Displaying 1–20 of 69
I dunno what to think about Diablo III anymore. It was probably on of the most anticipated games of all time when it was first revealed to be in development. However, Blizzard seems to be on a roll with its numerous controversial changes they have made and continue to make going forward.Though the changes Diablo III's design has seen over the years my be a bit absurd, it still seems to be in line with many of the design choices of the Guild Wars 1 (online only, all skills unlock-able on each character at max level, limited skill load-outs, salvage/crafting, etc.).The most notable difference is the officially sanctioned trade of real money for in game items. This leads to both a split market of in-game trade (making the likelihood of finding the rarest items for in-game currency very very slim) and devalues players' characters (especially since a max level character is essentially identical to all others of the same class aside their current gear/skill loadout which can be reset/changed indefinitely in minimal time)At least Torchlight 2 is offering what Diablo III seems to be omitting. Namely offline play, LAN support, mod support, peer-to-peer, full control over stat points/skill points. (ironically since modding is allowed, it deters all real money trade)
Im on the fence here. I like that people like me with a family have the option to grab top notch gear and dont have to to play for hours to get it but at the same time thats what made this game great. If you don't have to earn it whats the point? That and it will suck when you have spent hours on hours playing only to have some dick jump in and kill the boss with his gear and you know he paid 5 bucks for and only just learned the basics of the game. I'm thinking this will be more of a let down then anything else. HAving to search for rare items is what I loved about diablo 2. They went out trying to keep mods and cheaters out but instead created an easier method to do this.
I can easily say that since playing Diablo 1 & 2 years ago I had always planned to immediately go out and buy any and all Diablo games that came out. It was easy math. The decision to have to have a constant internet connection (even in single player) that Blizzard has made means I will not be buying this game and that saddens me...
On the one hand you lament the high costs of games, and thus this justifies this nickle and diming of people. Then within a minute you say that the profits of companies is insane due to the loyalty of the customer. They reward that loyalty with charging us exuberiant game prices and fees for doing something simple. When are we going to realize we just paid 59.99 for DiabloIII ActI(not II and III), and are being charged 25/50c an auction to post, eventually will make SOME money, but the average player could lose hundreds of dollars for our loyalty.
By "Satan" you mean Bobby Kotick?
People already act like Blizzard losing their $15 a month for WoW will break the company. Why do people assume the pay-to-win model will be more acceptable? What are the subscription numbers like in pay-to-win games? Even worse, why do people assume their ability to bot-undercut the AH in WoW will mean they'll make money in Diablo3? Does anyone else see the bit about it costing a fee to post an auction, regardless if it sells or not?
Oh, Adam..... Be careful of what thing you wish from the Abyss.... You might get it!
Diablo 3 is effectively Pay-2-Pay, Sign the petition!youtube.com/watch?v=wQMKdqTm Vn8RESIST THE CASH GRAB!
aw come on adam black market are all ways reliable just keep the 38 in your boot
i think this AH takes a lot of the accomplishment factor out of the game. Why feel good about having a certain item when you could have just bought it for 20 bucks off the AH. And who cares about the people who get scammed because they went to a shady website. Its their faults.Also now that real cash is directly involved it only makes the RMT's job easier. Now they dont have to have their own website to sell the stuff. RMT are going to be farming for every item and probably buying up the auction house so they can control the market. I will probably buy D3, but im fairly sure i will not be playing the game as much as i did D2
PEOPLE ARE IDIOTS ILL MAKE THIS SHORT AND SWEET FOR YOU GUYS WHO ARE STUPID.....if you play an mmo for a while then you see third parties who are unofficial who are scamming people in Diablo 2 WoW and other MMOs out there D3 is making it safe and giving the community the auction house instead of making a store the selling of items would happen anyway blizzard is making it safer
while I do support having this in place to thrwart 3rd party sales of these kinds. I do support the arguement of not forcing players to use real world money. I think that instead of having 2 differant auction houses they should have just one where you can list an iten for both real world money and in game gold if you so choose. Make it so you always have to list a price for in game gold and it is opptional to sell for real world cash. that way the hardcore players that do spend hours and hours actually playing the game and earning what they have never have to spend reall world money on top of that. That of course is not going to prevent this issue from happening beacuse someone that is just trying to use this game to make money would list an iten for 5 trillion gold but only 5 bucks in real money this is still going to prevent the true players from being able to access this equipment. So the way to solve this is to have the real world price based off a converssion of ingame gold. players can only set the in game value of the item and blizzard having access to the total economic state of the game will adjust the converssion rate of ingame gold to real world cash. for example if everyone in the game has 50 million gold the price per gold peice is going to drastically lower than it would if even the most weathy players had a mear 50 gold. This is in my mind the best comprimise and the fairest way to keep the hardcore players and the casuals that cant spend hundreds of hours every month in front of their home PC.
