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Jumper: Griffin's Story PS3WII360
X-Play Rating: Developer: Redtribe Publisher: Brash Entertainment




Pros Cons
  • Griffin's accent
  • Decent-looking cutscenes
  • Incredibly repetitive
  • Huge gaps in logic
  • Dull graphics
  • Unsteady framerate


Jumper, by most accounts, is not a very good movie. It currently rates a festering 14% on the Tomatometer.  The Chicago Sun-Times somewhat frothily describes it as “a movie so silly you may find yourself giggling helplessly even as you wish you could magically transport yourself almost anywhere else in the world but where you are, in front of the screen showing it.” In that sense, then, this interactive version is faithful to the original source material. It is not a very good game.

Jumper: Griffin’s Story is part prequel and part companion to the movie, focusing as it does on a supporting character (the one named Griffin) who shows up in the flick primarily to explain what the hell is going on. That job is easy here -- a “Jumper” is somebody who can teleport from place to place. This is a concept gamers should easily get their minds around, since they’ve done it a lot in everything from Half-Life to Castlevania.

Griffin is played by Jamie Bell, who’s originally from the north of England. Thus, the game is one up on the film, because it’s narrated by and revolves around a guy with an interesting accent. Other than that, though, there’s not much going for it.

Go Ahead…and so on

Jumper: Griffin's Story ReviewThe villains of the piece are called Paladins, who have something against people who can teleport for reasons that would take a while to explain. Suffice it to say that the point of the exercise is to run around the 3D world and beat them all up, using Griffin’s trusty whacking-stick.

There’s one clever idea underpinning the combat system here, taking advantage of the fact that Griffin doesn’t need to stand toe-to-toe with his opponents. All four face buttons on the control pad are attack buttons – you can just pick one to determine where you attack from, whether it’s the front, the sides, or the back. Attacking an enemy’s weak side builds the character’s power meter a little faster which eventually triggers keen instant-kill attacks. It’s just as easy in the short term to just mix up attacks at random, since the bad guys die about as fast either way.

Eventually, this gets pretty tiring. Almost all of the enemies are all just the same, and most of the strategies for dealing with them are all the same too. It’s possible to rhythmically tap the four face buttons in a circle and rarely get hit as a result – the bad guys can counter attacks from certain directions sometimes, but the GUI telegraphs this fact a mile away. An automatic lock-on means there’s always a target in sight, and obviously there’s no real need for a teleporter to jockey for the best position on the battlefield.

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Set Me Free, Why Don’tcha

Jumper: Griffin's Story ReviewThings get slightly more complicated when the bad guys break out their Tethers, special anti-teleporter harpoon guns designed to latch on to a target and keep it where it is. Then a little mini-game ensues where you have to time your inputs correctly to break the connection. That’s not going to be enough to hold most players’ interest, though, nor does it help much with the suspension of disbelief.

One could sit and poke holes in the premise and plot of this thing for hours on end. Here’s a thought just for starters, though – why does Griffin waste his time beating up on the Paladins with crowbars and billy clubs? Presumably they use the peculiar weapons they use because it’s no good trying to shoot at a teleporter, but they themselves can’t dodge a bullet. Griffin could save himself a load of sweat and shoe-leather just shooting these goons and having done with it. Can he not be bothered sitting through a five-day waiting period?

Keep Me Hangin’ On

Thinking too hard in that direction, though, is asking to go mad. What about the graphics? Well, in the very beginning, the game doesn’t look half-bad. This is because the very beginning is a cutscene, one of several neat sequences that mix 2D artwork together for a sort of animated comic-book look. There are also some full-3D computer animated cutscenes, but those are much less interesting.

Unfortunately, the gameplay side of things suffers by comparison. There, the visuals are as bland and repetitive as the combat and riddled with technical flaws. Emergent Game Technologies produces an excellent suite of development tools, but it’s not been used very efficiently here.

In some areas, you can bog down the frame rate just by spinning the camera around, and that’s without any enemies or other moving objects on-screen. The camera is the source of some other troubles -- when the game shifts from outdoor environments to some modestly-populated indoor areas, the automatic camera controls go completely haywire, regularly hiding the action behind great big pillars and other obstacles.

The Numbers Game

One more thing to be said in Jumper’s favor, it does provide a quick boost to your Xbox Live Gamerscore. Just clearing the first tutorial level is good for around 250 points and more if you go to the minimal trouble of unlocking some of the superfluous extra attack combo strings.  Given that the game still sells for a full $60 price tag, though, you probably want to go and get those points somewhere else. Plenty of other bad movie-licensed games will offer just as impressive a dose of score inflation, and at a much more modest dent in your budget.

Review by: D.F. Smith



13 Comments
Posted by Linik - Wednesday, February 27, 2008 3:50 PM

something Tells me he just reveild his sexuality in this review XD

Posted by devil_boy0318 - Wednesday, February 27, 2008 7:46 PM

as you just said something tells me that someone likes to be hit with a mens sexual organ in the face

Posted by Fox91 - Thursday, February 28, 2008 11:31 AM

Wow guys. Way to be mature.

Posted by yoshiarecool - Friday, February 29, 2008 12:57 PM

If anyone here say Jumper, you suck
Becuase its people like you that give the guy who ruined Star Wars 2 and 3 work in Hollywood

Posted by JACKOFSPADES253 - Sunday, March 2, 2008 5:11 PM

no,he said he liked boobs

Posted by JACKOFSPADES253 - Sunday, March 2, 2008 5:15 PM

but he didnt make that p, the writers did

Posted by eaPORT - Wednesday, March 5, 2008 5:43 PM

he mentions penis he is, you know

Posted by xfactor125 - Friday, March 7, 2008 10:12 PM

why even give the game a star it didnt even deserve a half of star and nice touch on the penis remark adam

Posted by BallsTheClown - Friday, March 14, 2008 4:41 PM

HAHAHAH! PENIS!

Posted by mamdouh - Tuesday, March 25, 2008 10:28 AM

mamdouh_h2003@yaho.com
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