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Okay, ive beat the game 10 times now and i just cant accept any of the endings, there all to out there, magical space magicy, No matter how many times i beat it i keep finding flaws, and i DO not think any of you have ever beat beat the game, if you watch all the credits so you can get the ME3 import with 4000+ galatic rediness you see sheperd on the ground blown to smitherians and he takes a breath, what the heck is up with that, was everything i just did right there some fancty pants space magicy dream thing? No i cant accept that the ending was bs enough said and i played all three in a week, all that work for that bs ending, i refuse it, it's stupid and to out there, and the DLC bioware is releasing for free had damn well better be worth the download and explain all that bs
I created a profile so I could comment on this video. I could not agree with you more, Adam. I knew about the controversy before I played Mass Effect 3 and it was actually a small part of why I played the game in the first place. I played Mass 1, 2, and 3 and I felt a strong connection with all of the characters; particularly Shepard, Miranda, Garus, Liara, and a few others. I understand why people were so upset about the ending. The ending is quite unsettling and upsetting, but that's what makes it so powerful and great. It's not what we expect, but it's far more than just a surprise twist. Many people who were dissatisfied with the ending pointed to the fact that it did not follow with the overall story of the trilogy. I would argue that it couldn't have ended any other way in order to track with the overall tone of the story. Mass Effect is all about the "shades of gray", issues which are less than clear morally and have a somewhat ambiguous tone. Yes, the ending does not change a lot in regards to player choice, but it follows perfectly with the idea that Mass Effect is so much like real life. In real life, the good guys might win and they might not, but they probably aren't going to win in the way that we wanted or expected them to win. I felt extremely touched by the ending and I felt that if it had ended in any other way, particularly in a way where Shepard defeated the Reapers and life returned to normal, that this would contradict the entire tone of the previous Mass Effect games. I believed this because the Reapers had always been set up as an inextinguishable force, incapable of sympathy or emotion. Shepard had warned Earth and they did nothing about it. The reasons go on and on... Bottom line, I understand why people are upset, because they grew to know and love these characters (or people, because if one played the entire trilogy they seemed like so much more than what one would refer to as "characters"). However, I feel that Bioware made a unique and fitting artistic decision in their ending of the franchise and they have the right to choose the ending they chose, and this artistic license is almost solely based on the fact that the story they created was such a highly artistic and fantastic vision that could only be told in the way the artist wished. Anything else would have simply fallen short and felt like pandering to "mass appeal", please pardon the pun. Just my 50 cents. Thanks for listening. Sincerely,Andrew
I think all the people who are upset about the ending are just a little too involved in the game/character. I've played every ME release as well as just about all the DLCs for them. I felt like the end of the game made a lot of sense with the way the overall series went. Shepard ALWAYS chooses to sacrifice himself to save others. The choices offered definitely made sense in the overall scheme of the game. Control, destruction, or compromise. I'm sure they were deliberately vague in some aspects to leave open options that future DLC will introduce and there is not a thing wrong with that. I saw this type of ending coming from the start, to be completely honest. If you didn't, that's too bad but that doesn't mean the ending was wrong or an affront to all us players.
SAVE THE ENDING! Turn it On/Turn it Off for Bioware CampaignAnyone and everyone who feels Mass Effect 3 need a new ending pleas join us this weekend April 28 and 29 for Turn it On/Turn it Off.http://social.bioware.com/fo rum/1/topic/355/index/11600342 http://www.youtube.com/watch ?v=0jIJ0tb6W78
THIS IS NOT THE ENDING MASS EFFECT DESERVES.I'm less upset about them not living up to the "Your choices have dramatic consequences" thing, since I understand the sheer number of possible endings couldn't be made in the time Bioware had to make the game. What I'm upset about is that when they realized how daunting a challenge that would be, they stopped caring and threw a confusing, ridiculous, no-glance-at-the-future ending at us and presumed we'd be fine with it. It's an insult to the fanbase, and to Mass Effect as a whole.
