Deus Ex: Human Revolution Weapon Designer Interview

Posted: October 3, 2011
Deus Ex: Human Revolution Weapon Designer Interview
G4 talks with Antoine Thisdale, Game Designer for Deus Ex: Human Revolution, to answer questions about the weapon designs in the game.

Comments are Closed

  • gamerdude2323

    this game rub me wrong in the first place dont care for it not in my top 20

    Posted: October 9, 2011 11:32 PM
  • nycsnakeeyes

    this game is incredible. at first i thought it was inferior to other games ie mass effect but as you play the dialogs alone are incredible. you really have to pay attention and know how to steer the conversation just like in real life. if you cry that the bosses are hard then u would be pissing your pants if u were playing the 8bit NES in the good ol days. this game brought the challenge back and worth every damn penny .

    Posted: October 8, 2011 10:23 AM
  • jm7211993

    for everyone complaining about the bosses grow up i beat the game on the give me dues ex difficulty. you try making a game like this without having flaws i salute grip for their hard work good job with the game. im glad that they added some challenges in this game im tired of playing games on the hardest difficulty and having no problems getting through it.

    Posted: October 7, 2011 8:36 PM
  • Silver Back Grip 48


    Posted: October 5, 2011 8:39 PM
  • awesumone


    Posted: October 5, 2011 10:24 AM
  • portaltester

    i started the series with this game know it was a sequel of some sort. then i found out it was a prequel. i rented it. i never played both 1 or invisible war (which was garbage, so i hear). i played it, i got stuck, long load times, feel asleep, took down a police station in this game, finished at a boss i couldn't beat. so i returned it. i wouldn't mind playing it again.

    Posted: October 4, 2011 5:18 PM
  • camaro72toy

    Screw this game, couldn't even get to the first boss, returned it..... there is a HUGE difference in having fun with the game and it being challenging, and then there's games like this that just want you to repeat the same level 500 times just to do it. Devil May Cry 3 and Dark Souls is the same horrible way.....I'm up for a challenge, but don't punish me just for even playing the game....I would like to eventually see level 2!!!! Oh well...here's hoping Rage is fun at least.

    Posted: October 4, 2011 4:32 PM
  • Malapropism

    i would like them to recharge the batteries, i hate how it recharges if you have 1, but not all 5

    Posted: October 3, 2011 9:03 PM
  • PkrPlr4LIFE

    Well i feel better knowing that the boss fights were an internal thing and not the outcome of outsourcing to a different company. Hopefully Grip will be able to do something to make the rest of the gaming population realize that they are a good company who were put in a bad spot.

    Posted: October 3, 2011 12:57 PM
  • horseflesh

    They're pretty direct about their references for the game. If you look around the first floor of the police station, they're all cyberpunk authors or characters, it's like a list of influences, presumably at least someone had read/seen those pieces of media and gave the cops those names. Somehow I doubt that happened randomly.

    And I can't believe you'd include the safety dance, but not the bed intruder/Adam Jensen remix. WTH.

    Posted: October 3, 2011 10:42 AM