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Sessler's Soapbox: So Many Open Worlds, So Little Time

Posted: November 21, 2011
Sessler's Soapbox: So Many Open Worlds, So Little Time
http://www.g4tv.com/videos/56366/sesslers-soapbox-so-many-open-worlds-so-little-time/
http://images.g4tv.com/ImageDb3/288555_LGST/sesslers-11-22-11.jpg
Video_56366
Adam laments about all the great open world games that have come out recently and how the genre has evolved over the years.

Comments are Closed

  • pingerdinger

    Please come back to direct tv!!!

    Posted: November 22, 2011 8:23 PM
    pingerdinger
  • Thogin

    Adam I agree and that is how I play Open Worlds??... Or RPG's????

    Certain Missions in Saints was giving me hard time until I figure... ooo do the main mission first to get certain things to make it easy...

    right.......

    Posted: November 22, 2011 7:44 PM
    Thogin
  • 2ply

    It's funny how he NOW mentions SR3 to last "10's of hours" lol. That statement is nothing but truth.

    I litterally 100%'d the entire game in about 25hrs, trophies and all, and that is being modest to include some screwing around time too. So you might as well cross that one off of the time consuming Open World list.

    It would have been nice if it was brought up in the review too.. maybe an *Outside of missions the Open World is bland, empty, pointless, and borderline unfinished*.

    There really is no reason for me to continue playing it anymore, have litterally seen and done it all in a matter of days. And for the record I can normally make sandbox/open world games last me for years before feeling like i'm never going to play it again (and sometimes that feeling never comes at all).

    Posted: November 22, 2011 7:04 PM
    2ply
  • Tmidiman

    I guse open world means different things to different people. To me it means, yes there is a main story and side quests, but is also means I am free to explore the world and do what ever I want when every I want.

    Let's remember we were coming from side scrollers and top down adventures when the first open world games came along. While games like Rygar and Blaster master were open to a degree it wasn't until Body Harvest that we could walk around or drive any vehicle we can across while taking on main story element when ever we wanted.

    Now we have main story and side missions, but more as well. For gamers who don't need to be spoon fed we also have the ability to make our own fun. Drive any car anywhere, see what nooks and crannies in a game we can climb, run, or jump to, buy and wear whatever clothes we want, etc. Oh did I mention we can customize that car? Get tattoos and peircings, hang with a virtual buddy, etc.

    See that is what open world means. It is beyond the missions and side missions, it includes things you can do to generate your own fun and the game world being like a real world, responding to what you do in that world.

    Posted: November 22, 2011 5:27 PM
    Tmidiman
  • g4fan247

    I normally switch between the main missions and side missions when playing open world games. I have been playing Skyrim since launch day the same way, I accept any mission when they first come to me because I may not be able to find them later. Congrats on another great Soapbox Adam.

    Posted: November 22, 2011 5:21 PM
    g4fan247
  • jonmann19

    i usually play straight through and check out the extras in the game after its beaten

    Posted: November 22, 2011 4:57 PM
    jonmann19
  • Issac313

    My problem with Skyrim is its hogging time from all other games and things in life. Since thats all its not much of a problem. But the other games on my "to do" pile are getting lonely. I've been backlogged for a while now. But Dead Island, Batman, RDR, and many others lie unfinished. Even other great titles like Portal 2, Gears 3, and even Bioshock 2; sit unplayed. The the young hardcore gamer inside from yesteryear screams in outrage at this sacrilege. My only problem with Skyrim is, I will forget about these games for another 6 months.

    Posted: November 22, 2011 4:53 PM
    Issac313
  • Red-Rexx

    my problem with skyrim is i have avoided doing the main quest line i dont want this thing to be over when i was younger i would rush and beat a game as quick as i could but now i have to slow my self down.

    Posted: November 22, 2011 4:24 PM
    Red-Rexx
  • rikkuster

    I play in just about the same way that you described, Adam. I tend to complete as many side-quests as I can before continuing with the main story, just because I don't know if those quests will still be there after a certain story mission or if there's something I'd like in one of those missions.

    Posted: November 22, 2011 4:13 PM
    rikkuster
  • gradith

    I agree that the idea of an open world has been used basically as a marketing ploy, but I would also point out that if games like Batman or Assassin's were more linear and tied in the side missions, then people would complain that it was too scripted. I think developers have learned that they are either hated or loved for their sandboxes that they make, so they try to get in as much content in those worlds as they can. But, we all know that Skyrim will be the king of any game to come for at least the next 10 years. It will and has defined the genre.

