Feedback: Mass Effect 3 Ending Controversy

Posted: April 4, 2012
Feedback: Mass Effect 3 Ending Controversy
Blair Herter and the Feedback crew finally addressed Mass Effect 3's controversial ending.

Comments are Closed

  • gamerjes

    Forgot to mention this in my other post...

    Regarding devs and publishers that decide to leave games unfinished, or take parts out, with the intention of selling pieces later as DLC... be honest about it. That is all I ask. None of this "oh we just didn't get it in" or "we didn't plan it" two-facing. You are a busy, you are after profit, and most reasonable people understand that. So, own it. Come out of the gate claiming the story/plot won't be fully explained without DLC. Yeah, some won't like the "greedy suits" or whatever, but you piss off more people with the lies and BS...

    Posted: April 4, 2012 4:59 PM
  • BobitoZ

    Companies should get use to the idea of instant feedback in this hyper-connected world we are living in.

    The reviewers perspective is no longer king; for good or bad.

    Posted: April 4, 2012 4:49 PM
  • linc77

    I think the kid was meant to represent something. imo its shepards willingness to sacrifice himself for the rest of the galaxy. The kid had too big of a role not to mean anything (ME3 opening level and dream sequences). I also saw somewhere that he represented the reapers "humanity" and reasoning behind what they are doing. I dont agree but its interesting.

    Posted: April 4, 2012 4:47 PM
  • IHateChrisGore

    I really don't get Steve's argument. He says they are 3 different endings but they really aren't. I'm sorry but I don't considered an ending that is 98% the same with some 2% or 5 seconds of variance a different ending. The reason people are mad is because there was NO real variance in the endings. The entire Mass Effect series was about the player's choices and the consequences of those choices. Steve arguing that all stories only have one ending anyway doesn't make sense, not when Mass Effect was always about variance and Bioware promised there would be major differences in the endings. The ending contradicted the major point and foundation of the entire series. Nobody but Nicole seems to understand this during these feedback. I don't necessarily think Bioware should change the ending, however all the people who defend the ending keep arguing that people just want a happy ending or people are just whining is pointless. People are upset because there was no variance or real consequence, not because the ending wasn't happy.

    Posted: April 4, 2012 4:38 PM
  • thezeppo1138

    Nikole for Prez!

    Posted: April 4, 2012 4:35 PM
  • linc77

    i agree with stephen... hands down. just because i didnt especially like it doesnt mean it was wrong. i think this is a case of a loud minority out screaming a larger content majority

    Posted: April 4, 2012 4:30 PM
  • bigbadwolfmd


    Posted: April 4, 2012 4:23 PM
  • carlos0981

    I agree with Nikole 100%. The endings for this series sucked, Through 3 games they have been preaching that it is all about our journey, about our choices and that they will matter. That our choices will affect the outcome in every way imaginable and they FAILED to deliver that. My choices did not matter, who I saved and who I chose to let die did not matter in the end, no matter what I did, I felt like this was the conclusion that they (the game makers) decided on long before I could even get my hands on it.

    If that was the case then so be it, but don't tell me that this is about my choices and that they will matter, because they obviously did not. Once you get back to earth in the game, the entire experience becomes one dimensional, and every thing I loved about the franchise was stripped away. They made head scratching decisions all through out the final moments that frankly, left a lot to be desired and its not what we are accustomed getting from a developer as great as Bioware.

    I understand that taking into account all of the possibilities, from all the choices that players could have made and deciphering all of the possible outcomes, its a pretty monumental task, but it is not impossible. I was left with major questions that were not answered besides wanting to know what happens to my peers and my love interest with in the game.

    Who created that A.I. or V.I. at the end (the catalyst), how did it know to take the shape of the little ghost child I failed to save in the beginning? If it has already been established that destroying a mass relay station completely destroy the solar system or galaxy in which it is situated, then how can they get away with destroying all of them without wiping all life? Also, why did they have to be destroyed in the first place? On one of my play throughs I had already established that artificial life and organic life can co-exist peacefully together, so how come I can't even mention that at the end?

