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Sessler's Soapbox: Diablo 3's Auction House

Posted: August 2, 2011
Sessler's Soapbox: Diablo 3's Auction House
http://www.g4tv.com/videos/54527/sesslers-soapbox-diablo-3s-auction-house/
http://images.g4tv.com/ImageDb3/279584_LGST/soapbox-8-2-11.jpg
Video_54527
Adam discusses the good and bad sides of Blizzard introducing a real money auction house into Diablo 3.

Comments are Closed

  • Gungan

    Apparently pride in your work isn't enough anymore. Greed has to insidiously factor into everthing.

    I'm sick and tired of withholded content under the guise of day one DLC.

    I'm sick and tired of locked out multiplayer on used copies of games.

    I'm sick and tired of the lack of competition in the industry and the constantly increasing prices of tiered special edition boxes.

    I'm sick and tired of every attempt at a cash grab, and nickle and diming.

    I don't know if I'll buy D3 at this point. This treads on morally ambiguous ground and may be a deal breaker for me. Vanity microtransactions are one thing, but buying equipment in a game with a full PVP element is absurd.

    Posted: August 3, 2011 5:51 AM
    Gungan
  • DaddyMatt

    alot of good points i do think that some 15 year old kid with a mom an dad money well be a beast on the game but even if they have the beast lot an no skill they still might get there lvl 100 beat by a 50 lol im with him on this i hope i wath comes out give me a huge

    Posted: August 3, 2011 5:50 AM
    DaddyMatt
  • Gungan

    I have a really bad feeling about this. The idea of having a real money auction house in a game with any kind of PVP (and it has a competitive arena) is just bad news to me. This is just going to open the door for everybody in the industry o increase their cash grabbing practices.

    First the industry increases the base MSRP making it less likely for people to buy multiple games back to back, or take a chance on a new IP, and all we end up seeing are rehashed sequels for years on end until there's no substance left. They should have lowered the MSRP of games to promote wider diversity.

    Then EA locks out online features for their major titles when you buy a used game until you pay 10 bucks to unlock it again. News flash, people wouldn't be buying used if you hadn't overpriced your products in the first place.

    I abhor day one DLC because it is clearly content that should be packaged with the game on release day, but is used instead to get another 10 bucks out of people.

    Microtransactions start to creep into games offering vanity items to suck more money out of you. While I'm not totally against vanity stores, there's always a danger of greed taking over.

    Free to play games with (particularly Korean ones) force you to pay real money for things you really need to play the game like inventory space, character slots or transportation.

    Now we're actually entering the world of buy to win. At some point a line needs to be drawn in the sand, and we as gamers need to say "no further!" Quite, frankly I'm starting to get sick of being taken advantage of.

    If developers and publishers want to pretend this is big business and make money, we need to start seeing some competitive practices between publishers that don't involve five tiers of special edition boxes for one game each more expensive than the last ($150 for a collector's edition SWTOR, are you crazy?). We need to start seeing publishers lowering prices to compete instead of everybody sitting down at a table and agreeing that no game will be cheaper than $59.99.

    I haven't decided whether I will buy D3 at this point. This could be a deal breaker for me because it morally ambiguous IMO. I always thought Blizzard had higher standards than that, but apparentl pride in your work is not enough for developers these days, and greed insidiously factors into everything.

    Posted: August 3, 2011 5:45 AM
    Gungan
  • Gungan

    I have a really bad feeling about this. The idea of having a real money auction house in a game with any kind of PVP (and it has a competitive arena) is just bad news to me. This is just going to open the door for everybody in the industry o increase their cash grabbing practices.

    First the industry increases the base MSRP making it less likely for people to buy multiple games back to back, or take a chance on a new IP, and all we end up seeing are rehashed sequels for years on end until there's no substance left. They should have lowered the MSRP of games to promote wider diversity.

    Then EA locks out online features for their major titles when you buy a used game until you pay 10 bucks to unlock it again. News flash, people wouldn't be buying used if you hadn't overpriced your products in the first place.

    I abhor day one DLC because it is clearly content that should be packaged with the game on release day, but is used instead to get another 10 bucks out of people.

    Microtransactions start to creep into games offering vanity items to suck more money out of you. While I'm not totally against vanity stores, there's always a danger of greed taking over.

    Free to play games with (particularly Korean ones) force you to pay real money for things you really need to play the game like inventory space, character slots or transportation.

