Feedback: Mass Effect 3 Ending Controversy

Posted: April 4, 2012
Feedback: Mass Effect 3 Ending Controversy
Blair Herter and the Feedback crew finally addressed Mass Effect 3's controversial ending.

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  • dagothjin

    The point of the anger about the ending was completely missed in this episode.People are angry because the ending left people unsure as to what actually happened.There is an argument that the ending all happened in Shep's head because he was indoctrinated.
    There are 100 different opinions on what actually happened and that is the crux of the outcry.People want an ending that makes sense and doesn't leave you wondering or leaves so many questions.

    Posted: April 16, 2012 11:29 AM
  • b23h

    I have enjoyed the Mass Effect series immensely with some caveats about inventory and resource gathering . I bought my first Xbox to play the first Mass Effect. I like the changes they ve made to combat and enjoy playing multiplayer Mass Effect.

    I enjoyed Mass Effect 3 and was unsure about what to expect as an ending, however I was disappointed in how Mass Effect 3 ended. My concerns are not that there is no heroic happy ending , but rather starting from that feeling of disappointment my mind is drawn to several contradictions.

    How did Ashley get from being on my final team running towards the beam (and as far as I know dead), then end up on a crashed Normany somewhere else.

    One can always state that arguing with an ancient entity with an id�e fixe is impossible (ie that the Starchild has an obsession over the idea that ONLY this horrific ascension of organics into reaper form can prevent the ostensible inevitable extinction of organics at the hands of their creations, the synthetics), but I would have hoped that my Shepard would have done a better job responding than he did. I certainly would have had more questions about what synthesis entailed than he did.

    My feeling of disappointment also coalesces around the idea that the different endings are very similar with just minor differences in color and either waves of fire or a wave of organized energy or sparkly discharges. I finished with about 7209 or so at 100% readiness. I can see the differences between my ending and an ending on YouTube proporting to be showing the worst possible ending, but the differences seems kinda cheesy.

    Finally, for me, the Stargazer ending seems to contradict a basic theme of Mass Effect, that decisions have impact and some very explicit prognostications from the Starchild. So while it may be quite possible that the Stargazer ending happens in a state of autarchy isolated from the consequences of the decisions in a Galaxy without Mass Relays; the fact that the epilogue was the same no matter what the decisions made, left me disappointed as well.

    So I feel as though Bioware missed the mark with the ending. It was a very nice series with some caveats. I certainly did enjoying playing all three games. Oh yea, I am not a fan of the indoctrination theory and would not appreciate it as the ending.

    Posted: April 14, 2012 10:10 PM
  • zombieking36

    This "Retake" movement needs to grow up, its entertainment. You didn't like the ending? Well boohoo, don't buy their future products. This isn't a matter of major concern, you have better things to worry about than the last 10 minutes of a 20+ hour game. Cry on forums, dissect it, complain, but do not tell the creators to turn around and make it how you want it. This makes me grateful that the Song of Ice and Fire audience are not a bunch of little kids, Martin would be taking hell everyday with this kind of mentality.

    Posted: April 14, 2012 11:36 AM

    Dear god �Nikole I'm so sorry that you have to work with idiots like these people.

    Posted: April 13, 2012 2:34 PM
  • AceIllk

    Watching those to tools whom I have never heard of carry EA's water on this is making my gums bleed.

    And again: IF they had spines, they would have damn near dislocated them twisting the focus away from the reasons the ending is a steaming pile:

    Bioware lied repeatedly about what they would offer in the ending. In no interview did they say it would be "A, B, or C". Indeed they actually said it would NOT be.

    There are enough articles out there that address the myriad reasons that the ending is pathetically bad, but I will just list my two personal favorites:

    No matter what you do the mass relays are destroyed. Which strands several biologically disparate species in the Sol system with no viable means of egress. Presumably the next iteration of the ME franchise will be an RTS in which you eradicate the other species as you terraform planets and gather resources to inhabit the only available system.

