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Feedback: Mass Effect 3 Ending Controversy

Posted: April 4, 2012
Feedback: Mass Effect 3 Ending Controversy
http://www.g4tv.com/videos/58021/feedback-mass-effect-3-ending-controversy/
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Video_58021
Blair Herter and the Feedback crew finally addressed Mass Effect 3's controversial ending.

Comments are Closed

  • BoydofZINJ

    Okay I am only a few minutes into it (16:03 to be exact) I have to say Stephen Johnson - you are truely my hero and I agree. I kept myself, purposely, away from apoilers and thought the ending (not perfect) was fine as it was and was enjoying a second play thru when I heard from people at work (non gamers) about this controversy. I do believe ultimately speaking - more games will have "safer" endings and less creative and new ideas will appear. Alas, this is the way entertainment goes?

    Posted: April 4, 2012 7:18 PM
    BoydofZINJ
  • VeritasRex

    "Did you really feel like they didn't have this ending in mind from the beginning?"

    No, Steve, YOU JACKASS! That's why the original head writer left and Crap Watson took over the final, check draining installment.

    Posted: April 4, 2012 7:01 PM
    VeritasRex
  • Spartan144

    I am sorry but Stephen Johnson just doesnt get why people are mad. Please find out why people have a problem with the ending before arguing.

    Posted: April 4, 2012 6:40 PM
    Spartan144
  • San_Pato

    Main thing I've noticed when people argue about the ending is how much they were into the game. If you were just a casual fan of the series, then you were probably fine with the end. I usually assume most game critics are FPS fans first and can appreciate other types of games, but never get hardcore into them. So, they had no problems with the end, or they wrote their review after only a few hours of gameplay Those of us that are mad are the ones who have played the first two multiple times, and were drawn into the story. My biggest gripe wasn't that everything led to basically the same end, it was I wanted to know what happened after. That was all.

    Having thought about it though, I believe they never had any plans to expand the end through DLC. The main reason for this, is it places you back to before the Earth assault after you beat the game. The DLC that is planned is probably extra missions and teammates while preparing for the the final assault.

    I think, they made all paths lead to the same final path, because it is probably easier for them to have a "best ending" that is the ending that will be considered canon when making books and future games. It's EA, is there any doubt they will make more Mass Effect games? I am actually fine with this, but after all the time and money I spent on this trilogy, I, like most of us whiners, just wanted some closure to the reaper story. And don't give me that "it is open to interpretation" crap. That is just the easy way out to your inability to write a complete story. Give me my money back and I will just imagine what happens in in the whole game if that is the case. I can't say I have a better idea of how they could have done the end, but I bet if I had the millions of dollars of resources they had, I bet I could of come up with something better.

    As for Stephen's opinion that games should be allowed to take risks and chances, that is a very true statement, however, if I'm going to spend a lot of money on your risks and chances, then I reserve the right to say that it sucks if it sucks. If I take a crap in a box and call it art, and you buy it because I made the box look pretty and are wiling to spend money on it because you think that something wonderful is inside, you reserve the right to complain when you open it up and find out it's just a stinky piece of crap, even though I took a big "risk" in selling my crappy art.

    I don't want a remake of the end, but a good sized DLC would be nice to maybe extend it, because like Nicole, I played the first two over and over and over, but knowing that this is what is leads up to now, I really have had no desire to play ME3 again since my first play through. Hopefully, Bioware remembers in the future that it is us consumers that allow them to even make these games. I never bought Dragon Age 2 because of the bad fan feedback, and I will never buy another Bioware game at all now until I have had a chance to read some reviews from other consumers.

    Posted: April 4, 2012 6:38 PM
    San_Pato
  • Inga11s

    With this game being shepards last i thought him sacrificing himself for others was how this story had to play out. There was a serious time investment in this game and that was just thrown aside. I loved the ending with shepards armor burnt up blown to hell by the way,but It needed more info. Its been years since I finished Jade Empire but i think at the end it gave a little story for each of the important characters you met. If they lived happy lives or horrible lives or died from you actions etc. Thats what I needed from this game. Bioware made me make so many tough choices, the least they could do is give me an idea of how they turned out even if it was just a paragraph about each character

    Posted: April 4, 2012 6:36 PM
    Inga11s
  • ricky047

    Great feedback. I surprise nobody brought up that about a year ago didn't mass effect 3 story get leaked? Didn't they rewrite it? Anyway as always great to see the lovely nikole(liked your hair), Donnel, Blair, Steve Johnson OWNZ!! HAHA. lUDES!

