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Feedback -- The Death Of GamePro Magazine

Posted: December 7, 2011
Feedback -- The Death Of GamePro Magazine
http://www.g4tv.com/videos/56534/feedback-the-death-of-gamepro-magazine/
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Video_56534
In this insightful edition of Feedback, Blair Herter is joined with Garnett Lee, Matt Keil, and Dan Amrich to discuss about the recent shut down of GamePro Magazine. Is print media dying in the video game world? See what the experts have to say.

Comments are Closed

  • Vorticose

    From the summary I didn't think it would be very interesting but this was a Great feedback episode, a fair bit of open-ness from everyone (some of the previous industry guests haven't been as interesting/open).

    I've certainly said 'I don't trust game reviewers' before, probably there's two main things at play here:
    * The scores. They do seem high, especially relative to Movie Reviews which seems to feel comfortable handing out a 5/6 or a 2 1/2 stars or 3 star review. Movie Reviewers typically seem to be harsher on the big budget releases, especially unimaginitive ones. There seems to be a greater correlation between high profile/heavy marketing and high review scores in gaming media than in other media. This is also where 'best of the year'/ top 10 lists can be handy, to see the opinions made relative.
    * The review experience seems fundamentally different to what I'll experience. You guys touched upon this in feedback, I'm going to be playing less games and many of them I'm going to be playing longer. Often what I'm looking for in a game is something I can see myself playing 100s of hrs of, and it seems like reviewers are often happier with a 'short but tight' campaign experience.

    Posted: December 27, 2011 11:58 AM
    Vorticose
  • xylocaine

    I've just recently started following Feedback, and I was an immediate fan. I think Blair does a great job although I can't compare to Adam's past efforts. Thought all three guests this week were solid and you could tell they all respected each other. I have to admit that I've always felt that the give and take that the critic has to make to be able to have access to games early seems to always lead to higher scores. I guess I feel that if that critic really hammers a game in a review then the developer will not invite them back the following year?? So yes, I hold more faith in hardcore gamers receiving early copies and giving their feedback. Keep up the good work!
    Blair never apologize for your accent!

    Posted: December 20, 2011 9:52 PM
    xylocaine
  • G-Man139

    Best Feedback episode I've watched thus far. Period.

    Posted: December 19, 2011 12:39 PM
    G-Man139
  • Ravenscroft

    Reading the posts about this installment of Feedback really sums up prints problem, print cannot keep up with the content these blogs provide. I've read so many well written posts here and see no way print can match the posts that fans can put-up in an instant. This is why they'll fade away. Reviewers can only sum-up a game were as bloggers and post can break a game down,it's macro vs. micro. The big names in pro-reviewing will still stride along in the vast elephant graveyard of media,but the real content of import will be the unending stream of posts and blogs that have our ears.

    Posted: December 10, 2011 7:13 PM
    Ravenscroft
  • Ravenscroft

    Reading the posts about this installment of Feedback really sums up prints problem, print cannot keep up with the content these blogs provide. I've read so many well written posts here and see no way print can match the posts that fans can put-up in an instant. This is why they'll fade away. Reviewers can only sum-up a game were as bloggers and post can break a game down,it's macro vs. micro. The big names in pro-reviewing will still stride along in the vast elephant graveyard of media,but the real content of import will be the unending stream of posts and blogs that have our ears.

    Posted: December 10, 2011 7:05 PM
    Ravenscroft
  • DDP0512

    I feel that all that was explained by these "foreign" journalist in this interview was helpful to some extent, and this is a topic that needs to to addressed to much of the public. I've been a gamer for most of my life and loved to read about new games from magazines such as "Game Informer" and "Game Pro", however they as a whole is something I wound'n't consider to be totally dead. The big problem is as the blair, garnett, and dan touched basses on is the advancements of technology versus print. Through a gamer perspective we want to see something clear and concise and straight to the point that allows us as gamers to quickly get an review and move on with our lives. But there are those (such as myself) who enjoy feel of reading whats beneath the barrier of the game, and other things going on within the society of gaming. Great discussions fellas. Keep me informed on new events.

    Posted: December 10, 2011 5:16 PM
  • Jporr0121

    Anyone remember Grabnar the Wanderer? If so, then you HAVE to miss the old X-Play.

    Posted: December 10, 2011 4:29 PM
    Jporr0121
  • Lims

    I loved this episode of Feedback. I like hearing the advice to aspiring writers like myself. Writing in the game industry would be a dream job, but I have found in my ( very little ) experience that the 'write, write, write' mantra is very true. It's like any other skill - you have to practice.
    That being said, I really enjoy Blair as the host. He is informative, opinionated ( in a good way ), and very open to hearing what the other panel members have to say. Keep it up! Also, it's because of Blair that I found the Indoor Kids ( look them up, it's a geeky podcast that is also very funny ), and for that I owe him one.

    Posted: December 10, 2011 12:28 PM
  • xAlienx

    People don't trust game reviewers because they never give a game below an 8 or a 7 usually which makes it appear as if they are being paid for a positive opinion.

