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Kinda seems like when sports owners try to buy a championship cough* New York Yankees *cough*. It just isnt right when you can buy yourself a powerful character instead of earning it.
This may make me finally build a PC. I wouldn't mind selling off a good portion of my loot if it means the recipients have a good experience with the game no matter their preference. Those who keep saying that buying in-game items takes away from the experience of the game don't understand that other people just don't have the time or the patience to invest in Diablo. If you don't mind grinding through the game, you don't have to spend your money on items you can find in your playthrough. Whatever the case, don't be a douchebag to those who don't have as much time as others.Also, I learned a couple of good words by watching this Soapbox. Tacit means implied, and inexorable means merciless. Thank you, Adam.
Sess, you touched on the biggest problem I have with this idea in general. How do gaming companies recoup some of the costs of these games? Historically, good (not just great, but good) solid games with fun gameplay have always repaid their costs. If gaming companies would quit putting out the same, unfinished garbage year after year; they wouldn't have a problem with profits. Personally, I would prefer to play 1 game a year that absolutely rocked, and was a lot of fun, than to play 10 games per year that are only meh.
Let's get down to brass tax about the Diablo III's auction house. The real concern here is their hacking prevention systems. If they are not careful, this could become oh so exploitable. They are basically making a Diablo MMO with a cash shop for casual players, where Blizzard loses profits unless they 'tax' the monetary purchases. How will they counterbalance this? I see a monthly subscription fee for battle.net or in game taxation. Either way, this is seemingly like a long term lose-lose to players.
How the system is going to turn out is probably based on a lot of different variables. Personally I'm wondering the ratio of item farmers to the buyers. I hope that there will be way more people trying to make real money and only a few trying to spend real money buying items. This will increase the risk of putting up items for real money since you will be losing real money for even listing it on the AH, although blizzard did say there would be certain times where it wouldn't cost money to list or sell the items which is just going to leave you with a bunch of certain rare items listed with the next person undercutting by 1 blizzard point, but then the single rare items will get up on the AH at that time.It would be really neat if by using the AH you were able to slowly make a profit with the real money based blizzard points, which would allow you to sell the items you don't want but allow you get buy the one's you need. You would have to invest in the points first and just know how to play the AH well, and get lucky with rare drops.All in all just some random things to consider
Why are gamers not freaking out over this Adam? Diablo 3 isn't competitive multiplayer. If someone wants to buy an overpowered piece of equipment for money, so be it. I'm not affected by his decision when I play.
Its an interesting option. I know some people will make use, I do not plan on it. I see many pros to the option. I for one, will not pay for equipment. it may be easier but I want that joy of success when I finally get it. To those who get good equiptment and find a buyer or he with cash, enjoy.
Sess i could here u speak for 20 mins. about defecit reduction to what u had for dinner last and it will still be entertaining amd informative...thanks sess!
step 1: Grind for items to create awsome weaponrystep 2: . . . . ?step 3: profits!
I like the idea that the people that seriously play the game and get this loot, can actually obtain profit from it, so though it makes it easier for people to obtain the stuff, by simply buying it, it also means that the people who work get a better reward: Real World Profit!
I like the idea that, though it makes it easier for players to get good stuff, by simply buying it, it also means that those who are dedicated, and work for this stuff, they can sell it for real world profit, which I think is a better reward for playing a game than phat lootz...
Well for one, This is an great idea simply because it already happened in shady deals already and now can be done so in a safe / legal way. While im sure people will complain that ofcourse people can buy their way to awesomeness, whats it matter if its done with in-game gold or real money. Either way both in game gold and real money take Time for the average person to make. I think its great that people with families / jobs that cant commit the time have the ability to even the playing field a bit with people with no such resposibilities. I mean is it more skill to get these goods or is it luck? The best thing is it gives people who play a legitiment way to possible score some real money and who doesnt love that. I would love to see this successful and hopefully implimented in WOW, cause god knows gold is already highly purchased in game. Heck if your a gamer that can spend alot of time playing and sell a few items could use that money for things like a boat load of great console titles coming out, just saying
Couldnt you just buy some MF gear, and then whatever you find sell back for cash and never have to go back to work again aha?
Sony has been doing this for awhile now. I'm not sure why everyone thinks this is new and different. That being said, I'm actually looking forward to this option. I may not become super rich, but if I can buy a book or three for my Kindle, I'll be happy. :p
i'm fine with it but in this video i was just really distracted by the american idol sticker behind him
Fix your profanity filters. I had a comment that had nothing profane in it yet I couldn't post it. That said, the auction house is a good idea. Inventive and creative people shouldn't have any problems making money through that system. Hopefully, if the diablo auction house is a success they'll bring it over to World of Warcraft.
this will be fun in the future. cause the point it seems people are missing (at least from some of the comments i read) is that the player sells thier items for real-world currency, not blizzard. which means about 6 months after the game launches there will be at least 1 news report about a guy who makes a living off of this game by grinding items and selling them for real money. the only problem i see (which isnt even much of a problem) is that all the best items will be sold for real money. after all, im a greedy jerk and so is 90% of the people who play MMOs. so, why bother selling something for 10k gold when i can sell it for $60 and get my money back from buying the game.
I think this is actually a good idea for D3 because unless you lived under a rock when playing D2 you'd know real world money was in play. Heck I like many other D2 players would max out a character's level then flip it online for cash to people that wanted a max level character without the time-sink. People would sell runes, weapons, and anything else on online sites for cash. Blizz accepting that they couldn't stop farmers and the like that would sell items has made it so even a casual gamer can make some money from playing a game. The perfect example would be a player that plays strictly casters gets a sick melee weapon.....cha-ching.
With such auction houses in play, it seems that the entire appeal of Diablo as a game disappears. The whole point, seems to me, of hacking through Diablo is that sense of discovery, of what new and interesting items and power-ups will one find? If any item can just be bought from an in-game store of sorts, then what really is the point of venturing out in the first place?
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