    Where is the Normandy going in the heat of battle? What happens to Liara? And so many other questions. If they had planned to answer some of them or all of them through DLC that is fine, but throw us a hint that that is the case, don't give me the old man and child at the end, which by the way is the corniest thing you can do. So once again, Nikole, even though I have probably been a little critical of you in the past, you have once impressed me with your views about games. Good for you Nikole, and Blair, you are fast becoming a great replacement for the Sess, I wish that this episode was longer but I am quite happy with it.

    Posted: April 4, 2012 4:21 PM
  • venom56321489

    Time restraints? The game was delayed 4 months and ending still sucked.

    Posted: April 4, 2012 4:13 PM
  • Dark Roarke

    I totally agree with Stephen Johnson on this one I was satisfied but the ending and felt it that at it heart that it was the best ending to uphold the series artistic integrity. That doesn't I don't acknowledge Nicole's complaints, they are valid, in fact if Bioware had only just expanded the cutscene and shown more variation on the choices you made throughout the series like who was fighting in the back and more of aftermath, I honestly think people would have had more closure while Bioware could have that deeply thematic ending.

    Posted: April 4, 2012 4:06 PM
  • venom56321489

    If people are not wiped out by machines, they will continue to make machines which will wipe them out later (huh). But that is whats happening now machines are wiping races out so wtf?

    Posted: April 4, 2012 4:03 PM
  • AOPrinciple

    Ok, I wasn't planning on commenting, but after hearing the discussion I just can't help myself. I realize that there was a bit of a time constraint and giving 3-4 opinions respectable airtime would require a more extended period, but it would have been helpful to devote (considerably) more time to several of the points/questions.

    Really, though, I was simply floored by Steve's opinion (as well as the other guy; I don't remember his name...). I listened to him with my mouth hanging open, and seriously wonder if he has a grasp of what the ME series is all about. I'm incredulous as to how any informed individual can call that ending "perfect" in any way, whatsoever. Utter thematic disconnect, plot holes you could drive a truck through, no conclusion or resolution to speak of, etc... The list really does go on, not to mention concerns external to the narrative that do actually amount to a legitimate false advertizing claim.

    According to Steve, the ending was "fitting", "not jarring at all", "perfect". There's a reason the fans have rallied against the ending: it was none of those things. None. I won't go into it since plenty of well thought out and intelligently written articles have addressed these things, but I almost fell out of my chair when I heard that $@!&.

    I agreed with Nikole.

    Posted: April 4, 2012 3:59 PM
  • venom56321489

    EA Wins 'Worst Company In America,' Did 'Mass Effect 3' Ending Impact Votes? [VIDEO]

    http://www.ibtimes.com/artic les/324146/20120404/mass-effec t-3-ending-bioware-ea-games.ht m

    Posted: April 4, 2012 3:59 PM
  • M-Theory


    So, now it's about the story Bioware wanted to tell, instead of the story I presumed Bioware was handing to me--and by extension, the gaming community--to tell? If that were the case, why was I afforded any choice to begin with?

    From the very beginning it was about we, as the participants in this universe, shaping the narrative. All Bioware did was to provide the set pieces, the furnishing, and the individuals you interact with. What happened to any of those things was entirely up to the person playing.

    It wasn't Bioware's story, it was my story, and in my story, Shepard turns to the child's projection and says, "You gave you the right to decide for us? Who gave you the authority to deem us worthy of extermination and enslavement, simply because we create synthetics?

    The child turns and says, "Creating synthetics is your downfall, as they will inevitably rebel. This causes chaos, the Cycle is to restore order."

    Shepard retorts, "I have restored order! I have restored it by uniting every scrap of sentient life capable of combating the threat that you control! Do you not see that I have proven you wrong?"

