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Feedback: BioShock Infinite's 1999 Mode And Diablo 3

Posted: January 24, 2012
Feedback: BioShock Infinite's 1999 Mode And Diablo 3
http://www.g4tv.com/videos/57058/feedback-bioshock-infinites-1999-mode-and-diablo-3/
http://images.g4tv.com/ImageDb3/291210_LGST/feedback.jpg
Video_57058
Blair Herter and the Feedback crew discuss BioShock Infinite's 1999 Mode, upcoming changes to Diablo 3, and they answer the question, "Do we need more Silent Hill and Resident Evil games?"

Comments are Closed

  • littledragon092

    three girls, one blair

    Posted: January 26, 2012 3:03 AM
    littledragon092
  • authentic24

    excuse the errors in my last post. typed that half sleep... lol

    Posted: January 26, 2012 1:35 AM
    authentic24
  • crocodilius

    Im still trying to figure out what everyones beef with Silent Hill is...
    It had a good PSP game and Homecoming was awesome. Best
    game since the first one by far. Maybe people dont like it because
    it was too challenging; the notion of which entertains me.
    The only poor game theyve released was Shattered Memories
    and even it had some awesome puzzles and the whole cellphone
    mechanic was amazing.
    example: youre in a school corridor with a locked door. you can interact
    with a few things and open 10 or so lockers. the code for the door is
    actually a photo of 2 football players whose jersey numbers make the code.
    you wont even realize it at first.

    im seriously wondering if people played these games all the way through to judge
    them or just looked at the cover and passed.

    Posted: January 26, 2012 1:34 AM
    crocodilius
  • authentic24

    I love Feedback, but almost every game where the Heads left was got worse as a result.

    COD:MW3 is a bad game. The single player is a Michael Bay exhibition and the multiplayer is extremely broken and compressed because of the smallest maps overall in the series.

    DMC's gameplay looks okay, but the fans are angry and some people won't buy it because the character doesn't identify with what the origin of what the game is.

    Naming a port, really makes no sense but whatever. Money earned does not equal the quality of a game. GOW is the only game I can think of where the lead left and the game got better. GOW 2 is probably the best in the series, with 3 being the graphical phenomenon.

    Heads leaving makes a negative mark on a franchise game more often than not. I'm starting to think you guys don't read the opinions of fans.

    Posted: January 26, 2012 1:34 AM
    authentic24
  • crocodilius

    Sonic Spinball=god mode hard.

    Posted: January 26, 2012 1:02 AM
    crocodilius
  • Phategod

    Great Episode I'm going to brag now I actually beat the speeder bike level and the snake level on battletoads, Beat Contra, with 34 men left, TKO'd Mike Tyson, and I beat Ninja Gaiden (xbox)

    Posted: January 26, 2012 12:49 AM
  • Ender.Wiggin

    Few things on different topics covered in the show. No idea if you guys will read this, but just in case:

    1. The Last Guardian
    Ueda isn't completely gone from the project. Like the last Feedback to talk about this, you guys were missing some very important details and thus drawing some incorrect conclusions. Ueda is still working on the game as a consultant. He still has, in some fashion, creative control of the title. Why he left Sony is still a mystery, but he is still working on the game from outside the company. That was confirmed by both Ueda and Sony.

    2. Bioshock's Future Locations
    Space definitely makes sense for this kind of game since System Shock 1 and 2 were both, well, set in space. Since Bioshock is their spiritual successor, that leap seems pretty logical. But since EA owns the System Shock IP, who knows whether Bioshock in space might be too close to the original IP for Take2 to be comfortable making.

    3. 1999 Mode
    Jessica seemed rather turned off by how Levine presented 1999 Mode, but it's worth noting two things. One, when he says that the choices should matter, I'm sure he means from a gameplay perspective. A ton of games now make choice irrelevant, whether that be in the story (Mass Effect and LA Noire both invalidate or ignore player choice, or never meaningfully address them) or gameplay (you can be in almost all factions in Skyrim, be a master of almost all skills in a lot of RPGs, etc.) Specializing and sacrificing rarely come up, so the challenge that presents can be refreshing. Two, he's not trying to make the mode for "true" gamers, just to keep it from being picked by someone who might not know what they're getting into. He's making it so you can screw yourself into a corner like ye games of olde, and thus either get Game Over or be forced to undo progress, and he knows that would piss off anyone who picked that mode unknowingly. Thus, hiding it behind the Konami Code.

    Good show guys, keep it up.

