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Sessler's Soapbox: High Hopes and Heartbreaks

Posted: February 7, 2012
Sessler's Soapbox: High Hopes and Heartbreaks
http://www.g4tv.com/videos/57249/sesslers-soapbox-high-hopes-and-heartbreaks/
http://images.g4tv.com/ImageDb3/291744_LGST/soapbox-2-7-12.jpg
Video_57249
Adam talks about how difficult it is to write a bad review, especially for a game you had high hopes for.

Comments are Closed

  • Daryyl.Revok

    But its terrific to fire up when your really stoned for some quick action fantasy right out the gate when your really not in the mood to do any heavy thinking

    Posted: May 24, 2012 12:09 AM
    Daryyl.Revok
  • Daryyl.Revok

    I must say...the game is great for its pick up and play value and I can see Amalur's battle style evolving into a free flow style of combat along the lines of batman arkham if they decide to release a sequel. The hack and slash combat (on hard....normal is a joke) was great fun and upgrading my dude kept me going.....but other than leveling and armor there is no sense of accomplishment that holds the world together in any meaningful way.....It was as if the worlds setting lacked a soul and existed for the sole purpose of stringing together a long series of arena battles. It was far too static. There is a LOT of potential just bubbling under the surface. Evolve the battle system into batman-esqe fluidity, double or triple the amount of on screen enemies and give it a more blood thirsty edge , reform the world into a more organic and interactive setting(example:fallout's village nuke) . Put those in a sequel and youd have one of those games that you NEVER trade in.

    Posted: May 24, 2012 12:04 AM
    Daryyl.Revok
  • _Garrett_Brown_

    Hands down, one of the best monologues I have ever seen. Well said. Well done.

    Posted: March 5, 2012 3:31 PM
    _Garrett_Brown_
  • pnathan28

    When this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for the reviews, this one in particular instead of getting caught up in the hype and pre-ordering KoA. Granted the combat is engaging and better than just about every rpg on the market but that is all this game has going for it. The graphics are OK, the camera is sub-par , the voice acting and dialogue are dull and boring. my biggest fault with Amalur is that, with any good rpg, you have an emotional investment in your character as they are an extension of ourselves , and in this respect KoA fails miserably. i tried (45 hours into it) till i just couldn't feign enthusiasm anymore. at no point did the game give me a reason to care about my character or the multitudes of fetch -quests that i was being sent on. the inventory is clunky, also how the hell is it that when i steal something from a room with no one else around and the door closed, there's suddenly a guard behind me ready to take me to jail??? also they have the equipment repair in the game for so called realism. how realistic is it that my 2 handed warhammer takes up the same inventory space as a ring or amulet???? the inventory system seems to have been plucked from Dragon Age 2and it was annoying then too. this game would have been great in 2007!! all you FANBOYS out there that are waving your pitch forks around need to realize that this game did fail on delivering what it set out to. thank you to the brave few who came out with an honest review of this game while the rest of the reviews pretty much rehashed EA talking points.

    Posted: March 1, 2012 6:53 PM
  • adventchaos

    interview on lore with R.A Salvatore previous parts also include interview with curt schilling.

    http://www.youtube.com/watch ?v=mDFvR3NjEUc

    Sorry you didn't get the lore but that was definitely not the direction they were trying to achieve with the lore of the game. They have a lot of amazing new ideas and concepts there. now that this game is out there hopefully established developers will step out of their comfort zones of making the same game and masking it over and really create the next great game.

    Posted: February 22, 2012 8:17 PM
    adventchaos
  • pnathan28

    When this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. I agree with Adam on this as the game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for the reviews, this one in particular instead of getting caught up in the hype and pre-ordering KoA. Granted the combat is engaging and better than just about every rpg on the market but that is all this game has going for it. The graphics are OK, the camera is sub-par , the voice acting and dialogue are dull and boring.
    my biggest fault with Amalur is that, with any good rpg, you have an emotional investment in your character as they are an extension of ourselves , and in this respect KoA fails miserably. i tried (45 hours into it) till i just couldn't feign enthusiasm anymore. at no point did the game give me a reason to care about my character or the multitudes of fetch -quests that i was being sent on.
    all you FANBOYS out there that are waving your pitch forks around need to realize that this game did fail on delivering what it set out to. thank you to Adam and the brave few who came out with an honest review of this game while the rest of the reviews pretty much rehashed EA talking points .

    Posted: February 15, 2012 11:58 PM
  • scorpian876

    Okay I am confused.Why did Game Spot and I.G.N and Game Spy say kingdoms-of-amalur-reckoning got a high rating? Hmm maybe their getting payed to give the game a good review. Well I know X-Play is a none biased web sight that has the true game testers like Adam and Morgan that aren't being paid to give a crappy game a good review,so kingdoms-of-amalur-reckoning was a 2 out five rating huh,I guess I'll stay away from this game.Lol

    Posted: February 14, 2012 12:11 AM
    scorpian876
  • cry_of_paine

    I played the demo all the way through. And I have to say that the straight-down-the-middle review is well deserved. I came away thinking "meh". I think 10 years ago, this would have been a great game. I think as an X-Box arcade game, this would have been great. I think that when this goes to the bargain price, and when I've made my way through the backlog of games that I want to get through, I'd consider picking this up. But there's nothing in it that really made it stand out. It's got an interesting story premise, I did like that much, but everything else was formulaic.

