Displaying 161–180 of 329
so Who's buying Mass effect 4 besides me
Ummm...ok, so let the game companies survive on the funds provided by the game critics alone, rather than the paying consumer.Riiiiight.
Nikole looked really good today :3
At least Mass Effect got an ending, I'm still waiting for my ending to the Shenmue series lol
I find the funniest thing is that, when the explanations come out, people will still cry and complain because its not what THEY thought would happen. This is just silly, people need to just get over themselves and accept the people will not always agree, the problem with this argument is that it focuses sole on what ONE person or people think an entire experience was. This is the fundamental problem with this argument, but hey instead of just throwing a tantrum and complaining I'm going to just explain my thoughtsit was goodand nicole, you can argue the facts as much as you want but "Hey a new ending would be rad" Is not the draw you get from whatever this massive hissyfit could be classified as... I sincerely hope when historians look back at great wars of the 21st century this one stays off the radar.
Thank you Stephen Johnson for understanding art and the artist
Looks like those "Gameplay Initiatives" are extended cinematics....http://www.eurogamer.net/art icles/2012-04-05-bioware-annou nces-mass-effect-3-extended-cu t
I really like Nikole and what she has to say. Not to mention she did a great job of representing how I feel, and we, the gamers, who also have opinions on the games we bought. Also she's really pretty.
I loved the Mass Effect series, up until the last 15 minutes of the game. I think it's the plotholes that the ending creates just drive me batty. We needed an epilogue that allowed the players to see the results of their choices. As bad as Fallout 3's "original" ending was, at least it offered real closure verses Mass Effect 3's ending that just said "Here's the ending with your color of choice."As for "Is it art?" argument, if a business is going to sell me DLC for a product, to alter/change/add to an existing product, on first day no less, you can't say "Oh this is art" because you're already changing the game for people's money. This is less art unless you feel art can be mass produced and changed on a whim, and isn't that what the folks who hate the ending are asking for?So yes, give us the Return of the Jedi ending. Let us see why Joker's running away from an explosion instead of just randomly seeing "Hey, Joker's not fighting in the battle but ran away with your whole crew". Let us see that what we picked actually mattered. Get Ron Perlman in the studio and give me freeze frame photos of what happened while he narrates how awesome or horrible the universe is after I died.Also, why couldn't I shoot the ghost kid? Serious, much like the Krogan from ME2, he talked too much and needed a few bullets to shut him up.
And what the younger people these days may not understand is that a real sci-fi story is supposed to have a weird ending. Real nerds dig that type of thing.
I would give best ending ever to Warcraft 3. I think if gamers are going to try and argue that games are art, then they need to take a step back and let developers make whatever type of game they want and not impose on their creations. Journalists probably aren't calling fanboys entitled kids just because they dislike the ending. I think they're entitled because they are actually going to the extent of protesting a video game.
i don't like mass effect 3 anyway i was hoping they would talk about something else jeez
The ending makes sense. you just have to piece it together. Shepard was being indoctrinated. http://www.youtube.com/watch?v =ythY_GkEBck&list=FLno533b 6SAe8s-5KK3s2vfA&feature=m h_lolz
Best ending ever - Batman: Arkham City!!!!Stephen has a point, in that if you try to make a game for the widest possible audience, you end up with "________ 36", the same as Hollywood does. Sequels of sequels of reboots of prequels of reimaginings of blah blah blah. I think that this will make other companies somewhat gun-shy about doing innovating things. That makes me nervous.But I have to support Nikole in that this is a bad ending. BioWare broke EVERY rule of literature. http://www.writersdigest.com /whats-new/the-dos-and-donts-o f-novel-endingsIf you have a 10 course gourmet meal, and then they give you a dessert made of dirt and ear wax, that's going to cloud your entire experience. I don't think anyone knows what to do in this situation, because there has never been a situation like this. Mass Effect is unique in probably the entire history of the world. First, it is an example of great art. The writing was moving, the characters felt real, and the story had a lot of power to it. It asked difficult questions and made you really think. Second, it is a great game. There is action, there is challenge, there is an engaging plot, and it allows the player control over a large amount of the story.Those two things combined to give us something unprecedented. The player is no longer a passive audience member, and they are no longer removed from the events of the game, watching someone else carry out their instructions. The player becomes an active part of the story in a way that I don't think any other game or any other media has been able to do. The player becomes an actor, playing the role of Commander Shepard. More than that, the player becomes part author as well, crafting their own unique narrative, and determining who this character is. We become invested, not just in terms of time spent playing, or in money spent to buy it, but invested in the character of Commander Shepard, in the other characters we interact with, and in the story. There is a certain amount of entitlement in this. BioWare might have created Commander Shepard, but they handed the reigns of the character over to us, and each and every one of us have made that character our own. So yes, we feel that entitles us to the right to go back to BioWare, as player, as actor, as co-authors with them, and tell them that the ending they gave us is broken. It violates the themes of the game (which contrary to what Stephen said, I would argue is not about sacrifice, but about choice, and about the triumph of the human spirit over overwhelming odds). It violates everything about the game that came before it (the primary thrust of the game to that point is destroy the reapers - after that it's about resolving some non-existant conflict between synthetics and organics). And worst of all, it relegates Shepard and the player to nothing more than a plot point. Every step along the way, it is about Commander Shepard's decisions. The ending removes that. It's no longer Shepard's decision, it's the decision of the star-child to end the reaper threat, and Shepard only facilitates how that will take place. If I tell you that you have a choice between me cutting off your arm, cutting off your leg, or breaking your back, is that really "your choice"? Of course all the other choices in the game are prescripted, but the difference is that in the story, they are all based off of what Commander Shepard comes up with as possibilities. This final "choice" is dictated to him/her by someone else. Shepard is no longer the hero of the story. He/she is just the arrow that the star kid throws at the dart board to determine which option to pick.No, BioWare doesn't have to do anything. They can say that they made this game, and it is their right to decide the story. But I guarantee you that if that happens, there are a lot of currently loyal BioWare customers that will no longer be BioWare customers.
