Displaying 141–160 of 329
I think this whole mess was blown out of proportion but part of me says yeah Mass Effect 3s ending blows. Maybe we're being indoctrinated by EA and this was all apart of the plan. 8/
The ghost child isn't really a "ghost", in my opinion, based on Mass Effect 2's conversation with Legion. He talks about the future the Geth want by uploading themselves into a superstructure. I believe that the Citadel is such superstructure that one of the previous synthetic races managed to build and upload themselves to it. Furthermore, on the mission with legion on Mass Effect 3, Shepard sees things based on his memory. The death of that child had been on his memory for a while, so maybe the AI hologram looked like that because it assumed whatever memory fitted for it to be interpreted. Over time those synthetics must have seen many times the cycle of synthetics killing their creators and decided to created the Reapers as the "solution"
I see both sides point of view and am a bit upset that they did not dicuss the indoctrination or "dream" theory which i believe is at the root of this whole "bad ending" fiasco... Which in turn brings in the discussion about the whole "purposely creating an ending that would require more DLC to explain it" aspect! Just my thoughts on the subject :-)
I understand that you have a huge amount of people working on this quickly to get it done for consumers but they as a company had to know that this ending was going to backfire! It had so many plot holes in a matter of 5 minutes it was'nt even funny! First how did anderson get to the monitor before you did when he came up after you, and theres only one way in throught the passage way you went throught also where was the ilusive man while you and anderson were walking in, was he invisible i understand hes the illusive man but damn. Then you take a trip up a magical elevator to meet the god child where did he come from? If he controls the citidel why did they need soveirn to open the realy to let the reapers in why couldnt he just do it!!!! okay ?? Then he goes on to tell you u have 3 decisions destroy, command the very thing your trying to destroy or sythesis come on really the whole series is shepard defying everyone to the very end always saying we will succeed in destroying the reapers!! casey hudsan said take back earth not destroy earth!! and even if you do the best possible ending how is it best? You have all of your armada there on earth mass realys gone no one can go home unleess you travel thousands of years and the only ones who live that long ore krogans and asari. So how do you grasp this whole idea how can i as a player make sense of this ending how do my team mates end up on a world throught the realays after they were just with me on earth they wouldnt leave me there to flee with joker!! all this makes no sense what so ever i wish you would have covered all these valid points in your program. Thats what makes me think this was rushed. How can a reputable company like bioware and EA let a game like this released cuse they were rushed thats the only plausible reason he promised 16 diffrent ending where are they because i dont see them! How does shepard re enter the atmospher in london in a pile of rubble and still be alive he would end up like in ME2 dead so wheres the explanation unless bioware has something up there sleaves which i hope they do i dont see it! What about the indoctrination theory i thought that was happening from the moment i stepped on the citidel that would be the only viable explanation but that would mean bioware put tremendous thought into this and if thats the case than a high five but i dnt think so its just poor writing and bioware stupidity to let that ending leave the production area! i love all the mass effect games especially 3 but the ending has me upset about all of it wheres my decisions that effect the end what happened to me giving the collector base to the illusive man or destroying which was btw the whole point of me2 i dont know cant make sense of it other than just plan out right bad writing!
devs need to take risks when they are coming up with a new IP. when its the third game in a series, fan feedback should be considered....on the note that games should be created for a wide audience, well thats how we get CoD and we dont get Boderlands. i think that speaks for itself
to everyone that says the ending was good or bad, neither of those arguments are right.people who says that the ending was great because they understand the story or the reason shep must die didn't play the game, everyone who thinks that is an ending is an idiot, ending don't leave you with questions, endings don't give you plot holes and different tangents of the story.mass effect 3 didn't have an ending, e a and bioware cut the ending and sold everyone half a game. they did that so nobody can trade the game in so they can sell the ending to everyone in a series of dlc.there is no possible way that is the ending.if you accept that then you never had played the series or cared to really comprehend the story as your own and just played the game as a predetermined book or movie. real people that played the game didn't see it as a book or movie they saw it as a box of legos meaning they saw what they can do with the pieces that bioware gave them, i accepted what happen at the end of the game but i didn't believe, i sat and thought about what happen, reflected about something that i missed. bioware wanted to people to feel like so they can sell there dlc to people who felt like i did people that knew that there was something more people who know that wasn't the ending
