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Tales From The Console Graveyard: Atari Jaguar

Posted: January 6, 2012
Tales From The Console Graveyard: Atari Jaguar
http://www.g4tv.com/videos/56825/tales-from-the-console-graveyard-atari-jaguar/
http://images.g4tv.com/ImageDb3/290279_LGST/as20120105_console.jpg
Video_56825

Remember the Atari Jaguar? We sure do. Kevin Pereira, Adam Sessler, Morgan Webb and Blair Herter share their memories over the tragic history of the Atari console, which was doomed to fail from the beginning.

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  • the_conductor2

    why are u fighting over a lame console from so long ago that nobody cares about? get a life

    Posted: May 12, 2012 3:53 AM
    the_conductor2
  • AtTheMaxx

    The systems were not sold as dental cameras. The molds were used, but the innards are not a Jaguar. As already pointed out, the 64-bit calculation was not from adding 32+32 and there is no such thing as a system being "barely" 32-bit. You can't have a 31-bit system.

    Posted: April 18, 2012 1:42 AM
    AtTheMaxx
  • mrshoujo

    The 64-bit Atari Jaguar is 64-bit due to its address bus. It used a 16-bit Motorola 68000 CPU for mostly booting games, but after that, control of the game passed to the rest of the 64-bit system. IBM was contracted to make the chips and build the system, and even the engineers commented on the design of the processors. And the controller was the most COMFORTABLE controller I've ever used, ergonomically designed and fit right in my hands.

    They had a Virtual Reality helmet planned (and hence Missile Command 3d) but scrapped it due to some reports of test users having headaches. ICD came up with the CatBox addon which added networking capability. Don't forget the Memory Track accessory for the JagCD.

    You guys don't even mention some of the better games that the Jaguar pulled off. It was capable of so much more, but the Tramiels ran that company into the ground. They didn't want to advertise. Just imagine if they had introduced the 32-bit system they were also working on, but decided to go with the 64-bit Jaguar instead because it was further along in development. Just imagine if they had actually advertised or had attracted some decent Japanese programmers. Most of the titles they had were from Europe.

    "don't go back to play those games again"? I'm sorry, I disagree. Also JagCD Light Show. You don't even mention that awesome VLM by Jeff Minter.

    Posted: January 8, 2012 1:31 PM
  • HomesickChimp84

    Ghostmerc - you have no sense of adventure.

    Consoles were in their infancy back then - and EVERYONE was manufacturing a processor for THEIR boards. It's not like it is today where there are only a few major companies in the market for CONSOLE gaming !!! It's become a multi-billion dollar industry with the evolution of HOW these products are advertised. You don't understand how advertisements were STRICTLY limited to gaming magazines , and i'm supposing that you weren't aware of just how bitter the battles got with the FEDERAL GOVERNMENT when Mortal Kombat came out ??? Now that it's realized just how much $$ can be made from taxing these goods , they've developed a rating system that will allow for discerning parents to join the mix.
    This whole article or section was more about just how AMPED us gamers were and how the limitations we now see didn't matter because we didn't lack imagination and weren't stuck with what those who are just now getting into gaming - lack of temperament. (If you don't know what that means - u should stop reading and look it up !) We can enjoy games without it having to be visually stunning and have come to enjoy the New Wave of gaming.

    Posted: January 8, 2012 10:17 AM
  • AWESOMEgamer875

    Whenever I think about Atari, I automatically think about awful graphics and PONG. On another note, I have 3 original PS1's.

    Posted: January 8, 2012 10:15 AM
    AWESOMEgamer875
  • JWCamp

    I hate segments like this because they are obviously tightly scripted. The presenters "memories" come from the research staff not from any experience they had with the topic at hand.

    Posted: January 8, 2012 8:00 AM
    JWCamp
  • Thogin

    I swear i saw this already on Retro Tech on youtube... but with G4 staff..

    Posted: January 8, 2012 4:48 AM
    Thogin
  • Twiztdclwn4life

    I had one doom was great on it

    Posted: January 7, 2012 8:55 PM
    Twiztdclwn4life
  • blacklantern001

    I owned one and I liked it until I got a playstation

    Posted: January 7, 2012 8:45 PM
  • GH0STMERC

    who really cares how they came up with the number?
    the jaguar was the worst console ever made.
    i own one most of the games are total crap. like the motocross game is almost unplayable.
    i only keep it for nostalgia reasons and aliens vs predator probly the best game on the console.

    Posted: January 7, 2012 8:43 PM
  • MikeFulton

    I was the Developer Tools Manager for the Jaguar at Atari Corp. and I'd like to comment on the "64-bit" question.

    The reason we called the Jaguar 64-bit was because the GPU had 64-bit registers and produced 64-bit values for those operations that required it, combined with a high speed 64-bit external data bus. Bus size and register size being the primary things where the number of bits makes a difference, we were entirely justified in calling the Jaguar a 64-bit system, even if that applied to only one of the system's 3 processors.

    There was never any adding together various processors to come up with 64-bit as you said on the show. Had we been doing that, the result would have been 112 bits, not 64. (64-bit "Tom" GPU, plus 32-bit "Jerry" DSP, plus 16-bit Motorola 68000)

    Posted: January 7, 2012 8:12 PM
  • devwan

    32bit + 32bit = g4tv fail - do some proper research ffs

    Posted: January 7, 2012 1:05 AM
    devwan
  • JessiStevens

    Do remember but never had the chance to play one

    Posted: January 6, 2012 7:01 PM
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