BioShock Infinite: Making A Monster

Posted: April 9, 2012
BioShock Infinite: Making A Monster
Blair Herter talks the importance of monster making with BioShock Infinite's Ken Levine and Shawn Robertson, and hears from Audio Director Pat Balthrop on how the right soundscape can make all the difference.

Comments are Closed

  • DreadSmite

    About the, "boy of silence." Instead of having a horn on each ear, You should replace one of them with a musket or some weapon attached on the other side. so he can fire something at you when he hears danger ahead.

    Posted: May 21, 2012 5:27 PM
  • caesar

    i'm i the only one that things the game looks stupid and the bosses sucks...? but all is not lost if the game gets 8/10 reviews i'm going to buy it

    Posted: April 10, 2012 8:07 PM