    Posted: April 4, 2012 6:32 PM
    ricky047
  • cloud369

    One of my complaints about the game for me is the romances in the game.
    No one seems to be talking about this but I was disappointed that the romances you brought over from Mass Effect 2 are very disconnected.

    Posted: April 4, 2012 6:23 PM
    cloud369
  • belamoor

    Disappointing talk, no meat at all.
    Game companies may need to undertake some risks while experimenting with new stuff. But the endings just feels off, out of place and irrelevant to the series. You don't insert Rick'en roll into the end of Moonlight Sonata. That is vandalism, not risky artistic undertaking.
    And yes the endings does ruin our previous experience because its the end ! It is what by human nature remembered most. It concludes the story. You threat it with care, not cut out stuff for DLC. It's just insulting, there is no place for such business in our society.

    Posted: April 4, 2012 6:21 PM
    belamoor
  • Neeedles

    Okay, am i the only one who knows, that they changed the whole ME3 story? and the whole reason for reaper existence?!

    Posted: April 4, 2012 6:20 PM
    Neeedles
  • cloud369

    Ok, so people are saying the story sucks and they want a ending that made their choices matter. Ok, what's that supposes to look like? What choices are supposed to be referenced in this all powerful ending?

    Posted: April 4, 2012 6:18 PM
    cloud369
  • ntnrbryson

    Did anybody else notice that Mass Effect 3's ending was taken from Fable 2?? I did!

    Posted: April 4, 2012 6:11 PM
    ntnrbryson
  • meleeftw

    Killing the main character is not swinging for the fences, taking the road less traveled, or making a good artistic choice! After Red Dead, after LA NOIRE, after how many other games lately!!!!!!!! Its no longer shocking or an interesting choice! It's tired and cliched!

    DLC: Shepard Lives, im buying more Bioware products, he dies, im not. Simple as that. I didnt spend 100 hours building relationships to just die at the end with all those choices meaning nothing.

    In fact make an option to get whole new endings, do a "its an indoctrination dream" reset for those who want it and put in an ending where your choices matter and you don't die like in every other game these days! I want that happy ending, after all that trial and tribulation Shepard needs his 60 years banging Miranda!

    <3 Nikole for fighting the fight. HOLD THE LINE!

    Posted: April 4, 2012 5:44 PM
    meleeftw
  • mtoday

    Gotta say, Nikole hit the nail on the head when she said she wanted to want to play the entire series again, but the end of the ME3 was so bad, she doesn't want to. I agree 100%. As soon as I finished ME1 as a Paragon Soldier, I wanted to go back and play it again as a Renegade Adept. I finished ME2 with 4 different characters (Paragon Solider and Infiltrator, Renegade Adept and Vanguard) and have 3 more that I never got to the end with. I wanted so bad to finish ME3 and start again with one of my other characters, but that ending is so bad, and the fact that collecting/maximizing war assets DOES NOT matter, I just can't get in the mood for it.

    When I plopped down $60 to pre-order ME3 plus another $10 for the day one DLC, I did it because I expected multiple playthroughs. Bioware made a game that I just don't want to play again and that's just sad.

    Posted: April 4, 2012 5:42 PM
    mtoday
  • caesar

    Nichole's is the one that spoke for me i play MS2 four times so i can can have the ultimate renegade/paragon in MS3 and the ending screw everything i did.

    Posted: April 4, 2012 5:39 PM
    caesar
  • soviet12345

    The ending suck. RIght after the illusive mans base thing just go south from their. Once you begain the attack on the conduit it seems like they stoped giving a @#$%. Where were all the merceneries i got, what about the rachini, the drell that came with the hanar the specter unit, the batarians, the quarians and the geth. WHat happened to major kirrahne and the stg forces. None of these people or things showed up throughout the entire fight. WHat happened with the massive battle happening in space. They show us a terrible cutscence and thats it. What happened to a final boss fight with harbinger. Harbinger should have taken over the illusive mans dead body instead of flying down to earth. And what the hell is up with that stupid kid. The entire conversation is on auot except for one part and you get to pick between A B and C. All the choices pretty much say this " Well no matter what you do everybody is screwed". I wanted to see Major kirrahene and the Stg get overrun and then Grunt and Arlek company goes and saves them. Quarians being destroyed and the geth come and help them out. i wanted a ending where you destroyed the reapers and had blue little babies and YOUR CHOICES ACTUALLY MATTER. Why save the rachni if they do absoulutly do nothing. Why go through all the missons and play all that multiplery for the same ending. This was one of the best trilogys ever besides the ending to ME3. By they way Nikole is the only one who made sense and actually stood up for her beliefs. SHe is the only gamer peron that works for a website or magazine who relizes how bad the ending is

    Posted: April 4, 2012 5:36 PM
    soviet12345
  • kockychef

    Nikole has a good point in stating Bioware or their Representative openly lied abut the game. Actually they lied on the first game by stating in a game video that you could control and move your teammates during battle. They stated that they were going to have 3 different styles to play for ME3 with a RPG mode. You can say that the games hav gotten more shallow with each game removing more and more of what made the game iconic, examples ammo, mods, scanning, and the Mako.