Why not play a game that will eventually pay for itself? And don't tell me that when you played D2 you didn't throw a few bucks (or a decent lunch) a friend's way when they gave you a badass weapon or armor.
The way I see this is that it is basically the arguement of should the goverment leagalize marijuana. The arguement for it being that if they did it would have to be quality controlled and highly taxable. It is the same thing here. People are going to sell ingame items for real world money because some people just don't have a life. If you can get that through the game you wont be ripped off and the prices will be reasonable due to a compeditive market as opposed to what you would pay on some sketchy 3rd party website where it is the only place you can find the convenance of buying your epic gear and not putting the huge time commitment into the game because you have stuff to do in real life like a job and a family.
I think it's nice to have the option of using in-game currency or real-world money. I, for one, would probably not spend any more of my real money on the game since I've already purchased it, but I can see where Adam is coming from in that there are people who don't want to spend or can't spend as much time as others to get the better loot.
what did you have for lunch?
I'd like to hear the rational as explained by Blizzard's D3 dev team before I pass judgement.
This is just Blizzard's way of banking on a game that's isn't an MMO. No monthly subscription? No problem, we will entice them to pay for look. People were already doing that with WoW. They are implement this system in-game so they can cash on it. I don't blame them, but we are not idiots.
I'm sorry, Sess, but I have to disagree with you for once. My issue with an Auction House that uses real money to get an in-game item is my issue with many of the 'Free-to-Play' MMOs out there as well as the Zynga games in general. I know that these companies need to make money, however there are many perks and items that they make EXCLUSIVELY to those paying real money for them. In your reference that this may 'help those whose spouse doesn't like them spending all that time in game'... well, I think that there are MANY spouses out there that will say "YOU PAID FOR WHAT??" when their significant other buys items in this way. I know that I'm on a limited budget and I cannot fathom a need to buy something I cannot touch, taste, or see unless I'm in a game. That just seems ridiculous. I also fear that, like Zynga and the F2P MMOs, Blizzard may make some of these items 'exclusive' to those paying for it. That's just my opinion and I hope that it doesn't happen.
Apparently pride in your work isn't enough anymore. Greed has to insidiously factor into everthing.I'm sick and tired of withholded content under the guise of day one DLC.I'm sick and tired of locked out multiplayer on used copies of games.I'm sick and tired of the lack of competition in the industry and the constantly increasing prices of tiered special edition boxes.I'm sick and tired of every attempt at a cash grab, and nickle and diming.I don't know if I'll buy D3 at this point. This treads on morally ambiguous ground and may be a deal breaker for me. Vanity microtransactions are one thing, but buying equipment in a game with a full PVP element is absurd.
Posted: December 5, 2012
25,791 Views | 01:29
Posted: July 16, 2012
44,323 Views | 01:54
Posted: May 30, 2012
11,255 Views | 03:04
Posted: May 23, 2012
24,978 Views | 37:41
Posted: May 22, 2012
6,327 Views | 07:02
© 2012 G4 Media, LLC. All rights reserved.