To Reiterate what McSwankenstein has already posted:Non gaming journalism is the only place to go for any sort of balanced and unbiased reporting on this story.First off, gaming publications and programs don't hire journalists. At best, they employ public relations shills who do their best to seem quirky, hip and ironic, usually while desperately needing a stylist.. Sure, they may have a tilt at Dynasty Warriors or the latest iteration of the WWE franchise, but no way do they have a go at the truly big franchises.As I said in a previous post, if Sessler genuinely saw no potential issues with the ending of ME3 that were worth of even mentioning in his review, even if he PERSONALLY had no problems with it, he is incompetent and unqualified, regardless of the reasons behind his inability to foresee there being an issue.It is telling that gaming industry "journalists" all seem to be talking down to the people who make them and games themselves relevant: the consumer. Further, they are hiding behind their misguided proselytizing about creator's rights and the "dangerous precedent" being set if Bioware attempts to make amends.And all of us have bought or played a whack ass game or wished the ending had been handled better. I HATED the ending of both "Shutter Island" and "Inception" , but I accepted the rights of the folks who made and wrote them to handle things as they saw fit because the endings were true to the story and played out with a sense of logic and continuity. BY comparison, after reading the scathingly bad reviews for the third installments of the X-Men, Blade and Spider-Man trilogies, I have never seen any of them and never will.Granted, compared to the gameplay and weight of decisions made in Fallout 3, the ending felt shabby, threadbare and cheap. But even if they had never addressed player's concerns with the DLC, I would have been cool with it. Not like the Vault Dweller wakes up from a VR sim gone wrong or turns out to be a space hamster having a bad salvia reaction. Even if poorly done the ending was true to the events I had spent 60 hours experiencing previously.But when has there been such a vicious, passionate and committed response as the one we now see over ME3?The issue isn't the quality of the ending or the creator's vision and their right to express it. It's that Bioware straight up LIED to their consumers and rather committed fans of the franchise. The games ending was so jarringly illogical, impractical and in direct conflict with the spirit, narrative and continuity of everything that had come prior to that point that it just made me stare at the screen in dumbfounded confusion as the credits rolled.Given the level of effort that has gone into this franchise, I can only surmise that this is a cynical, calculated decision on the part of Bioware and EA to milk the franchise for as much extra cash as possible though DLC..As for me, I am done. They can give away all the ME3 DLC they want and have it hand delivered to my door by Brazilian thong models. I still wouldn't play it. Indeed, the Next Big Thing from Bioware will get a wide pass from me until the "epic conclusion", at which time I may borrow the trilogy from a friend or snag me some used copies, provided they play down to my limited grasp of the Art of Video Games.As all the gaming journalists have repeatedly pointed out, I should respect the creative process and appreciate art on it's merits. Which I will do by keeping my wallet in my damn hip pocket.
Amazing that the non-game industry insider journalists are doing the best job covering the issues fans are having with this product. One would think that the gamer "journalists" would have their finger more accurately attuned to the pulse of their own audience and yet they seem overwhelmingly dismissive of the Retake Mass Effect movement whereas legitimate press has actually shown a surprising degree of unbiased opinion on a subject most would expect them to be less familiar with.The disparity in fairness of reporting would almost raise the question in an outside onlooker's eyes of whether the importance of advertising dollars to the reviewers and game "journalists" wasn't a contributing factor to their opinions.
Ok, so I know this comment is late, but I have just now beaten Mass Effect 3. I loved the ending. The only thing that was an issue was choosing what to do at the end. I really don't understand why so many people have had a problem with it. I've heard so many people put the end down. Now that I've seen it, I'm pleasantly surprised.
I know way back when you(he) made a video about how insulting it was for someone to insinuate you or any other video game journalist/critic/correct term here, get paid for good reviews. Which I agree. It would be. I'm not cynical or paranoid enough to believe that myself. I don't think you(he) and others were bought off. I do think a lot of you didn't beat the game. I do think a lot of you got caught up in the hype you all helped create. I do think you all gave it a review based on the entire trilogy. I do think you all didn't give the game an objectionable review. Then to cap it off like a lot of other critics were quick to come to the game and their own defense after a lot of fans called B.S. I mean the same type of people that chastised Avatar for generic dialogue and one dimensional characters. Which Mass Effect 3 was all about. The story just capped off an average story with a bad ending. I just think they were too embarrassed or proud to admit they were wrong Hell, maybe even insulting a "fan" had the gall to disagree with a "critic". Simple as. Know this sounds arrogant but anyone that rated Mass Effect 3 a near perfect score and up, is just plain wrong. Look at it from an objective point a view and judge it as a stand alone game(which it basically is). It's clearly not that a great a game even before the bad ending.
these guys are still circling back to well yeah the ending was bad , but we shouldn't be asking for a new ending cause bioware gave us an amazing ride, blah blah blah. Bioware gave us nothing!! We bought and paid for a product they were selling!! as a consumer Damn right i'm complaining if it's bad.
