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Feedback Weighs In On Used Games

Posted: April 18, 2012
Feedback Weighs In On Used Games
http://www.g4tv.com/videos/58213/feedback-weighs-in-on-used-games/
http://images.g4tv.com/ImageDb3/297116_LGST/feeback.jpg
Video_58213
Blair Herter and the Feedback crew discuss used game sales. Publishers would have you believe used game sales are hurting the industry, but retailers like GameStop disagree. Where do you stand on the issue?

Comments are Closed

  • Bowmanganie

    All the whining about "used games" is just a bunch of smoke and mirrors so that the publishers can do something different than what they do currently. Like the multiplayer passes. My guess is that there will in the future be an actual activation code, much like computer games, and the publishers are just setting it up by crying about the imaginary money they are "loosing" through used game sales. Personally I think it is bull, because you can not verify how many extra sales that comes from something like Mass Effect 2 is because someone, who would not have tried the game bought ME1 used cause it was cheaper. For example, I would have never bought Fable new, but got it pretty cheap used, and that caused me to buy Fable 2 & 3 new on release day. Would have never done that if I had not purchased Fable 1 for cheap used. What's next, are they gonna cry about friends swapping games with each other? Just a bunch of fluffery.

    Posted: April 19, 2012 11:35 PM
  • Bowmanganie

    All the whining about "used games" is just a bunch of smoke and mirrors so that the publishers can do something different than what they do currently. Like the multiplayer passes. My guess is that there will in the future be an actual activation code, much like computer games, and the publishers are just setting it up by crying about the imaginary money they are "loosing" through used game sales. Personally I think it is bull, because you can not verify how many extra sales that comes from something like Mass Effect 2 is because someone, who would not have tried the game bought ME1 used cause it was cheaper. For example, I would have never bought Fable new, but got it pretty cheap used, and that caused me to buy Fable 2 & 3 new on release day. Would have never done that if I had not purchased Fable 1 for cheap used. What's next, are they gonna cry about friends swapping games with each other? Just a bunch of fluffery.

    Posted: April 19, 2012 11:35 PM
  • oddyssey105

    Inn the next generation of consoles the hard drives will have to be atleast 1TB for consumers to prefer downloading games as to buying discs...In the future. Single player and multiplayer modes to a game should be available seprately(for digital downloads only) which will lower the cost for a consumer who just wants the core single player experience or if they just want to play the game online with their friends and could care less about the single player and could also lower used game sales...and only the full game(single and multiplayer) should be manufactured and sold at stores which could save the company lots of money for needing to ship less games because of the digital distribution choices they will give consumers. Core single game should be $40 and Multiplayer should be $20. Full Digital download should be $50 and full physical game on disc would ofcourse be $60.

    Posted: April 19, 2012 10:33 PM
    oddyssey105
  • oddyssey105

    Inn the next generation of consoles the hard drives will have to be atleast 1TB for consumers to prefer downloading games as to buying discs...In the future. Single player and multiplayer modes to a game should be available seprately(for digital downloads only) which will lower the cost for a consumer who just wants the core single player experience or if they just want to play the game online with their friends and could care less about the single player and could also lower used game sales...and only the full game(single and multiplayer) should be manufactured and sold at stores which could save the company lots of money for needing to ship less games because of the digital distribution choices they will give consumers. Core single game should be $40 and Multiplayer should be $20. Full Digital download should be $50 and full physical game on disc would ofcourse be $60.

    Posted: April 19, 2012 10:31 PM
    oddyssey105
  • gamedesignonmymind

    This Feedback was awesome. You guys talked about how a developer could forgo a publisher by using digital distribution. This may be true if the publisher only paid for advertising and distribution, but they often pay for development cost as well. Indi developers, of coarse, are independent from the publisher, which gives them complete control over the I.P. as well as more revenue from sales. The downsides of being independent is that a balance needs to be found between how much money they have for development and what experience they want to deliver. That is why most Indi games are smaller and more concise. On the other hand a game being funded by a publisher can be a much larger experience with say, more platforms, languages, Voice acting, etc, but the downside is the developer doesn't own the I.P. and only receives a portion of the profits. We wouldn't have the awesome AAA games we enjoy without publishers, so they aren't inherently evil. They are just profit focused while a developer is product focused, and both are essential to running a business. This issue really comes down to how the publishers chose to spend their money, so i think there was a missed opportunity to talk about what could be done to solve the problem without resorting to every game being Indi.

    Great feedback

    Posted: April 19, 2012 5:30 PM
    gamedesignonmymind
  • Duskey

    Why are Feedback episodes so short these days? Back in the days of The Sess they were roughly an hour, now they're barely 40 minutes.

    Posted: April 19, 2012 4:54 PM
    Duskey
  • Nuchy7

    After the first 5 minutes, I was sure the episode was going to be awful but it turned out to be a good discussion.

    Please Please Please STOP IN TEN WORDS OR LESS for the luv of goodness say something about FEEDBACK!

    Mass Effect 3 is one game that suited this topic but you barely mention it.

    Is it me or is Blair Steven Quaalude's dude's dealer?? Nikole next time they make fun of you stomp on their foot!

    Posted: April 19, 2012 4:24 PM
    Nuchy7
  • U.B.C.S

    nothing wrong living with your folks Nikole. saving a ton of money

    Posted: April 19, 2012 2:28 PM
    U.B.C.S
  • EnderWiggins

    Digitals Distributions environmental and economic effect. No more fuel emissions for distributing games. No more wasting materials to make the packaging and the actual disc itself. Gaming companies will no longer have to pay for these resources. Blair's question was intriguing, "How much money do companies spend on these resources?"

