the canon. It's not really made by J.J. Abrams or anybody remotely responsible for cooking up the hit show's convoluted back story. If you're the type of fan who would claw through the Cloverfield monster's droppings for a hint at his origins, relax and have a Slusho. Lost: Via Domus isn't a treasure-trove of new clues and riddles. Instead, the game offers a glimpse into what it would be like to be one of the survivors of Oceanic flight 815. Players interact with their favorite characters, run like hell from the island's many dangers, and explore a handful of the game's mysterious locations. Is being shoehorned into one of network TV's most beloved series fun, though? Only sorta.

Look, Ma! I'm on the TV!

Lost: Via Domus ReviewThere are more than a few things that Lost: Via Domus does right. The game isn't hard. It isn't long. Think weekend rental. It does a decent job of recreating the vibe of the show. Cut together with dramatic stings, pre-commercial bumpers, and “last time” re-caps it really feels like you're playing an episode of the show – a shabbily written, poorly acted episode of the show. See, only a handful of the original actors provided voice work for the game. Even if they did show up to the recording studio, they'd have laughed at the lame lines the game-makers forced them to cough up. The amnesiac main character is the worst offender. The guy spews clichés like he's getting guild minimum for each chestnut. Still, there's a lot of vibe happening in this game. Wandering through the wreckage of 815, exploring the stuff beyond “the hatch”, and running like a bat out of the hell through the jungle feels immersive and cool -- especially when lame gameplay issues don't blow the mood.

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J.J. Abrams Ware: Smooth Moves

Lost: Via Domus ReviewThe game-play in Lost: Via Domus feels somewhat adrift. It's an adventure game for dummies. The puzzles are lightweight, the fetch quests super-simplistic. Characters from the show toss quests and helpful items your way, helping you push the story along. There's not a lot of busy work, which is a good thing. Though you're eventually armed with a gun, you really only need to shoot three or four people. In retrospect, this was a good decision. A short, okay game is much better than an okay game prolonged by excessive gun-play (see Uncharted: Drake's Fortune). The sucky sections don't suck for long, because there's a good bit of variety to the experience. With caves to navigate and some ruins to explore, there's lots of cool scenery. Two different kinds of chase sequences pass for action. The fast-paced races through the jungle work well enough, but the parts with the Black Smoke are a straight hassle. There's even a photography mini-game. The game's protagonist gets his own back-in-the-real-world flashbacks. To fully remember what went down, he has to snap a shot of a key moment. It's a clever little mechanic that really taps into the feel of the show, but the game should be a bit more forgiving about what picture you need to snap.

Salvageable Disaster

It's tempting to lay into Lost: Via Domus like Hurley attacking a package of DHARMA cookies. Games based on TV shows and movies are supposed to suck, right? Thing is, Lost: Via Domus sucks unlike any movie or TV tie-in you've ever played. Sure, the game is rotten with graphical glitches. The acting and writing are on-par with the dramatic offerings of most of video games. In other words they stink. Yet Lost: Via Domus never manages to earn outright hatred. The game doesn't overstay its welcome. It mixes things up and it only rarely frustrates. Oddly enough, the game makes a decent starting point for people who haven't seen the show before. Some of the island's characters and locations are inherently spoiler-iffic. But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.

Review by: Gus Mastrapa



5 Comments
Posted by JonnySoul - Wednesday, March 5, 2008 5:44 PM

what doe the numbers mean?

Posted by JonnySoul - Thursday, March 6, 2008 5:32 PM

whoever did this segment is a genius

Posted by ZetaCrossfire - Friday, March 7, 2008 11:10 PM

thought this would get a 1...

Posted by StealthMaster86 - Tuesday, March 11, 2008 12:34 PM

This is what I felt like after finishing the game. It's short. It's OK. Just a half decent game. Some of the episodes are cool like when you are trapped in the hatch and some episodes are not like when the Smoke Monster is coming after you to kill you, and the chase gameplay was a bit exciting....Ubisoft, if you are going to a LOST game let us exlpore the island instead of hearing "Let's Try That Again."

Posted by imdave - Friday, March 14, 2008 9:40 PM

It’s an OK game but should be avoided by all apart from fans of the show. My gripes with the game; to short, voice acting not the best, smoke monster level and achievements are too easy to get(not Avatar easy but you can easily get about 650 points from just progressing through linear story).

Voice acting, what can I say about it. Well Locke plays a big part in the game and is a pretty poor copy, Charlie and Sawyer sound pretty bad but luckily they're hardly in the game, Hurley and Kate are decent enough. Jack and Sayid are surprisingly good, especially when compared to the other cast.

At the very least I think the game is worth a rent, if you can get the game at about half price or less it will probably be worth that(to fans).

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