I think they should re-do the ending. And also, I want them to go back and re-shoot the ending of Titanic. I spent $7, and quite frankly, I don't think the ship should have sank. It was a downer and I didn't appreciate that. And I also want them to re-do the end of Pulp Fiction. I spent my money and time to watch it, and they couldn't show me what was glowing in the case? That's just outrageous. I have a right to know. And also, I want the 49ers and Bengals to re-play Superbowl 23 until the Bengals win. Thank you.
I will concede that people have a decent reason to complain about Mass Effect 3's ending(s) with regards to the lack of variety and variation, especially after one considers how many plot lines could resonate over the course of 3 long games. It does seem like a bit of a letdown. However, for anyone to make the argument that an artistic effort (which should not be considered synonymous with art itself) such as a film or a game should be made for the sole purpose of appealing to the largest number of people is really, really shortsighted. Sure, making money is part of the game (no pun intended), and companies can't continue to produce great games if they can't earn back the expense it costs them to produce it in the first place. But to take away the vision of a close-knit group of collaborators is to rob the work they produce of its soul. Human imagination is a powerful thing. It has allowed us to progress as a species, to make huge leaps of understanding on a cellular level, and a celestial one. Imagination is about challenging limitations, assumptions, and expectations, thinking the unthought. And I can think of nothing more intrinsic to the imagination than storytelling. Just as we must challenge the limits of our knowledge through science, we should also be brave enough to do the same of our humanity in stories. Books have never been shy of this, and there are still a few great films being produced amidst the flatulence nowadays, but games... I can think of only a handful that really got it right. My argument is not about games at all, ultimately, it's about stories. Games used to be about their rules, strategy, mechanics, and interactivity. Now many would say they are another medium for storytelling as well (although, to be sure, many, if not most games, still leave narrative in the backseat). My long delayed point is that, as more and more people embrace gaming for the sake of its stories, one of two things will happen: either people are going to eventually respect narrative games enough to give them the imaginative and intellectual freedom necessary for developers to tell compelling stories on their own terms, and to take risks (even if they fail)-- or they're going to ruin the thing they love most and go back to playing games where the story does not matter.
The indoctrination theory is cool, but it doesn't change what we actually experienced. Let me just put that out there.As for the entitlement argument, I think MOST of the people concerned with the ending just expected more from Bioware, and they had enough respect for them as a creative team to tell them that.I see no problem though with telling a company that their product is garbage and they lied about what I was getting with my purchase, that happens in almost every market every day. In fact, being game critics you guys throw your opinions at these companies way more than any average consumer would. So I find it funny that Stephen felt the need to argue this fact (even if he set out to argue those who demanded something different, it really devolved into much less than that).Stephen is awesome and funny, and can be really articulate when he wants to, but I felt like he was coming down with a bad case of old man disease, taking it at face value and arguing against it for the wrong reasons. As if he said "You young people! Quit being crybabies about Mass Effect and get off my lawn!".
I honestly lost any and all respect for the guy in the middle who thought that professional game reviewers are the only ones who know anything, and that ME3 had a good ending. Obviously he either didn't play the game, this is the first one of the trilogy he has played, or he is so burned out he no longer cares. Because anyone who saw that ending and knew the ME Universe as good as many of the gamers such as i do. Will tell you it was a steaming pile. Full of plot holes, lacking in imagination, and kindve screamed of just plain laziness or cost cutting. Well this is the first ME game to fully be under the control of EA so why am i not surprised :(
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