    Posted: April 19, 2012 1:08 PM
    EnderWiggins
  • T_Dawg135

    I was disappointed that no one mentioned the biggest flaw in the publishers'/developers' complaints regarding used games, the fallacy that every used game purchase is a lost new game purchase. That simply isn't true. For a significant portion of the people who purchase used games, their response to not having access to used games would be to not buy games at all, or at least not as many. If 100 people bought used games, but only 5 of them would be willing to purchase the game new if forced too, the publisher/developer has only lost 5 sales, not the 100 they claim. The other 95 people weren't going to buy it anyway, so you can't count them.

    Unfortunately, it seems that publishers/developers believe in their invalid math. It is this belief, and not used game sales, that lead to things like online pass and forced multi-player. The result is money removed from the development of a game to combat a completely illusionary problem. Anyone trying to "solve" the used game "crisis" is tilting at windmills. The greatest evidence is that, in spite of used game sales "killing the industry" at an ever increasing rate, the industry has seen year of year growth in revenues.

    Posted: April 19, 2012 12:49 PM
  • TheFallenVictim

    I think used games is still important and needed. If there's a sequel of a game that looks really good I'm going to want to play the first game and I'm not going to throw down a bunch of cash to just get story. I feel like if everything turns digital, developers would keep there prices high and it would keep people from buying there new and better sequels.

    Posted: April 19, 2012 12:16 PM
    TheFallenVictim
  • ElPolloDiabloCH

    In regards to your closing question: CD Project RED.
    Plus, I really hope the Valve / Apple cooperation thing stays a rumor.

    Posted: April 19, 2012 12:04 PM
    ElPolloDiabloCH
  • CHM27

    Game stop makes a large profit off of selling used games. Developers need more leverage in order to sustains healthy industry. developers need to say that they will use tactics like tying a disk to a single system (much like computers) if they can not get a cut of the profit from used game sales. If producers tie discs to a single system game stop will loose the entire used game market because that market will cease to exist. That gives game producers much more leverage and can force gomestop to cut a deal possibly giving a percent of each used game sale to the developer. This would be preferred with consumers because of no disc tying. The industry would resolve its issues among itself without screwing over the consumer.

    Posted: April 19, 2012 12:04 PM
    CHM27
  • webcreeper

    The way I go, I either buy games used or wait for the price of them to drop drastically and then buy it. There are very few games these days that I feel the need to pay $60 to have right away.

    As for Gamefly, I don't believe they warn people about the online pass issue right now. I try to just avoid games that require them.

    Posted: April 19, 2012 10:47 AM
    webcreeper
  • Wozman23

    As I've said before, which you guys touched on, we need to separate the single player and multiplayer/online experience. New games could be reduced to $40 and either make you download the multiplayer component or lock it on disc. Then consumers would log onto their consoles and pay $20 to gain access to the online features. Most mature gamers would be able to use a credit card online; others could still purchase redeemable cards. The 40/20 ratio is free to be tweaked depending on the game. A game like Battlefield may only cost 10 bucks at the store, and 50 for the pass. Single player only games may still be $60 if the amount of content justifies the price.

    This could make everyone happy:
    Retailers don't make much off of new sales to begin with, so this shouldn't hurt them that much, and they could still make money on used sales by adjusting trade in prices and used sale prices accordingly.
    Developers and publishers see more direct revenue from online passes. Providing more options and a flexible pricing structure would probably lead to more people opting to buy new also. Then they aren't in this desperate struggle to stay afloat.
    Consumers aren't forced to pay one flat rate for features they don't care about. I primarily play single player games. I'd be more inclined to by a shorter single player games at 10-30 instead of just renting through a 3rd party like I currently do.

    After all, the success of used games is due to the fact that people want to save money. Adjusting the pricing structure of new games does just that and will further entice consumers into seeing that it can be economically efficient to buy new.

    Posted: April 19, 2012 10:06 AM
    Wozman23
  • m0ccha

    I'm going to rent a game from the store right now... :( (hangs head in shame)

    Posted: April 19, 2012 9:51 AM
    m0ccha
  • FuzzofPekinopolis

    Their are many varying opinions on the topic of distribution and used games. I don't have the definite answer, but someone will be the loser no matter what happens. How hard is it to get 100 people in a locked room to agree on one plan of action to escape? It's extremely hard unless the choice is obvious, and that is what's going on right now in the games industry. Everybody can't win, the industry is on a tight rope, and some will fall off. I just hope gamers aren't splattered on the floor when it's over.

    That's my two cents.

    Posted: April 19, 2012 9:21 AM
    FuzzofPekinopolis
  • NShepherd_N7

    I never picked up Darksiders when it originally came out, but recently I borrowed it from a friend and LOVED it. I'm definately going to buy the sequel new when it comes out. If I couldn't buy it used I never would have played it, and therefore would not feel the need to buy the sequel.

    Posted: April 19, 2012 9:21 AM
  • wolflee

    Used games is the only way that some people have to actually play games, due to a low income. Most games are overpriced anyway. Honestly, gaming companies are making more than enough money, for what they are providing on a regular basis.

    Posted: April 19, 2012 8:02 AM
    wolflee
  • KaptainMorganWo

    Used games don't hurt gamers, it's publishers crapping their pants about a game they've sold being used in a way they don't see money from. If there were no publishers, games would be better and there would be no DRM. The only trade off is that they wouldn't be as pretty and would probably take longer to make.

    Posted: April 19, 2012 7:18 AM
    KaptainMorganWo
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