    Posted: January 26, 2012 12:45 AM
    Ender.Wiggin
  • gamerjes

    All Final Fantasy X weapon quests could be annoying, however the '200 bolts was the one weapon quest I never finished. It was too long and there was no trick around it.

    When someone leaves a game, you can only hope the new person can mesh with the old team. If they can t well, its sad when bad people happen to good games.

    My favorite code was 'no-clip' in games like Doom. Walking through walls never got old. It had the same feeling as godmode Doom with a chainsaw. Codes for RTS games will never go away. They are a standard and sometimes really funny.

    Silent Hill cannot come back to greatness. It is far too gone and far too old. It saddens me to say that, but its true. Like the dogs in window moment in Resident Evil, after the first few times of wandering through Silent Hill... fog and flashlights lose their suspense.

    Nice episode. Welcome back Blair. I hope to see " there s a kitten on my shirt" on next week's episode, with some FF XIII-2 commentary!

    Posted: January 26, 2012 12:25 AM
    gamerjes
  • Onikinou

    feedback. sponsored by shameless

    Posted: January 26, 2012 12:14 AM
    Onikinou
  • Scopes01

    THANK YOU JESSICA!!.... I agree 100%.. that a developer should wait to release the best game possible, instead of rushing it, for whatever reason, and up releasing a broken game that get's numerous updates and patches after launch.... which tends to be the ones that are launched every year or every other year.... and Blair....at least your not missing a tooth or have a tattoo (well on your face anyway) :)

    Posted: January 25, 2012 11:27 PM
    Scopes01
  • chubi-_-

    how does g4 get every attractive female in the industry?

    Posted: January 25, 2012 10:46 PM
  • Thunder_horse_1

    My most difficult game, for me, was kid icarus for the nes. CoCoHero: I agree with you. The underwater level on TMNT where you had to diffuse the bombs was a b!%@* My only cheat, and the one I'm most ashamed of, was in elder scrolls 4. I duplicated a sigil stone for invisibility and made a suit of armor with 100% invisibility. Then I blew through the rest of the game. Like Leah pointed out, it ruined my experience.

    Posted: January 25, 2012 9:42 PM
    Thunder_horse_1
  • TrainerBrandon

    Game Shark for me = infinite rare candy, master balls, pokemon automatically level up to level 100 off of one battle. Good times :)

    Posted: January 25, 2012 9:20 PM
    TrainerBrandon
  • Coleseph

    Hey guys speaking of teams leaving franchises...halo? I remember every time that bungie announced a new halo game the gaming world messed it's collective pants but after bungie leaving the IP there was so much skepticism that I feel it's really negatively impacted any hype that 343 Industries has tried to build up for halo 4.

    Posted: January 25, 2012 9:18 PM
  • sweetttooth

    YEAH!! the Darnell zone bitch's

    Posted: January 25, 2012 8:46 PM
    sweetttooth
  • masterfulconfection

    all girl guests= all guests speaking at once and not really stopping for each other haha. loved the episode though

    Posted: January 25, 2012 8:29 PM
    masterfulconfection
  • rikkuster

    I'm glad Leah brought up the fact that games these days don't have cheat codes like they used to. I've been hoping this would be mentioned sometime on Feedback. It may just be the nostalgia talking, but I would like to see cheat codes implemented into games again.

    Posted: January 25, 2012 8:29 PM
    rikkuster
  • murtle

    For me the hardest game would have to be the original T.M.N.T
    I broke 2 controllers and my NES was held together with duct tape by the time I finished it.
    That underwater electric seaweed level still makes me shudder when I think about it.
    It also cemented for me the fact that Raphael was the most useless of the turtles.

    Posted: January 25, 2012 8:24 PM
    murtle
  • SoSilk

    silent hill has never been a dedicated town... uh what, yeah it has. its always been a single small town. there is no alternate universe or multiple towns, its a town with an evil force or energy that changes your perception of reality and what you see in this world. as a person who has played this series since the first game i dont get why people think i takes place in another universe or dimension the games always were clear that its a single place.

    Posted: January 25, 2012 8:20 PM
    SoSilk
  • SoSilk

    silent hill has never been a dedicated town... uh what, yeah it has. its always been a single small town. there is no alternate universe or multiple towns, its a town with an evil force or energy that changes your perception of reality and what you see in this world. as a person who has played this series since the first game i dont get why people think i takes place in another universe or dimension the games always were clear that its a single place.

    Posted: January 25, 2012 8:13 PM
    SoSilk
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