    Posted: November 22, 2011 3:23 PM
    gradith
  • JimNightshade831

    I think Batman did an awesome job at bringing the two parts that you're speaking of. They did a great job of making it seem like a seamless take down of all the villains that you had to bring down.

    Posted: November 22, 2011 3:14 PM
  • Kelb53

    I agree that its good that developers are trying to get a bunch of content into games to make them more worthy of your hard earned buck, but in a lot of ways, for me, it takes away from the game. Most of these open world games have tons of content and things to do, but how much of that content it fun? Assassins Creed is a good example for me of this problem. I really enjoy the Assassins Creed games but I feel like the first one was much more focused on the story based missions and that's why it may be my favorite AC game. Everyone got upset when Crisis went from a open world game to a linear style game. I think Crisis 2 got it right with the change.

    Posted: November 22, 2011 3:07 PM
    Kelb53
  • Kelb53

    I agree that its good that developers are trying to get a bunch of content into games to make them more worthy of your hard earned buck, but in a lot of ways, for me, it takes away from the game. Most of these open world games have tons of content and things to do, but how much of that content it fun? Assassins Creed is a good example for me of this problem. I really enjoy the Assassins Creed games but I feel like the first one was much more focused on the story based missions and that's why it may be my favorite AC game. Everyone got upset when Crisis went from a open world game to a linear style game. I think Crisis 2 got it right with the change.

    Posted: November 22, 2011 3:06 PM
    Kelb53
  • Kelb53

    I agree that its good that developers are trying to get a bunch of content into games to make them more worthy of your hard earned buck, but in a lot of ways, for me, it takes away from the game. Most of these open world games have tons of content and things to do, but how much of that content it fun? Assassins Creed is a good example for me of this problem. I really enjoy the Assassins Creed games but I feel like the first one was much more focused on the story based missions and that's why it may be my favorite AC game. Everyone got upset when Crisis went from a open world game to a linear style game. I think Crisis 2 got it right with the change.

    Posted: November 22, 2011 3:05 PM
    Kelb53
  • AmericanKing01

    Unless its Mass Effect I usually do my side quests in small chunks over time.

    Posted: November 22, 2011 3:05 PM
    AmericanKing01
  • Kulkaij

    Thanks for your post, Adam. Your opinion was really interesting but I have to respectfully disagree with you. First I want to say that I absolutely LOVE that we're seeing more and more open-world games. Gamers are becoming smarter when deciding which games to buy and which ones to rent or check out later so I welcome any attempts by developers to cram as much content as they can into their game to convince consumers to invest in their product. There's a reason why open-world games tend to be the most critically acclaimed. Secondly, CHOICE is the best thing about these types of games. Choice was the reason that I fell in love with Grand Theft Auto 3. There is no right or wrong way to play these games. If you want to do the side quests all at once, you can choose to do it. If you would rather zoom through the main story do it. If you want to go back and forth, do it. These options are why I love these types of games. I love comparing games with my friends and finding that we had completely different experiences. Developers need to recognize that consumers appreciate polished content and I really think this successful holiday season will force developers to seriously think about crafting the best gaming experience for consumers.

    Posted: November 22, 2011 2:48 PM
    Kulkaij
  • crocodilius

    i know this girl who calls her friends "bids", i dont know
    wtf that means, but it makes me rage too.

    Posted: November 22, 2011 2:27 PM
    crocodilius
  • zobocho

    adam, you get paid to play games and can't finish them all. there is no way i will finish them anytime soon.

    Posted: November 22, 2011 2:25 PM
    zobocho
  • nighthawk282

    Ahh, 'open world' games. I played Assassin's Creed 2 in exactly the way Adam described. Went and got all the viewpoints on my map, did the side missions, maybe ran around to see if I could find a few feathers, and THEN go do a story mission or two. But by the time I'd finished the game, I found that I wasn't actually having all that much fun playing that way. It was like I was using the story as a reward for completing the little things, and that's not the way I want my games to feel. I learned from that, though. Now I do the little side missions and things when I want to run around in the world I'm offered, but don't necessarily want to progress in the story. I don't ever get them all done that way, but hey, I have fun with it.

    Posted: November 22, 2011 2:17 PM
    nighthawk282
  • panzstrata

    Thanks Adam. It's like you always seem to read my mind. Love the Soapbox.

    Posted: November 22, 2011 2:16 PM
    panzstrata
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