The disconnect between Video game Critics, and the gaming public is pretty amazing. Currently, ME3 has a 93 percent on Metacritic, but only a 4.9 out of 10 from users (X360, numbers are worse on other platforms). 100% Positive from Critics, and 49% positive from users. Where are the users that defend this travesty of a game? They aren't on Metacritic.Before this indecent, I trusted you/G4. You were the only Critics that I did trust. This is proof that I can't anymore. The game was not as good as you said. It was certainly the worst in the series. I find myself playing MultiPlayer just to get my moneys worth out of this game. The MultiPlayer is Horrible! It is a waste of time! I get the same feeling from MultiPlayer as I do from playing a Tower Defense game. Seriously, play the MultiPlayer, and tell me that is not accurate. Another thing that is funny to me, when a movie critic reviews a movie, they are usually way too hard on it. They give good movies a 2 out of 5, while the users give it a 4 out of 5. Once again, I think it comes back to Shillery. Game critics are going to have to take a stand against Game Publishers if they want to be trusted/keep their job. We will migrate to more trustworthy sources of info if they do not.
The issue that most people are having is not that Shepard died. It's more Bioware coming out and saying we will have 16 endings where all your choices will matter. Additionally looking at a side by side of each of the endings there is literally tops 15 seconds to 25 seconds of difference in appearance other than the shiny light I got telling me the story was over in a hail of explosions. My disappointment stems from the lack of closure as well as the reliance on a Deus Ex which, completely negates one of the main tenants of the Mass Effect storyline. The idea that the character's choices made all the difference not some ancient mechanical deity coming and and saying them's the breaks. Furthermore as a bit of a lore buff, the plot holes were atrocious. In the DLC "The Arrival" It's clearly shown the rupturing of the Element 0 core on a mass relay wipes systems. The mass relay's clearly ruptured and outright exploded. Contradiction much. Furthermore Quarians and Turians are not carbon based and their diets are indicative of it as stated in conversations that they cannot consume human food. So all the quarians and turians stranded on other planets incapable of supporting them die... great. If the krogan were cured of the genophage and there are any female clans on earth you now have a population boom of a highly aggressive species. Also... in terms of the lack of closure, where was my renegade option to choose to use my fleet of controlled reapers to smack down the galaxy and enforce a glorious order of organic life under my steadfast rule. Where was the potential fluffy ending in which as the head honcho himself said.Their will be endgame benefits to sustaining your romantic relationships through all 3 games. I saw no such thing. Also there are clear areas where DLC is expected. For example Aria in the club on the Citadel. You know there is definitely going to be DLC to take back Omega. It leaves the expectation and that's just a bit money grubbing to me. If you wanted to remove the expectation it would be a relatively simple matter to say that Aria is on the citadel to facilitate important contracts that had to be handled in person. Losing Omega would then be free to be included in its entirety as a DLC where the station is captured and saved as part of said DLC. Even ignoring that as I'd probably have bought the DLC anyways is the idea that the ending feels unfinished. If the game feels unfinished to so many people then it wasn't finished. Don't make people pay full price for an unfinished game and tack on 10-15-20 dollars worth of DLC for them to say Now I feel that the game is finished.I just don't see how many of the decisions made could be justified in any way. The inclusion of a Deus Ex in the manner that it was introduced just feels like lazy writing that Bioware should have avoided like the plague. They have multitudes of talented writers capable of coming up with well... something better than what seems like a bit of a cop-out solution to how to end a game. Unlike a film like The Matrix, there was no need for such an entity, there was no build-up to possibly explain why such an entity has any purpose within the game that would follow a logical argument. At least the architect makes sense to have in a system that is trying to constantly balance itself. A child deity whose only purpose is to explain which colored explosion I get to see at the end really doesn't hold up to any type of story-telling scrutiny in my book.