    The child replies, "The order created was only possible because of us, it will not last once we are gone."

    Shepard responds, "Then we will make it last without someone deciding our fate for us. These "solutions" you present offer us nothing but subservience to your will. I refuse all of them. I have brought the full might of the galaxy to bear upon you. If you will not allow us to chart our own future, will will destroy your creations, or die trying."

    Then, depending upon some complex algorithm--taking into account paragon/renegade score, the war assets, who's still alive, etc. etc. etc. (basically all your choices)--The Catalyst commands the Reapers to depart (because you convinced It that life doesn't need the Cycle), or Shepard sits down on the Citadel floor and watches as either the Reapers destroy the various fleets amassed against them--afterward harvesting the bodies, doing their Reaper thing--or watches the strength of the galaxy wipe the Reapers out of existence.

    Also, depending on the strength of your forces, Shep can bleed out while on the Citadel, watching the battle, which leads in to a funeral, or the Normandy can reach him in time, and (s)he's there for the celebration afterward (all bandaged up), the rebuilding, with his/her love interest, and on and on, and fade to black with a brief epilogue detailing the rest of his/her life.

    Just spit-balling, but that's (pretty much) the alternate scenario I can up with while watching the fracking credits roll. The end of a superb trilogy absolutely squandered.

    Posted: April 4, 2012 3:59 PM
  • venom56321489

    I am going off user reviews from here on out. no more critics they were dead wrong on ME3.

    Posted: April 4, 2012 3:54 PM
  • ZodiacD

    If Shepard Dies, he dies. But his crew had better join him because there's no way they faught along side him just to ditch him to "Eden."

    Posted: April 4, 2012 3:54 PM
  • StrongestSaiyan

    Sorry, Steve, but those three endings were not BASED on the choices I made. That is one of the biggest problems. Yeah, I had three options but what I did to get there didn't matter. I could play a bunch of MP and get those three options. I don't even need to play the other games.

    Posted: April 4, 2012 3:53 PM
  • keyatzin

    When I first beat the game I was bummed out by the ending, and I had that "what was the point of it all" reaction. I then went to sleep, at 6 in the morning, having pulled an all-nighter. But after waking up I remembered how much I loved all those characters throughout the games; I played 1 & 2 about 20 times each; I love this franchise immensely. I realized, the ending doesn't offer much closure for them, if any, but that's why the ride is more important than ever. My decisions mattered because I know I made them, and I carried them with me when I limped over to my final decision.
    What I'm saying is: please don't let disappointment or anger over the ending, let you forget how great the expirience was.
    I'm am now on my 7th playthrough with my 4th character, testing out how my different decisions trickle down, and I'm loving it.
    *On a different note, I really liked that they didn't make Mr.Illusive a big hulking boss. He was an intellectual enemy, always playing mind games, and I really enjoyed the willpower battle with him.

    Posted: April 4, 2012 3:53 PM
  • tgun_85

    I liked the ending and thought it was a good wrap up. What ruined it for me is the fanboy/troll/hater chimera buzz around it. EA seriously though with the DLC, dont nickle and dime me give me an option like COD Elite. I want all the goods that could possibly come out in a year like of DLC you imaged on supporting the game through from day 1. I do not mind spending a 100 bucks on a game if i know its gonna come with the dlc for the whole year, and maybe a small collectible. 80 bucks and then come to find out there is going to be atleast 3 missing missions, with other crew members. Also why didnt you throw in a space battle with flyable ships like in 2 only with a fighter this time? Also I feel like alot of the cool powerups are hiden behind decks you have to buy because i played the heck outa the multiplayer and still felt like EA was trying to get more into my pockets with the auto deduct deck.

    Posted: April 4, 2012 3:52 PM
  • venom56321489

    Its simple reviewers get game for free, consumers and fans pay for it. Which one do you want Bioware

    Posted: April 4, 2012 3:52 PM