    I also noticed that there were quite a few technical glitches. I have a pretty high end system. I can play Skyrim on high def without it breaking a sweat. But this game, which has much lower quality graphics, would constantly hiccup, pausing during combat to try and catch up to itself.

    Posted: February 13, 2012 2:12 AM
    cry_of_paine
  • MxxPwr

    I get the whole world, story, and combat has to click part. You see it in a game like Bioshock ( though a shooter). Oddly it doesn't take long in a game, even in an RPG, to establish. I felt a click right away in Morrowind, for example.

    So, I'll still probably buy the game and play it. It won't take long to see if it clicks or not.

    Posted: February 12, 2012 2:48 PM
    MxxPwr
  • HAMMERCLAW

    Just confirms my impression from the demo; SUDEKI on steroids.

    Posted: February 11, 2012 1:41 PM
    HAMMERCLAW
  • blueboykc

    the truth about the review comes out!!!

    The explanation why Adam gave the low score: ""So i got the inside scoop on why Adam gave this game such a low score. Apparently anyone who knows adam knows that he is a big time collector. Amalur only had around 300 collectors edition made and 12 super special collectors editon made. Well adam missed out on these and asked BHG to "hook" him up whith one. Of course that would mean that someone else would not get theres and adam was told there was no way they could do that. " There's a lot of things you wont be doing" is what i was told adam said.""

    Posted: February 10, 2012 7:49 AM
    blueboykc
  • ajax32

    I hate that people are calling it a "bad" review. If it were bad it would be a 2 and under. 2.5/5 is right down the middle. Games are a lot like movies hell "Transformers: Revenge of the Fallen" got 20% on the Tomatometer but 76% audience approval. It's all perspective.

    Posted: February 9, 2012 9:57 PM
    ajax32
  • jaeger6

    I've gotten to the point where even Skyrim couldn't hold me, amazing as the world was. The combat was just too lackluster for me to get deep into the game (I also had a problem with how little my decisions mattered, and how little I actually affected the goings on in the world beyond helping one side or the other win, but I enjoy playing EU III with Magna Mundi on...). Amalur might not be up to Skyrim's level, but at least I actually enjoy the combat and right now, that's enough. I don't know why it's so hard to combine the two.

    Posted: February 9, 2012 3:03 PM
    jaeger6
  • tha_destroyer_86

    DARK SOULS IS ALL I HAVE TO SAY.

    Posted: February 8, 2012 9:31 PM
    tha_destroyer_86
  • implodinggoat

    I played the demo and from what I saw I generally agree with Adam although if Dragon Age 2 could pull off a 3, I think this game deserves the same.

    The world just felt hollow. The art design of the world and the enemies was really good; but none of the characters had any personality including my own character. I wasn't interested in the story, the dialogue didn't have any depth, and ultimately I didn't care about anything I was doing.

    The combat, exploration, leveling, loot and crafting all seemed like they had a lot of potential; but without an engaging story and characters to pull me in I knew I could never get immersed enough in the experience to throw a hundred hours into the game.

    Posted: February 8, 2012 8:25 PM
    implodinggoat
  • TranceMuse5

    I'll be honest: I was very excited for this game at first. I'm not gonna totally agree with Sess but I am only SLIGHTLY disappointed, quest-wise. The quests are small and simple and you don't get sucked into it as much as you should. I guess the word i'm trying to find is that they aren't as engaging as they should be. I think it's safe to assume that if your an RPG lover and you don't like this game it must mean you were spoiled by Skyrim.

    Posted: February 8, 2012 6:24 PM
  • DragonLord1123

    I don't agree. I like it very much and can see how this structure can go father. But Adam is entitled to his opinion and this is why I don't just listen or read G4's review but look at many.

    Posted: February 8, 2012 5:59 PM
  • suryu

    alright sir

    Posted: February 8, 2012 4:54 PM
    suryu
  • NortheastMonk

    I think that if even if a game possesses one or two good qualities, it can still be considered a bad game. Look at Vanquish for crying out loud, I liked it but it got terrible reviews. I was never too thrilled about this title so I cant say much, except its all a matter of how fine you like your wine. IGN seems like they'll base a lot of their reviews from scratch, as if their reviewers want to justify reasons for liking the game. I got Skyrim and my action series genre coming with Ninja Gaiden 3.

    Posted: February 8, 2012 12:19 PM
    NortheastMonk
  • blueboykc

    blueboykc's comment is abusive and has been removed.

    Posted: February 8, 2012 12:06 PM
    blueboykc
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