    Now we're actually entering the world of buy to win. At some point a line needs to be drawn in the sand, and we as gamers need to say "no further!" Quite, frankly I'm starting to get sick of being taken advantage of.

    If developers and publishers want to pretend this is big business and make money, we need to start seeing some competitive practices between publishers that don't involve five tiers of special edition boxes for one game each more expensive than the last ($150 for a collector's edition SWTOR, are you crazy?). We need to start seeing publishers lowering prices to compete instead of everybody sitting down at a table and agreeing that no game will be cheaper than $59.99.

    I haven't decided whether I will buy D3 at this point. This could be a deal breaker for me because it morally ambiguous IMO. I always thought Blizzard had higher standards than that, but apparentl pride in your work is not enough for developers these days, and greed insidiously factors into everything.

    Posted: August 3, 2011 5:44 AM
    Gungan
  • obvious2me

    The idiotic remarks people are making about this update, on this website mostly, are incredible!

    1) Auctions are separated based on region (US sells/buys to/from guess who, US!)
    2) Hardcore mode will not allow purchasing items via RL money (Waaaa little kid bought all his loot and owns me [Why are you playing on pansy mode where that is allowed?]).
    3) Even in pansy mode, you are NOT FORCED TO USE RL MONEY AUCTION! You can still choose the in-game money auction or none at all (to the people saying things relating to "OMG BLIZZ IS SO GREEDY I HAVE TO BUY ALL MY STUFF WITH RL MONEY" {Someone actually said something very close to that})
    4) Constant internet connection requirement.....The vast majority will be satisfied with this feature, if you aren't in that majority, sucks to be you.
    5) And a new #5, I found a brilliant quote... "What's the point of playing the game now if I can just buy everything I want?" -by one 'drownoble'
    You can literally buy every single thing in any game in existence, so why play any of them?
    EX (just a few) :
    Xbox Live - Buy an account with massive amounts of gamerscore (this is the most hilarious one)
    Halo - buy level 50 or general w/e
    COD - buy max prestige
    WoW - buy an entire geared account with multiple lvl 80s


    Just figured I would throw that out there, yet again, because of the morons still repeating the same thing over and over. People need to learn to think before they type, honestly, that 'drownoble' and most of the people here just ramble on for an entire page long essay and end up making little to no sense, or repeat for the umpteenth time something someone already said.

    Posted: August 3, 2011 1:34 AM
    obvious2me
  • Dexter111

    Good lord, your comment function is broken, first it stays stuck at the Posting process for several times, then 4 new comments appear out of nowhere, would be great if you could fix that, at least add an Edit function or just delete 3 of them xD
    Also there IS a lot of controversy around this issue... I'm not sure if it is the correct amount but there certainly is a lot.


    1) Games are supposed to be about fun... you pay for a product and it brings you fun, you bring real money into it and make it Pay2Win (Diablo 2 had quite a large PvP community and Diablo 3 announced Arenas and other things, also general farming and killing things etc. will be easier with better equipment) and it becomes a really different kind of monster. One that I am certainly not putting any money down for. They also said that the Auction House will include buying and selling characters at a later date.

    2) All the people actually believing that they are going to make any/lots of money off of this are wrong, the only parties that will make a lot of money from this are Blizzard and Gold sellers.
    Blizzard takes a standard fee:
    a) When you make an auction in the "money" auction house (which doesn't mean it is going to sell)
    b) When you manage to sell said item
    c) If you choose to extract said money out of their environment they take another commission/fee... otherwise they profit from it anyway because it stays in-house.
    YOU WILL NOT BE ABLE to make huge amounts of money because there are people in Asia and other low per-capita income countries who will sit there and do nothing but grind money and items and they will offer more of them, at a lower price, they will also undercut your auctions.

    3) The two different auction houses, the one with InGame money and the other with real money are NOT separate. YOU ARE ABLE TO BUY GOLD with real money, Blizzard has said so much, which will likely lead to inflation or hyper-inflation of the IG currency... You can of course still grind for days or weeks for said item or say "screw it" and make Blizzard more money.

    4) By this action Blizzard not only legitimizes gold farming in sweatshop, but they also say that it seems to be all a-okay as long as THEY also get their part of the money. Not only is it morally ambiguous and they said that they basically don't care because "gold farmers and players really are doing the same activity" but they PROFIT off of it and become responsible for the practice.

