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Sessler's Soapbox: Finish What You Started

Posted: August 23, 2011
Sessler's Soapbox: Finish What You Started
http://www.g4tv.com/videos/54902/sesslers-soapbox-finish-what-you-started/
http://images.g4tv.com/ImageDb3/281189_LGST/soapbox-8-23-11.jpg
Video_54902
Sessler discusses the recent CNN article that claims only 10% of gamers play their games through to the end of the single player campaign.

Comments are Closed

  • metelhead_9000

    for me finishing a game is much harder if I am ok with buying more games for example before I had any money to spend on games and I really had to work hard to get the money for that game I would finish the game in just a week or two but since I have had more money to spend and with games all being released at about the same time I will go out and buy 2 or 3 games in the same month and never finish either one of them. mainly because I get tired of sitting on the couch and I want to go out and do something.

    Posted: August 24, 2011 4:38 PM
    metelhead_9000
  • j5tar5c0mm

    It it it it it it....I I I I I I I...

    Posted: August 24, 2011 4:30 PM
    j5tar5c0mm
  • kshell11724

    The only time I dont finish a game is when I borrow game to hold me over for another game that I am excited for. And most of the times I end up finishing that game anyway.

    Posted: August 24, 2011 4:07 PM
    kshell11724
  • chio182

    I really can't imagine not finishing a game, unless it's a bad game. The investment of time might be six to ten hours (more for a game like ME), but you never have to spend it all at once. As much as games cost, it seems like such a waste.

    Posted: August 24, 2011 2:59 PM
  • rikkuster

    I finish almost all games I buy. Like what some others have said, it just doesn't feel right if I haven't beaten it. However, I don't feel as bad if I leave a game unfinished now like I would when I was younger. Maybe since my collection has grown so much I know that if I don't like a game I can just throw one in I know I'll enjoy.

    Posted: August 24, 2011 2:22 PM
    rikkuster
  • Cathartic Denoument

    Most people are just more easily distracted nowadays, and don't really have a strong sense in finishing something they've started. Regardless of all the other reasons.
    But then again, this is coming from a completionist who falls under that "10%".

    If I buy a game, it already goes without saying that I intend on finishing it.
    If I enjoy the game I bought, its a lot easier for me to consume the game & I'm able to finish the game that much faster. If I find myself not enjoying the experience, I try to withhold premature judgement, and try to push towards the end before putting together my final verdict on the game. And if I didn't enjoy it, I trade it in.
    I make sure I don't buy new games without finishing what backlog I already have.
    And I play games 1 game at a time, so all my game time can be focused on finishing the game, before moving on to a new one.

    Posted: August 24, 2011 1:53 PM
    Cathartic+Denoument
  • G4Punisher1

    I either get borded of a game or it just becomes eniterly to diffcult to beat. Like the RTS stage battles in brutal legend. It was a fun game till you get to those. Then the game comes to a grinding halt. To the point you dont even want to bother playing it anymore.

    Posted: August 24, 2011 12:26 PM
  • Awol16

    Since they reference Red Dead in the article i wonder if they meant that only 10% of people got to the point in the single player campaign where the credits roll or if only 10% of people did the bit after the credits where there are no waypoints or guides that ends in a duel by a river?

    Posted: August 24, 2011 12:23 PM
    Awol16
  • DinoHaxxSaur

    The problem with games now a days is that the primary focus is on multiplayer and not single player due to all the necessary tools that are available to all players across all consoles. My issue is that single player campaigns are too short, and definitely lack story. Most Rpg's now a days don't even hardly have stories. You just run from point A to point B collecting and getting new missions that repeat every other mission. Last great game I played was lost Odyssey. Because of games that are short and story lack I achievement whore. Otherwise for me games aren't worth playing anymore like they where 10 to 15 years ago.

    Posted: August 24, 2011 12:15 PM
    DinoHaxxSaur
  • Monkeyking1969

    I typically only have two scenarios with games that I don't finish. 1) I get stuck and I can't complete them, which I call poor design plain and simple. 2) I get bored because the game becomes tedious to play either being boring or becoming uninteresting to finish as a narrative.

    I typically now start FPS shooters on easy. In most cases I just want to finish the story so I can dig into the multiplayer. Modern shooters now have simplistic stories, but they are often easy enough to finish on easy so that you can take in the whole story without much of a problem. For action adventure games with more robust stories I play on normal, because often enough they are easy enough to complete on the level of difficulty.

    I typically don't collect all the trinkets in games and activity don't care about achievements or trophies in most cases. I play for story. I want to get from beginning to end seeing most of the content, but I don't want to be sitting in a level trying to shoot all of this or run over all of that for some trinket.

    Posted: August 24, 2011 11:46 AM
    Monkeyking1969
  • Joshalo.Collette

    The only two games that I've ever took a long time to finish were Legend of Zelda Majora's Mask which took me practically a decade to pick back up and finish and Dragon Age II which I plan on finishing today. I personally enjoy playing a game to the end. Call me old fashioned but I'm kind of sick of quick online multiplayer games like Modern Warfare and I've grown to miss the storyline driven game (online or not) like Red Dead Redemption and Fallout: New Vegas.

    Posted: August 24, 2011 10:31 AM
  • Wozman23

    I'm always baffled at the amount of people that don't finish games. I even have a friend who has the bad habit of not even making it halfway through a song before he changes it.

    Right now I have quite a bit of free time in life, and play quite a few games. I aim to make it through them all. The only thing that deters me from that goal is if I find the mechanics terrible or the game is just boring. I'll even keep playing an average game just for the sake of beating it. My secondary goal of any game I buy is to reach 100% completion (or Platinum it). The only thing that stands in its way is monotony, like hunting down worthless collectibles or grinding multiplayer trophies.

