The RPG Elements Behind Mass Effect 3

Posted: February 29, 2012
The RPG Elements Behind Mass Effect 3
If you thought RPG games were dying, let the developers from BioWare explain to you the RPG elements behind Mass Effect 3. From leveling up your skills to customizing your weapons learn more of the RPG mechanics in Mass Effect 3.

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  • coolstorybro96

    sounds like skyrim leveling system.

    Posted: March 1, 2012 1:25 PM
  • doinyomama

    Frag grenade is a skill? LULZZ!

    Posted: March 1, 2012 7:40 AM
  • TheBRADLeyB

    @Swanychargers - lol I'm sorry. I meant 'every weapon type' as far as carrying every weapon. At least for being a soldier you had a Pistol, SMG, AR, Shotgun and a Heavy Weapon. It was an aesthetic issue for me that I just didn't like.

    As far as the ammo abilities. I have personally experienced my 'Ammo' Abilities not staying on while playing ME2. Maybe mine was glitchy but there were plenty of times I went through a mission and realized I now longer had inferno ammo on.

    And as far as not being able to select your squad mates. In ME2 did you not HAVE to take Jack/Subject Zero on her loyalty mission? Because you had to. Now maybe I'm nuts but the second mission in the demo looks like it's custom scripted for Wrex. Which would mean that Wrex may possibly be locked into that mission regardless of who you want to pick. That's what I'm talking about. I also wonder if the mission in the demo with Wrex is basically the 'loyalty' mission for Wrex/Krogan and you don't really see Wrex after that.

    I understand that when I wrote my original post I wasn't as clear, so I understand that you thought I was saying something different from what I meant.

    I am a 'veteran' at ME though. I've played the games dozens of times (ME1 twice more then ME2 however) and I've read the books written by Drew. (I didn't get ME1 when it first came out. I had never heard of it and it may have been out before I got my Xbox. I ended up getting ME1 because OXM was constantly raving about it and I figured I'd try it.)

    Posted: March 1, 2012 6:45 AM
  • swanychargers

    Bradley.....you have issues dude....first off the computer doesn't turn off ur ammo abilites when u switch weapons u got to turn on ur ammo abilitie for that weapon....second....u always choose who goes on missions with you....third....since when did u carry every single weapon on you in ME? there was weapon lockers in levels before firefights so u can switch up weapons....dude quit pretending ur a veteran at this game

    Posted: March 1, 2012 5:19 AM
  • TheBRADLeyB

    I've played the Demo and I liked MP a lot. I like that I won't have to carry every single weapon. I like that there is more of an RPG Flavour.

    What I don't like is that they constantly change the class powers and now I don't know what's what. I'm hoping there is a way they let you choose your class again like in ME2 because if ME3's Adrenaline Rush is going to be like ME1's or the MP's rush then I don't want it. ME2 and a sniper rifle were very fun with stopping time and lining up the perfect target.

    Hopefully there isn't a level cap. They (people on the internet) speculated that the Level 30 Cap in ME2 was so ME3 could easily slide you into the game and finish level 30-60 but I don't think that's right now that I've seen some of ME3.

    I am disappointed if you only get the 6 squad mates that have been announced though. (or whatever number it was).

    Posted: February 29, 2012 7:53 PM
  • gravekeeper_ph

    i can't wait for mass effect 3... must convince the wife that we need this game bought once it hits the shelves :D

    Posted: February 29, 2012 5:00 PM