    5) This will not DECREASE but most likely increase Account Hacking, botting, spam and other kind of things because the items, (and thus also the accounts holding them) have a real money value now.

    6) With this in place Blizzard (and other developers) designing the game to be the most profitable it can be is on the table... Before this was possible, that item drop that had a 0.001% chance instead of 100% or 20% was a game/game balance decision. Now it will be a "projected profits" decision. It breaks the really fine line between a game being fun and making the most money possible a lot of "Free2Play" games don't seem to get right... but at least those are FREE.

    Also there's an interesting YouTube commentary by TotalBiscuit on the issue and he brings up even more "problems" that might manifest themselves: http://www.youtube.com/watch?v =GBrESZJlNvQ

    Not to say that this is not the *only* bad news to come from Blizzard, but they also announced that the game will not only have no LAN Mode but will also have NO Offline SinglePlayer, and that "modding" your game is now prohibited in any way or form and a bannable offense.


    Activision/Blizzard already crossed that line from where I can support them on the basis that they make good games to the amount of greed they display before this though, even without the new changes I wouldn't have gotten the game, but this is just comically evil...
    I did a long post on why I think that way a while back when the StarCraft2 Beta was still going on that did get a bit of attention btw. titled "Activision Blizzard History" over here: http://tinyurl.com/25mhrhu

    Posted: August 3, 2011 12:22 AM
    Dexter111
  • Dexter111

    Honestly, aside of having an actual Single Player Mode, a LAN Mode, no Pay2Win cash-shop, being heavily moddable because they'll release the dev tools and having Skills/Stats, also offering 4 player co-op and costing only ~20$/ Torchlight 2 even *looks* and *sounds* better at this point if this new video from the Beta is anything to go by:
    http://www.youtube.com/watch ?v=NSsgs1Q0d3s

    Torchlight 2 Trailers:
    http://www.youtube.com/watch ?v=rl7VITx0k5Q
    http://www.youtube.com/watch ?v=NeVj6O4jSwE
    We'll probably see more about it at the Gamescom and it's also set to release in ~2 months... :P

    They also have a lot of the old Blizzard North crew onboard that actually [b]did[/b] Diablo I/II before Blizzard/Vivendi closed the studio in 2005, among others two of the founders of Blizz North: http://en.wikipedia.org/wiki/R unic_Games
    And even the guy that did the Music for Diablo I/II: http://www.torchlight2game.com /news/2011/05/06/music-of-torc hlight-ii/

    Posted: August 2, 2011 11:06 PM
    Dexter111
  • Dexter111

    Honestly, aside of having an actual Single Player Mode, a LAN Mode, no Pay2Win cash-shop, being heavily moddable because they'll release the dev tools and having Skills/Stats, also offering 4 player co-op and costing only ~20$/ Torchlight 2 even *looks* and *sounds* better at this point if this new video from the Beta is anything to go by:
    http://www.youtube.com/watch ?v=NSsgs1Q0d3s

    Torchlight 2 Trailers:
    http://www.youtube.com/watch ?v=rl7VITx0k5Q
    http://www.youtube.com/watch ?v=NeVj6O4jSwE
    We'll probably see more about it at the Gamescom and it's also set to release in ~2 months... :P

    They also have a lot of the old Blizzard North crew onboard that actually [b]did[/b] Diablo I/II before Blizzard/Vivendi closed the studio in 2005, among others two of the founders of Blizz North: http://en.wikipedia.org/wiki/R unic_Games
    And even the guy that did the Music for Diablo I/II: http://www.torchlight2game.com /news/2011/05/06/music-of-torc hlight-ii/

    Posted: August 2, 2011 11:04 PM
    Dexter111
  • Dexter111

    Honestly, aside of having an actual Single Player Mode, a LAN Mode, no Pay2Win cash-shop, being heavily moddable because they'll release the dev tools and having Skills/Stats, also offering 4 player co-op and costing only ~20$/ Torchlight 2 even *looks* and *sounds* better at this point if this new video from the Beta is anything to go by:
    http://www.youtube.com/watch ?v=NSsgs1Q0d3s

    Torchlight 2 Trailers:
    http://www.youtube.com/watch ?v=rl7VITx0k5Q
    http://www.youtube.com/watch ?v=NeVj6O4jSwE
    We'll probably see more about it at the Gamescom and it's also set to release in ~2 months... :P