    The Catalyst's solution to synthetics always developing to the point that they kill organics is to build synthetics that kill all organics. Go back and read that again. I'll wait.....

    As I have said in other posts, unless the developers of the game suffered some sort of brain damage during the creative process, this is a calculated, deliberate decision on the part of BioWare and EA to generate publicity and foment interest in the inevitable slew of not for free DLC that will soon ensue.

    The people mouthing off in this segment are irrelevant. Never heard of any of them but Blair and those other two dudes can't even pick out decent clothes for themselves. Since 90% of Blair's job is contingent on developer's providing him access and content, I hardly consider him someone who has a prime responsibility to report the truth on games.

    I vote with my money. Bioware won't see another dime from me. At the end of the day, it's just video games, and there are tons of AAA titles I have never played. Somehow I manage to live just fine despite that.

    And, since G4 has shown it;s usual lack of spine regarding this whole issue, I am equally done relying on them for anything other than venting my spleen at their lack of utility. X-Play was getting hard to watch anyway, so removing it from the DVR record list was hardly a sacrifice.

    Posted: April 13, 2012 7:06 AM
  • dannywatt90

    i agree with everything nikole said

    Posted: April 12, 2012 12:17 AM
  • grkpektis69

    I seem to always agree with nikole and it has nothing to do with the fact that she is really cute, it's just that she always has common sense

    Posted: April 11, 2012 10:27 PM
  • grkpektis69

    I bet the ending would have been good if they didn't add kinect controls for retards (casual gamers)

    Posted: April 11, 2012 10:16 PM
  • Mightymax44

    https://www.youtube.com/watch? v=ythY_GkEBck relevant

    Posted: April 11, 2012 5:13 PM
  • fieryermine

    I love me some Indoctrination Theory. I hope that's the one Bioware goes with.

    Posted: April 11, 2012 4:55 PM
  • B0BBY_digital31

    There are different choices, they are all listed in the strategy guide.

    Posted: April 11, 2012 3:49 PM
  • michaelvares

    all of you who complain that there should have been more endings and more choice are forgetting that in life you only get one ending. you die. that's it. you get thousands of choices throughout your life but everyone's ending is the same. you die. now you can argue that a story is not the same as life, but maybe that was the intent of the developers. to make a thematic expression of the mortality in all of us. but of course that would fly over the heads of most people in this society raised on the happy fairy tale endings of disney. just realize that life doesn't always turn out how you expect it to and get over it.

    Posted: April 11, 2012 3:03 PM
  • Segameister

    Thank you Nicole for standing up with the opinion of the ending being junk.

    For the fella arguing 'Generic' and 'simple' endings can still be 'art' and still be considered good. Don't use those derogatory terms to support your case (by tearing other opinions down). Loser.

    Also we don't have to make every game for the biggest possible audience. Genre's in themselves don't use the biggest possible audience. RPGs don't cover everyone, racing games don't, flying games don't, etc. Millions of copies can still be sold, good profits made without trying to save everyone.

    Talk about an ending 50k years down the road? Isn't that the 'old man' part? CRAP!!! This series doesn't start with 'A long time ago, in a land far far away'.

    Posted: April 11, 2012 2:16 PM
  • Segameister

    Guy, some fans banding together to 'fight' the ending. Have you looked at the facebook page? There are over 60,000 fans wanting something better than the rushed 'art' (prefix this with an F and maybe we'll talk) that everyone got.

    Do you think I jump on the forums and message boards and rant about everything I don't like? Forget it, until this junk I never bothered to push my opinions on a game I didn't like. I'd simply give it 2 or 3 stars (depending on what I thought of the game AS A WHOLE) and move on. Not this time, this series has been too good to simply roll over and let this ending stand.

    Regardless of whether the Retake Mass Effect movement fails in their goal, as a consumer I have been affected by this 'art'. I can't trust BW / EA to create an engaging series that they won't turn into a joke at the end. MY perception is that they did it to Mass Effect, which I had thought was the greatest series in the history of games, and I won't pay to get that letdown again, that's not my idea of entertainment.