    1 Multiplayer didn't influence game ending
    2 My choices from the previous games didn't matter
    3 Cinematics for the end were the same.
    4 Scanning planets is now a joke
    5 No heavy Weapons WTF?
    6 What is the point of establishing place, destinations, and planets in the first 2 games if your not ever going to go back.

    This game had soo much potential and fell short.

    Posted: April 4, 2012 5:30 PM
  • kellustu

    One more point I should make. Blair brought up that after 3 games, it became sort of the idea of the writers to finish out the game the way they wanted it, but that's just not right. The original lead writer quit half-way through Mass Effect 2. Most of the original writing team got moved over to Dragon Age during ME3's production. Then there's the point, that never got brought up, that in Mass Effect 1 we are told by the Reapers that they kill us for our own salvation, for the good of the universe, but that we can't comprehend what could be harming us. In Mass Effect 2 we are given a sneak peak into what that might be; the issue of dark energy heating up and ending the universe as we know it (which is a legitimate theory in real life). In Mass Effect 3 they abandoned that theory 100% and went with the "synthetic robots have been sent to kill you so that you do not make synthetic technology that will kill you and other races. We're here to give other races a chance at survival." And Nikole started to hit the point, but was cut off by Steven, that we've proven that we can get along with synthetic intelligence. EDI is a perfect example. If you had created peace between quarians and geth, a great way for them to integrate importance of choice into the ending, you could point that out. There was just simply a new writing staff, a new explanation for the story and an abandoned in place story. These are all publicly known and verified facts.

    Posted: April 4, 2012 5:10 PM
    kellustu
  • kellustu

    My understanding of this interview was that Nikole made the argument that your choices should have mattered and there should have been closure, and then Steven just ignored her. He said "yeah but I liked my ending!" I actually did like the ending. Outside of the star-child? I liked it. Story wise and plot wise, it was good. What wasn't good and what Steven has refused to address is that the ending just...ends. You brought up that you were okay with technology ending. Great, so am I. That's the choice I made, and that's how my game ends. What I didn't get and what I did want was closure. My entire squad just disappeared. I spent over a hundred hours on this game and became attached to the universe and the characters. The game ended and you expect to get some information about your squad and the universe. That's all we want.

    The other big issue is that we spend a hundred of hours on a game that let's us make choices. We get to say "this reporter's annoying, I should punch her in the face" and then do so. You get to wipe out or save entire civilizations. These are all given importance and weight through your war asset rating. Bioware promised we would see some sort of impact of our previous decisions on the ending here. Had I saved the geth and quarians or killed one of the races, it made no difference. Had I killed all Krogans by destroying the genophage cure, it made no difference. If I gave Cerberus the Collector Base, it made no difference.

    Again, I don't disagree with Steven that the ending is fine thematically, but it just simply does not take into account previous choices and important characters in a game that was and is hailed as a serious character driven, choice based RPG. Nikole made points A, B and C and Steven responded with counter-arguments X, Y and Z. They were unrelated and unimportant to the gripes of the fans.

    Posted: April 4, 2012 5:02 PM
    kellustu
  • addadac12

    Indoctrination theory!

    Posted: April 4, 2012 5:02 PM
    addadac12
  • kellustu

    My understand of this interview was that Nikole made that argument that your choices should have mattered and there should have been closure, and then Steven just ignored her. He said "yeah but I liked my ending!" I actually DID like the ending. Outside of the star-child? I liked it. Story-wise and plot-wise, it was good. What wasn't good and what Steven has refused to address is that the ending just...ends. You brought up that you were okay with technology dying. Great, so am I. That's the choice I made, and that's how my game ends. What I didn't get and what I did want was closure. My entire squad just disappeared. I spent over a hundred hours on this game and became attached to the universe and the characters. The game ended and you expect to get some information about your squad and the universe. That's all we want.

    Posted: April 4, 2012 5:00 PM
    kellustu
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