    Posted: December 10, 2011 12:11 PM
  • poopikins

    That's why the reviews are being shortened? I prefer longer reviews :/

    Posted: December 10, 2011 3:26 AM
    poopikins
  • kings_legacy

    I miss the old X play with long reviews the skits in between. Usually at the end of the show Adam Morgan would sit back on the couch and you would get a small interesting conversation between the game that was just reviewed. In depth reviews and a slow and steady pace.

    The new X play is unfortunately a fast pace, hyper active show. I still like the X play cast and new people like Blair, it just feels the show thinks I have ADD or I'm 8 - 12 years old. I cant even watch it anymore and the place I go is on this websites for well written reviews (like Adams) and feedback for intelligent and thoughtful discussions on videogames.

    Posted: December 9, 2011 11:16 PM
    kings_legacy
  • Aaronindhouse

    I agree with others here that the very inflammatory things being said about Blair as host need to be toned down. He does the job of host better than Adam did. I am not saying that he is better than Adam, let me be clear, I am saying that he performs as host better than Adam. Under Adam, Feedback was dominated by him. That was okay though, I think we can all agree, because Adam is extremely entertaining to listen to and has very interesting things to say. Under Blair though, Feedback has changed for the better as a program. With a bigger emphasis on questions from the fans and a focus on getting guests on Feedback from various corners of the industry, I'd say that Feedback has a good future ahead of it, even without the legendary Sessler.

    To comment on the deal with polygons, its true that they are less of a big deal today. The big steps being made by games now to take visuals to the next step are the use of more complex shaders and post processing effects commonly employed in movies. For instance, Displacement maps are commonly used for a pre-rendered pipeline. Tesselation, now enabled through DX11, lets games employ displacement to a certain extent in realtime. Realtime ambient occlusion is also another newer achievement in some games. Ambient occlusion is big in the pre-rendered pipeline. Truly, the difference between games and movies right now, technically, is the ability to use the extremely complex shaders and post processing used in movies.

    Thanks for all you work you guys do to bring us feedback!

    Posted: December 9, 2011 11:10 AM
    Aaronindhouse
  • grashlom

    This was a great Feedback! As far as I'm concerned, Matt Keil should be on every Feedback. Keep up the good work Blair; I love it when industry guests are brought in for insight and fresh perspectives.

    Posted: December 9, 2011 10:45 AM
    grashlom
  • DeadnCold

    I think the death of video game print media has less to do with attention spans as it does timely reporting. New gaming news comes into existance fast and often and is old just as fast as it comes out. Print magazines are simply to slow to adequately report in modern gaming media.

    I have noticed this more and more in the last few years when every I pick up a magazine at the news stand. I read it and I can't help with every review or every bit of news thinking, I know this already. I read this online or seen it on X-play a month ago. Those 5 editors that a story has to go through and then the re-writes and then the art team collaboration and then physicaly publishing and shipping the magazine that sits on a stand for a month just does not lend it'self to the rapid fire wold of gaming.

    That being said I woudl love to read a physical ink and paper magazine about gaming that doesn't do reviews or try to report on breaking news. A magazine about the industry it'self, how games are made with articals about the Dev companies and personalities. I would love to read the articals about morality in gaming and the age old question this year, are games art?

    Posted: December 9, 2011 9:18 AM
    DeadnCold
  • Drakonzo

    Blair does his job just fine, most if not all the statements made about him on these boards are not valid, and are just petty bitching.

    Posted: December 9, 2011 8:29 AM
    Drakonzo
  • DirtyMittsMunro

    I'd have to disagree that gamers as a whole have shorter "attention spans" now versus 10 years ago. With the way the internet has exploded and allowed access to so many different media facets the last decade, I find it very difficult to manage the little time I have to play games with work and family commitments as well as finding the time to read a 1000 word review when I could just read a condensed version that gets to the key and important points.

    I understand as journalists it is your job to make it interesting for the reader to hold their attention, but I just don't think it is a reasonable request given the other interests in our lives. Sure, I will read a full Sessler review on a game I'm very interested in obtaining, but with the state of the economy, that may be my one game to purchase this month which I can afford. Why would I read full reviews of other games which I cannot afford.

    Posted: December 9, 2011 7:11 AM
    DirtyMittsMunro
  • ManUpMan

    Love Matt Dan and Blair but I for whatever reason just dont like Garnett I dont agree with what he says and.....ugh I dont know why I just odont like him

    Posted: December 9, 2011 12:22 AM
    ManUpMan
  • r/trees

    Also, I miss the gags. =[

    Posted: December 8, 2011 9:29 PM
    r%2ftrees
  • r/trees

    Just wanted to chime in here and let you know, that I LOVE the long game reviews. I think it's important to spend some time seriously evaluating a game that you may have spent months, or even years talking about up to it's release. If it's a big release that I'm interested in, but not sure about purchasing, i'll read the entire written review, and it's great when there's a video that's more than 4 minutes long to really give me an idea of what I'm getting into.

    Posted: December 8, 2011 9:26 PM
    r%2ftrees
  • DJTahoe

    Garnett has a GREAT radio voice! Just saying...

    Posted: December 8, 2011 8:53 PM
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