My quick list of what's wrong with Mass Effect 3. 1. No more mini-games. No hacking, no decrypting... nothing. Guess if you're too lazy to improve, you remove. 2. Exploration is nonexistent. No more vehicles. No more hidden quests or "anomaly detected" missions. Truckin' out to a planet and launching a probe does not qualify as exploration. 3. Enemy variety is far too limited or just plain unimaginative. Geth: not one armature or colossus, let alone the ones that climb walls (which haven't been seen since ME1). Reapers: Several species seem to have been spared from hideous transformation, i.e. Vorcha, Krogan, Salarian, Batarian, Hanar, Volus, Elcor, etc.. Removal of previous Reaper creatures is also noticeable, such as Scions. 4. Limited squad size was supposed to facilitate deeper personal connections. That is, of course, if you had relationships with the squad members they allowed you to have. Not one single character introduced in ME2 is an active squad member, making any previous love interest with them cursory, or basically non-existent. Even if you are fortunate enough to have romanced an available squad member you are still limited to two brief scenes. 5. In reference to number 4, the Prothean, Javik, is only available if you pay extra for either the collector's edition or the DLC. I find the huge stink over whether or not this fella is on the original disc or not to be completely moot. His species is central to the plot, the DLC was available on day one, it's just greedy to charge extra for something like that. I can't imagine the interactions on Thessia playing out without him. 6. Numerous plot and visual inconsistencies. While on the subject of Javik... Vigil refers to the Protheans as a "species", while Javik directly contradicts this. The sculptures on Ilos also add to the confusion. 7. Lack of closure. While I won't reiterate the complaints relating to the complete travesty of an ending that has been blanketing the internet, I will point out that there are a few other minor plots that should have paid off, such as the connection between Aria and Wrex, to name one. 8. Tali. The debate on whether or not to show her face was valid once upon a time. But after putting in a cheap photo-shop bedside portrait, that argument has been rendered null and void. Instead of getting an actual pay off, the player is given a cop-out, that is more akin to an insult. 9. Mordin. Were they just too cheap to pay for the original voice actor? His dialogue, and delivery, are amongst the most memorable from ME2. 10. The controls, map and quest log. I played the PC version, so my complaints relate to that platform where applicable. The mouse-pointer ship navigation was annoying in ME2, but it has graduated to down-right frustrating and tedious with the addition of being chased by reapers in ME3. Getting to the "investigate" and "enter orbit" icon on the bottom right hand side of the screen while dragging your pointer around the top left side is near impossible. The quest log never updates, letting you know if you have found that useless thing with a probe or not, you just have to truck back to the Citadel to find out. The map is available.... sometimes, I'm guessing whenever it suits the designers fancy. The space bar is STILL used for everything (except when it would be useful, like on the galaxy map), especially for skipping ahead in a conversation AND choosing a conversation option. Which leads to a great many flub-ups with intended dialogue choices. 11. The game has become almost completely linear. There are very few options of when or how to do a quest. Whatever happened to having five choices of who to recruit first, or whether or not to stab Cathka in the back? 12. We promise you multi-player won't have an effect on your single-player experience..... not. I had nothing against those who grew weary of launching probes being able to supplement their stats with some online killing. But it turns out, it's not just there to accommodate them, it's almost mandatory. And when I say mandatory, I mean you have to do it to see every variable of the craptastic ending. There are ways around this, such as going back to the previous two games and making specific decisions just for the sake of getting that extra five seconds of ending. In my opinion, I feel like they should have used every resource, dollar, hour, and idea on making a single-player experience that their trilogy-ender deserved. Only after releasing such an immaculate masterpiece should they have worried about multi-player. Maybe it should have been the DLC? I know it may not be fair, but the multi-player's existence only seems to highlight the shortcomings of the single-player in my eyes. I'm sure that I could keep going, but it feels like flogging a dead franchise. I can't help but feel let down. Disappointment is an understatement. I haven't felt this frustrated with an intellectual property since the Star Wars prequels came out.
I had absolutely no issue with the ending of Mass Effect 3. I found the choice at the end to be indicative of the whole series. I think there were some players meta-gaming and trying to game the ending by what they did in 1 & 2 via the paragon or renegade choices. Oh well, you were wrong, cry a bucket and set it next to the victim well. And don't worry Adam, you still haven't quoted the bible...
I finally finished the game after 2 weeks and i have to say , IT WAS AWESOME!! yes all the way through to the ending , just awesome . the entire game did make you feel like everything that you did in previous games matters and the last 2 hours on earth was probably the most emotional and intense gaming experience i have had. i have to say the game ended as it should have with the ultimate sacrifice and a future with possibilities.yes the cutscenes could have been a little more elaborate but all in all the ending conveyed alot of the tone of the game where you don't always get to be perfect and have things work out the way you want them to.each ending had its own benefit and sacrifice and wasn't just another cookie-cutter hero saves the day and rides off in the sunset with beau in tow.
Damn it Adam, i thought you said NO SPOILERS!! Why did you give away that little nell dies ??
The end you really want..(paragon)1. shoot the Illusive Man in the head2. Crucible blows up the reapers3. Marry Ash/Kaden with little "sheps" running around with the little one who looks like the one from your dreams..4. Shepard and all your team dancing in London with fireworks and Ewoks..You want the same stupid ending you have already seen 1000 fricken times... Grow Up!! He's dead. its over! get over it..Let Bioware make the next Bad Ass Trilogy!!
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