    They also have a lot of the old Blizzard North crew onboard that actually [b]did[/b] Diablo I/II before Blizzard/Vivendi closed the studio in 2005, among others two of the founders of Blizz North: http://en.wikipedia.org/wiki/R unic_Games
    And even the guy that did the Music for Diablo I/II: http://www.torchlight2game.com /news/2011/05/06/music-of-torc hlight-ii/

    Posted: August 2, 2011 11:03 PM
    Dexter111
  • Dexter111

    Honestly, aside of having an actual Single Player Mode, a LAN Mode, no Pay2Win cash-shop, being heavily moddable because they'll release the dev tools and having Skills/Stats, also offering 4 player co-op and costing only ~20$/ Torchlight 2 even *looks* and *sounds* better at this point if this new video from the Beta is anything to go by:
    http://www.youtube.com/watch ?v=NSsgs1Q0d3s

    Torchlight 2 Trailers:
    http://www.youtube.com/watch ?v=rl7VITx0k5Q
    http://www.youtube.com/watch ?v=NeVj6O4jSwE
    We'll probably see more about it at the Gamescom and it's also set to release in ~2 months... :P

    They also have a lot of the old Blizzard North crew onboard that actually [b]did[/b] Diablo I/II before Blizzard/Vivendi closed the studio in 2005, among others two of the founders of Blizz North: http://en.wikipedia.org/wiki/R unic_Games
    And even the guy that did the Music for Diablo I/II: http://www.torchlight2game.com /news/2011/05/06/music-of-torc hlight-ii/

    Posted: August 2, 2011 11:02 PM
    Dexter111
  • AK1RA666

    I really don't see what everyone is getting their panties in a bunch for. Diablo 3 is meant to be a single/co-op game, it isn't going to be about PvP and since PvP isn't the main focus the pay for power argument is pretty much pointless. I for one welcome the opportunity to be able to make something back from my time spent with the game. There is also one other thing I would like to point out...YOU DON'T HAVE TO USE THE RMT AUCTION HOUSE IF YOU DON'T WANT TO. That is all.

    Posted: August 2, 2011 10:16 PM
    AK1RA666
  • V_Translanka

    Just give people who use it an asterisk. :P

    Posted: August 2, 2011 9:24 PM
    V_Translanka
  • soldojo

    Oh, one thing I forgot, there was a real money auction house in APB and it DID NOT upset pvp balance. The top players will grind the best weapons faster than they reach the real money AH, and still beat the guys spending 100$$ for a minor advantage. If you are having problems getting beat by someone with an uber weapon, man up and do one of two things. Go earn your own, or go buy your own. The problem is not the guy who bought the weapon, but your inability to cope and rise above a challenge you did not expect.

    Posted: August 2, 2011 9:23 PM
    soldojo
  • soldojo

    I usually post long responses to soapboxes, here I will be brief.

    1.) The item sale market in d2 was extremely lucrative, and extremely dangerous. You could lose your credit card info, have your keys logged and items stolen back later on, and if Blizzard didn't make this move, those problems would persist into d3. People will bu7y and sell Diablo items online, no matter what Blizzard does. They are staring the black market beast in the face, and slapping it right across the chops.

    2.) If the real money auction house is successful enough, it paves the way for Diablo 3 to become Free to Play, while maintaining a viable source of revenue and giving Blizzard an opportunity to breathe amazing new life into their product when it switches to Free, a la Team Fortress 2.

    If your a hater, you gonna hate, but this was essentially a NECESSARY move on Blizzards part.

    Posted: August 2, 2011 9:19 PM
    soldojo
  • diablo360

    Idea is great. Hell I bought horse armor in Oblivion!

