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Sessler's Soapbox: The Heavy Hitters

Posted: March 29, 2012
Sessler's Soapbox: The Heavy Hitters
http://www.g4tv.com/videos/57970/sesslers-soapbox-the-heavy-hitters/
http://images.g4tv.com/ImageDb3/295160_LGST/soapbox-3-29-12.jpg
Video_57970
Adam discusses the creativity and potential he sees in the Bioshock Infinite enemies that have been revealed in the Heavy Hitters series of trailers.

Comments are Closed

  • Moeez

    I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.

    I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.

    Posted: March 29, 2012 7:14 PM
    Moeez
  • Moeez

    I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.

    I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.

    Posted: March 29, 2012 7:13 PM
    Moeez
  • Moeez

    I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.

    I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.

    Posted: March 29, 2012 7:12 PM
    Moeez
  • OuroborosChoked

    What the hell is up with the camera in this video? Is it mounted on an oscillating fan? Is there an earthquake?

    Posted: March 29, 2012 7:08 PM
    OuroborosChoked
  • LVFR3AKSHOW

    why so short?

    Posted: March 29, 2012 6:40 PM
    LVFR3AKSHOW
  • gateman21

    ba bnnbna panomana ba bnnbna a na panomna i wish that was playing back-round

    Posted: March 29, 2012 6:15 PM
    gateman21
  • AmericanKing01

    Irrational is great with design.

    Posted: March 29, 2012 5:27 PM
    AmericanKing01
  • gamedesignonmymind

    Thats what makes game design so amazing!! It incorporates all of the arts into one product. You have character artist, world artist, 3D artist, animators, composers, actors, voice actors, level designers, writers, gameplay designers, the list goes on and on. To top is all off its interactive not passive!! I'm getting all giddy just thinking about it!!

    Posted: March 29, 2012 5:20 PM
    gamedesignonmymind
  • Theeliminator2k

    Your welcome. ;)

    Posted: March 29, 2012 4:39 PM
    Theeliminator2k
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