Kingdoms of Amalur: Reckoning Developer Walkthrough Part 2
Posted: November 8, 2011
In part 2 of our Kingdoms of Amalur: Reckoning developer walkthrough, Lead Designer Ian Frazier gives Blair Herter a look at dungeons and traps, skills like Detect Hidden, and the almost action game-like combat in this RPG.
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Comments
Panda-chan
this game has been looking so cool except for the instant switching to a shield. bugs the crap outta me. what no parries or anything? stick with a freaking weapon set! shield or no shield you don't get a magic disappearing shield!!
arrrggggghhh!!!1111one11
/poop