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Forza Motorsport 4 Video Review

Posted: October 11, 2011
Forza Motorsport 4 Video Review
http://www.g4tv.com/videos/55708/forza-motorsport-4-video-review/
http://images.g4tv.com/ImageDb3/285066_LGST/forza-motorsport-4.jpg
Video_55708
The Xbox 360 racing sim series returns with Forza Motorsport 4, adding Kinect support and more. Adam Sessler weighs in on the results with our review.

Comments are Closed

  • ZaXo

    You know, I don't know why everyone has to fight over which series is better (which is why I'm glad that hasn't started yet on this video). Truthfully, as far as racing sims go, GT and Forza are worlds different. GT5 really strives to push you. Polyphony takes it to the next level, with unforgiving physics, several different racing styles (kart, NASCAR, WRC, etc.), and challenges that force you out of your comfort zone. Forza on the other hand really allows you to just pick it up and play. Since Forza 3 came out, it's no longer boring to do so either. Turn10 really allows anyone to make any car their own (thanks to the AMAZING livery editor), and drive it to the best of their abilities without fear of frustration.

    I love the fact that Forza has interior views for every car, and as stated above, the livery editor (my favorite part). While the physics don't quite compare to GT, they're still really excellent, and each car feels like it's got a realistic weight to it. The races are fun, if a little redundant at times. And with the addition of all the different ways you can go about progressing your career, it gives you a lot of options. However, I still prefer GT.

    I hated Gran Turismo when I was younger. I'd played so many arcade racers that I didn't understand why you had to actually brake around corners. But the shear amount of cars in GT4 got me pumped. So a few months before it came out, I played through GT3, and fell in love with sim racing (I'd played the first two a decent amount, but never owned them as I preffered games like Need For Speed). The license tests really taught me a lot. And surprisingly enough, they continue to help me along with each new game, rather than simply retreading the old skills. There are so many things that I can attribute to Gran Turismo, including my love and the beginners knowlege of cars (which I took further later through other means).

    But I think the biggest reason why I prefer GT to Forza is the feel I get from it. Forza really does feel like a racing game. It's got racing bred into its core. Unfortunately, I don't feel much of anything else. It's all flashy, fast cars, and how quickly you can get from point A to B. In Gran Turismo, I really feel the heart of a team that simply loves the world of cars as a whole. Whether it's the lame granny cars and no-go's that make up part of the vehicle roster, or the ancient ones like the Model T, or the museum in GT5, I always feel like there's more to the game than point A to B. It feels like the journey is the most important. It makes you curious about what each car is like, rather than just always convincing you to buy your favorite or the fastest like Forza. Sometimes I'll go to the used shop and by the biggest pile of junk, just to see how it drives; because GT to me is about experiencing the history of cars, the cars themselves, AND racing. One of the biggest parts of racing after all is how it grew into what it is today, and I think Forza hasn't understood that yet.

    Not to mention, Polyphony and GT tend to try harder to be a part of the racing world. Whereas Turn10 just markets their game really well, what with sponsorship and all that, Polyphony tries to be a part of that world. Kazunori Yamauchi drove in (I believe it was the last) 24 Hours of Le Mans on the Nurburgring. They have that new show where they turned a gamer into a real racer. They've been part of the biggest car shows in the world. And they even co-designed the X2010, which is simply amazing (and the X2011 is gonna be in the new DLC). They do more than just market their game. They want themselves and the people who play their games to be treated like real car enthusiasts, rather than just nerds. That's not to take anything away from Turn10 of course. They're still nothing short of amazing when it comes to sim racer design as well. But they don't try to do much in the real world of racing.

    Whew, longest comment ever?

    Posted: October 12, 2011 4:45 PM
    ZaXo
  • THEeveryLASTinitial

    At least Forza has more 'developed' cars. All we got in Gran Turismo 5 was 200 premium cars, and the rest were copy and paste. I'm sorry Gran Turismo, i love you and all but i wanna be able to drive inside the car or modify the exterior of my cars. Not to mention having a huge selection so the mixing and matching never ends.

    Posted: October 11, 2011 10:39 PM
  • Valkyrin

    BTW, Top Gear America isn't that bad. Yeah it's not as good as the UK version but atleast they review cars that Americans can actually buy and not crappy hatchbacks

    Posted: October 11, 2011 10:23 PM
    Valkyrin
  • Valkyrin

    GT5 = Real Driving Sim (hence better physics) Forza 4 = Driving Sim for Everyone. I own both and I do feel a difference. I feel GT5 makes you want to practice more and more trying to find the best line around the entire track and get the fastest lap time but with Forza I don't find myself trying so hard, I tend to just sit back and have fun driving all the cars

    Posted: October 11, 2011 10:19 PM
    Valkyrin
  • Athtsak

    The lack of sleep has begun.

    Posted: October 11, 2011 4:29 PM
    Athtsak
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