The problem with calling this art and then going ahead and saying that its business and they have to eat is that you are contradicting yourselves on a massive level. However, that is not in fact the problem with the ending to the game. The problem lies in the fact that it feels rushed, choppy and completely disjointed. There were many times during the ending that I was just trying to understand why my ship was running away after the Mass Relay's went up. I distinctly see the Crucible fire and destroy the Mass Relay. Nowhere in the cutscenes leading up to the Normandy out racing the shockwave did Shepard give Joker permission to cut his losses and run. In fact, the last conversation with Joker had to do with making this the last stand against the Reapers. They were both willing to die to save Humanity, so why then was Joker running away? Also, everyone on your ship that you can take as an away team should have been on the ground with you fighting, not sitting on their asses on the Normandy doing exactly nothing as they had no posts outside of joining you on away missions. Especially EDI, because the whole point she downloaded into the android body was so she could have more freedom to do things, like go on away missions. The ending was obviously rushed and it shows throughout. The last fight is arbitrary as you can run to the missile button and press it without having to fight the brutes. The idea Shepard was being Indoctrinated holds some weight, at least until you get to the Illusive Man. What happened to him by the way? Following the Indoc theory, he ceases to be in the game after the last Cerberus mission. Is he the crusty old man at the end? No one knows. i didn't have a problem with the starchild as I expected the little kid from Shepard's dreams to show up in some way. I actually thought he was just having a bad PTSD espisode with the dreams. What evs. The significantly real problem comes after talking to this starchild who you are barely given any actual dialogue choices with. A.B.C. Three ending choices that weren't really choices as they weren't really the ending. The paragon ending has you become indoctrinated and you complete the Illusive Man's idea of controlling the Reapers. The synthesis ending has you merge organic and tech together, at which point you are still indoctrinated and are now pushing for human augmentation (which is dumb considering that Shepard is like the only augmented human in the game). Then there is the renegade ending in which you resist indoc and you destroy all sentient inorganic life. So, I betray the geth after going through all the trouble of getting them to fight with me? WHHAA? Also, throughout the game the Batarians are always talking about how their world was destroyed by the destruction of the Mass Relay in ME2. So how the hell is Earth supposed to survive the Mass Relay exploding in the sol system? PLOT HOLES. So Shepard doesn't really get a choice as every choice is bad and there isn't the hidden fourth option, which would be destroy the crucible, attack the reapers while their main control system is whacked and save the universe. That at least would have made sense. Instead, the renegade ending seems to be the "artistic" ending and Shepard takes a sharp breath on Earth before the very end. This is kind of dumb and contradictory to everything that was explained and that goes on. It was as if the ending was written by someone who hadn't played the previous games, written any of the story and was brought in 2 weeks before the game was due to prop up what was in effect, a hard process to complete. They couldn't come up with a way to do the endings like they said so they gave us this crap and told us that DLC was coming soon. Deus Ex: Human Revolution had a better ending, and that ending was crap too.
my big issue is that in a series that is all about choice at the end there was none. Everything you did to lead up to the ending throughout all 3 games is worthless.so for a person to say Its art and the artist can choose how to end it?But who is the artist? My opinion in a game of choice YOU are the artist, to craft your own experience, in the end they take your power away and force what they want. Just like lego making me follow the directions, i want rockets on my house dammit!
You guys should have made the episode alittle longer, it seemed like there was alot more you guys wanted to discuss.Anyways, good episode overall.
It was better than Rage. I didn't even know Rage was over until the credits started rolling. As far as Mass Effect is concerned, the old man talking to the boy felt out of place. "Son, we had a huge war with giant robots but nobody remembers stuff like that. Sure people live on other planets" was really odd to me.
if you pay attention tge ending actually hints at shepard slowly being indoctrinated an that the events that took place on the "citadel" was shepard fighting the war with teapers controlling him. with that im mind do you ha e a different opinion on the ending of the game? (source youtube)
I think I'm going to have to agree with Stephen on this. I've seen far to many games changing there games to please the largest group of people and, in the process completely abandoning the core fan base that made the game so popular to begin with. I understand that video games is a business and changing games to please the largest group of people makes the most amount of money but, I don't think doing this makes games better as a whole.
people are going to complain no matter what.. I think the ending of ME3 was amazing. It really did follow the story of ultimate sacrifice. look at the first two games1) Kaiden or Ashley willingly died for the good of the mission.2) your entire team was willing to give their life for the good of the mission. It is only right that in the end of the game Shepard gave his life for the good of the mission.
What made this show great was the radically different feelings about the ending of Mass Effect 3. I really feel that this show did a great job voicing what appealed to many of us about the ending of Mass Effect 3. The show also highlighted the many problems with the ending of Mass Effect 3. Great job taking the pulse of your audience!
So are you guys going to complain and cry when Nolan wraps up his batman trilogy? Maybe you can get him to release an extended cut in the theatre that you would have to unfortunately have to pay for.
I am sick and tired of the "professional" game reviewer community not understanding the problem of buying a product which you then have to buy additional content to complete or get a feeling of completion. When a gamer puts down $60, $70 or even $80 for a game which is offering a story, in getting a feeling for the value of their money they expect something with a beginning, middle and end. To then tell them they have to pony up more because the company making and selling that product has to make a profit, didn't make enough on the initial sale, is just insulting. Gamers may not be entitled to get whatever they want, but then neither are game developers entitled to do whatever they want.
who had the fb quote this week?
in ME3 lol
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