    Posted: April 11, 2012 1:39 PM
  • tobalito

    For all those who think that this story had been planned out from the beggining of the trilogy to the very end, i ask this simple question:

    Was it planned by Bioware from the very beggining, to give you the option of picking Anderson, or Udina as councillor, just to have them pick Udina for you in the third game no matter what?

    Posted: April 11, 2012 11:45 AM
  • T_Dawg135

    Every argument in this episode that defended the endings does exactly the same thing that I have seen from every other person who liked the endings. When I hear the ending as described by Stephen I can't help but agree that the ending is great. But I hate the endings.

    What I noticed, however, is that every argument he makes relies in its entirety on him making the bet assumptions about what happened. He filled in the blanks and got a good ending. The good ending wasn't provided by the developer.

    For the endings to actually be good on their own, you shouldn't have to fill in the plot holes with unicorns and rainbows. Had I seen the ending that Stephen did, I would have loved it. Unfortunately, Bioware didn't provide it, and Stephens version isn't the way that I filled in the blanks.

    Posted: April 11, 2012 10:22 AM
  • Kerith8

    I've posted this before but I feel it still has merit.. I was discussing the ending of ME3 with a few friends of mine and one of them stated how I felt about the ending perfectly!
    "Playing ME is like working on a novel with a top notch writer who only comes up with good ideas when you are giving him feedback. Now after months/years of writing this novel with the main writer, feeling it is a true meld of the two minds and ideas, you finally get to the last chapter. Your hands are shaking at how exciting this is going to be.. Then the main writer walks in and says, step aside I got it from here. Writes the last 5 pages without reading any of the previous material, and finishes looks back you and says, Don't like the ending? Well I guess you're just not smart enough to understand my artistic vision. Then walks about laughing at you

    Posted: April 11, 2012 8:56 AM
  • LanceAvalon

    I'll take 'We didn't have enough time' as an excuse, but I swear if I hear 'it's art it isn't their fault you don't get it' one more time I'm going to kill that person. Seriously I will reach through their TCP/IP and rip their heart out with my mad martial arts skillz... seriously.

    Posted: April 11, 2012 1:31 AM
  • Gakha

    While i wasn't exactly thrilled with the ending, seemed very battlestar galactica-esq. I get where they were coming from with it. Personally, I felt the ending truly came out of left field. One minute your racing through the citadel with Adm Anderson to stop Armageddon, the next your outside the citadel talking to some kid. The 3 possible choices seemed very contrived, and outcomes as well. If bioware had bothered to develop the story about this "catalyst", and the cycle, the ending would have made more sense and been better received. However, they just threw it at us very very last minute. As such I feel pretty ripped off.

    Posted: April 10, 2012 10:08 PM
  • B0BBY_digital31

    In ME2 he spent time aboard a derelict reaper, he also spent time fighting a human like reaper boss. But the most obvious situation was in the DLC "The Arrival" when Dr. Kenson lured him to the Reaper Artifact where he gets knocked out by a pulse, after wards through his eyes you see people as nightmarish figures with eyes on fire. When he wakes up he realizes he was out for 2 days near that artifact.

    He also Had cybernetic upgrades from when The Illusive Man rebuilt him, this is important because we all know that in ME1, Saren was implaned with cybernetic upgrades allowing the Reaper Sovereign to have full control.

    There is a part in ME1 where the Rachni Queen describes her Indoctrination as Visions of things which look like Oily Shadows, their voices were of fear, their voices were hushed by tones from space.

    This describes perfectly Shepards dreams in ME3.

    This is the video put together showing the Indoctrination Theory. If this is true it is genius, and I believe it because it makes the most sense:

    http://www.youtube.com/watch ?v =ythY_GkEBck

    Here is another one:

    http://www.youtube.com/watch ?v=ZZOyeFvnhiI&feature=rel ated

    Posted: April 10, 2012 8:48 PM