    Posted: August 2, 2011 9:12 PM
  • San_Pato

    Everything Blizzard makes is good. They will make millions off of this game, plus we all know they will come out with regular expansions with new classes that we will all buy. Sure, there are a lot of good reasons why this is being included in this game, but my one argument is micro-transactions should not be in a pay to play game. Will it ruin Diablo 3, no it won't. It's still gonna be a great game and I'll still buy it, but I think this innocent auction house can lead to a standard in gaming for the worse. Take DLC for example. Years ago when games were made, they were complete games. The companies put everything into the game that they could in the time they could. Later, companies learned that it is easy to make an expansion and make a few more bucks for profit or to help fund a full sequel. Nowadays with DLC i wonder how much of the game is left out on purpose just so they can charge me a few bucks here and there every couple of months. I have come to accept the DLC stuff is here to stay. I was pleased with Starcraft 2, but there were a lot of missions in that game, that to me, just felt like were there to add more hours to the campaign and really contributed not much to the story. They could have replaced them with Zerg missions or more Protoss missions, instead of giving each race it's own game full of filler missions.
    So, now we are slowly allowing micro-transactions into pay to play games. I have spent a few bucks on micro-transactions on free to play games myself, but I understand that is how they work. I know they said they don't plan on making unique items only available in auctions by them, but I honestly think this is one of the first steps to this becoming a norm in gaming. If you wanna buy a high level char or items from another site I don't care, it's your money do what you want with it, but I fear that this will lead to publishers leaving even more out of future games so they can sucker it out of you later along with DLC.
    EA is pulling similar crap with their sports games and now Blizzard is going to lead the way to ruining what was good about PC gaming.

    Posted: August 2, 2011 8:20 PM
    San_Pato
  • DrowNoble

    What's the point of playing the game now if I can just buy everything I want? This is a Very Bad Idea and another boneheaded idea by Blizzard. This the same company that tried the idea of RealID to an overwhelming negative response by players. They then scrapped their original idea. They are still trying to force RealID on players in some form however, like a stubborn child holding his breath until he gets what he wants.

    In game auction house for in game gold. Great Idea. A system to encourage MORE gold farmers to enter our games, Bad Idea Blizzard.

    Diablo 3 now off my to-buy list. I'll be waiting on Torchlight 2 insteaed.

    Posted: August 2, 2011 7:19 PM
    DrowNoble
  • Namzor

    I am pretty much on the support side of this but barely. I have 2 major concerns which I hope will be addressed. One is the concept of "soulbound" items. You finish an ACT, kill Diablo or some other boss, and something awesome drops. I believe that a few items on that mobs drop list should be soulbound to that character, just to show that you have actually done it and got the super loot to prove it. Some of the sets or uniques, I don't really mind, but have some stuff be unauctionable. The other is the hacking, duping, and botting, that I know will happen when this goes live. There need to be really stringent controls to prevent these kind of things.

    I don't really assume that there will be a monthly fee for D3, since if they were smart they would use their "tax" to pay for the servers and other overhead costs, so we don't get charged a monthly fee 'ala WoW. And only charge the sales tax if the item is actually sold.

    But I know having played Diablo 2 ALOT, that sometimes you can't get a item to drop that's that last part of the set you are collecting or someother piece of loot that you really want. This is, hopefully, going to be much safer than selling items was in Diablo 2, and I may consider selling some stuff myself, if its done properly.

    Posted: August 2, 2011 7:15 PM
    Namzor
  • BoydofZINJ

    When I mentioned this real life currency auction house to a friend in Florida (I am in Texas). He admitted he bought very, Very, VERY rare items with real life currency and he was glad he can Blizzard is putting a regulation on it ... to make it a bit safer. I am still on the fence. Ultimately speaking, I know people are already using real life money to buy ingame items.

    Posted: August 2, 2011 7:08 PM
    BoydofZINJ
  • Namzor

    I am pretty much on the support side of this but barely. I have 2 major concerns which I hope will be addressed. One is the concept of "soulbound" items. You finish an ACT, kill Diablo or some other boss, and something awesome drops. I believe that a few items on that mobs drop list should be soulbound to that character, just to show that you have actually done it and got the super loot to prove it. Some of the sets or uniques, I don't really mind, but have some stuff be unauctionable. The other is the hacking, duping, and botting, that I know will happen when this goes live. There need to be really stringent controls to prevent these kind of things.

    I don't really assume that there will be a monthly fee for D3, since if they were smart they would use their "tax" to pay for the servers and other overhead costs, so we don't get charged a monthly fee 'ala WoW. And only charge the sales tax if the item is actually sold.

    But I know having played Diablo 2 ALOT, that sometimes you can't get a item to drop that's that last part of the set you are collecting or someother piece of loot that you really want. This is, hopefully, going to be much safer than selling items was in Diablo 2, and I may consider selling some stuff myself, if its done properly.

    Posted: August 2, 2011 7:08 PM
    Namzor
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