    But I am a bit OCD, and play games on a nightly basis, so I don't expect this to be the average.

    Posted: August 24, 2011 10:11 AM
    Wozman23
  • Rayzorshark

    Publishers need to tighten up their single player campaigns. Most are meandering, repetitive and boring. It's gotten to the point where I scan reviews for the criticism "single player campaign is short" and I immediately move those games to the top of my to-buy list simply because there is a greater chance that I might actually finish these games.

    Posted: August 24, 2011 10:00 AM
    Rayzorshark
  • HoeBag

    Adam what are you going to do when Skyrim comes out? That will suck the life out of us gamers.

    Posted: August 24, 2011 9:52 AM
    HoeBag
  • This_Dave

    I can really see how lack of free time can prevent people from finishing games. And just as Adam said it's also stopped me from reading books nearly as much as I used to. When I get home from work I usually only have 1-2 hours before my wife gets home and then I want to spend time with her rather than sit in my little gaming cave by myself in the basement. My obsessiveness generally does get me to finish any game I start, however it can take me a whole lot longer than if I had the time to just sit and play until I get tired of it. If I wasn't quite that way I could see giving up on a game that might get hard or dull and starting a new game.

    Posted: August 24, 2011 7:07 AM
    This_Dave
  • Gel214th

    To me there are a couple reasons:

    1) Game Difficulty - You don't have a lot of time, if you get stuck you quit.

    2) Lack of Cheats or Mods - Games today don't come with developer cheats anymore. So if you're stuck , that's the end of it, you will move onto something else.Or you may not like a particular mechanic such as collecting Ammo. IDKFA anyone? Anyone? IDDQD? :-) I love the PC Platform because I can play my games the way I want to in single player most times through developer consoles, or more recently through trainers that run alongside the game. No I don't care that I enjoyed Mass Effect 2 a LOT more when I did not have to worry about Ammunition or probing planets. Probing Planets was one of the things Reviewers mentioned as being a tad annoying, and thankfully I never had to experience that with my own playthrough. Ammunition? I modded the game files so that I never ran out, and bumped the difficulty of the AI up. However, many people aren't able to do that, and there are problems with disreputable sites injecting trainers with spyware and trojans. Developers need to just add cheats to the basic games, and switch off Achievements if that's what they are concerned about.

    3) Savepoints - Save Anywhere doesn't seem to exist on a console, and checkpoints in many titles are spaced very far apart. Some you must replay the level. Many times , especially when paired with 1 and 2 above on a tough level you may just never get past the point at which you're stuck. Do you replay it 20 times before you get it? No. You just stop playing in many cases. This happened to me with INFAMOUS with some platforming areas. And I did not buy iNFAMOUS 2 as a result. Am I missing out on great games? Maybe. But I'm not spending 50 bucks to get frustrated and not finish a title.

    4) New Releases - New , hot games are released all through the year, and you want to see and play the latest game. So the one before gets put down.

    5) Poor Journal/Quest systems - For an RPG if I put it down for four months and return, the Journal system isn't adequate for me to figure out what I was doing, where was I going...what was the story again? So you putter about for a while, get frustrated and switch to something else.This has happened to me with Fallout New Vegas.

    6) The game itself - After doing the same thing in some titles for half or sometimes 1/4 of the game it just fails to hold your attention and you move onto something else.

    7) Lost Savegames - Take a game like Oblivion and its Expansion packs. I changed computers/Consoles. Forgot to copy over my savegames....so that's it. I'm not going through another 30 hours of to reach that point. THat may be my fault, but on Consoles transferring game data could be simpler. In some cases it isn't even allowed.

    I think many of these reasons can be addressed by Developers during their game design. Unfinished games represent bad value for money, as the journey and the experience of the game should take you through to the end. We won't even touch replayability, mods etc. to allow the player to continue enjoying the game long past it's "shelf" life (Neverwinter Nights).

    Unfinished Games? I think Developers need to look at their product and figure out what they can do better to appeal to more people, and to get their customers experiencing their work from start to finish as a rule. 10% is an abysmal figure.

    Posted: August 24, 2011 6:15 AM
  • j5tar5c0mm

    I..I..I..I...I...I...I..it...i t...it...it...it

    Posted: August 24, 2011 4:01 AM
    j5tar5c0mm
  • j5tar5c0mm

    I I I I I I....it it it it it....

    Posted: August 24, 2011 3:59 AM
    j5tar5c0mm
  • j5tar5c0mm

    I I I I I I I I I....it it it it it it it....

    Posted: August 24, 2011 3:55 AM
    j5tar5c0mm
  • Flipz15

    I can't think of a game that I haven't beaten all the way through, but in all my years in gaming, this generation is the one where I've finally come to a point where I don't always WANT to continue the story to completion. Prototype comes to mind as an example when Adam's points are made. It was one of those games where I initially wanted to play through it, but the more progress I made, the more irritated I got with the game, and the less I cared. Once it got to a point where I was failing missions due to things that weren't even my fault, I'd fallen under the impression that some games didn't WANT to be finished.

    Funny enough, I had much less of a problem with Ninja Gaiden II. Unlike Prototype, I came out with a sense of accomplishment and satisfaction once NG2 was beaten. I can deal with a busted camera, but I can't deal with busted mission mechanics.

    Call it gamer's etiquette, call it OCD, call it a time killer until better games come out (Skyrim), but I still can't break away from a game before it's complete, despite the occasions when the enjoyment sinks sooner than I had planned.

    Posted: August 24, 2011 12:13 AM
    Flipz15
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