Sessler's Soapbox: The Heavy Hitters
Posted: March 29, 2012
Adam discusses the creativity and potential he sees in the Bioshock Infinite enemies that have been revealed in the Heavy Hitters series of trailers.
Games in this Video:
BioShock Infinite (PC), BioShock Infinite (PlayStation 3), BioShock Infinite (Xbox 360)ADVERTISEMENT
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Comments are Closed
Comments
Displaying 21–29 of 29
112
Moeez
I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.
I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.
Moeez
I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.
I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.
Moeez
I think Sessler is too close to the hype, because all the enemies shown are standard enemy tropes repurposed into the fiction of Infinite's world. Story-wise, they're interesting concepts, but gameplay-wise you're not looking at the combat scenarios in any different way. The Patriot is a heavy, so you'll want to flank it. The Siren is basically a mage, so take her down so she doesn't revive zombies. The Silence Boys are security cams that you should sneak past.
I have no idea what Sessler is seeing here, other than the story design behind these enemies fitting into the world.
OuroborosChoked
What the hell is up with the camera in this video? Is it mounted on an oscillating fan? Is there an earthquake?
LVFR3AKSHOW
why so short?
gateman21
ba bnnbna panomana ba bnnbna a na panomna i wish that was playing back-round
AmericanKing01
Irrational is great with design.
gamedesignonmymind
Thats what makes game design so amazing!! It incorporates all of the arts into one product. You have character artist, world artist, 3D artist, animators, composers, actors, voice actors, level designers, writers, gameplay designers, the list goes on and on. To top is all off its interactive not passive!! I'm getting all giddy just thinking about it!!
Theeliminator2k
Your welcome. ;)
Displaying 21–29 of 29
112