Sessler's Soapbox: Weighty Decisions

Posted: June 21, 2011
Sessler's Soapbox: Weighty Decisions
Adam discusses encumbrance as a gameplay mechanic in games like The Witcher 2 and Resident Evil.

Comments are Closed

  • BobitoZ

    This reminds me of the show "Hoarding: Buried Alive."

    Let things go people. You don't need the empty Nuka-Cola bottle really.

    Posted: June 21, 2011 5:10 PM
  • S_N_E_S

    As a whole, encumbrance fortifies a hardcore RPG as just that, a hardcore RPG. To me, it seems that these hardcore games are usually on computers because computer players are the only ones that will work hard at their hardware so they CAN play a game. Sure it might piss some softies off, but there are so many more games out there geared toward them. And anyways, you can usually carry way more than any person could... 12 sets of daedric greaves, come on! Just a little more realism for us RPG freaks is all it is.

    Posted: June 21, 2011 4:30 PM
  • cardinalsfan1122

    I don't know about the Witcher games because I have not played them. But in most RPG's and especially fallout I think it helps give a kind of mortal feeling to it. Especially Fallout:NV it helps to reinforce the feeling that your a normal person. (except the beginning where you get shot in the head and live) I like having weight be a factor because you have to make those tough decisions, at times and that helps define your character. Like wether you want to sell a few of your lighter faster weapons and keep the rocket launcher or keep those faster weapons and get rid of some of your bigger guns.

    Posted: June 21, 2011 3:56 PM
  • filchingfeline

    Like you said, Adam. I play PC games because if I don't like how they work I can always cheat/hack/mod them. Granted MMO's are fairly proof against this but not immune.

    Posted: June 21, 2011 3:35 PM
  • Jporr0121

    I like encumbrance. Most of the time it's still unrealistic considering how much they actually allow you to carry, but I think it adds just enough realism to make the games enjoyable.

    It's usually also a factor in leveling your skills (ie. strength) and as someone said before, it adds more time to your playthrough which is always great in my book. Sure, it can be a drag sometimes, and I understand that some people just can't stand it, but that's why there are all sorts of different games out there.

    Posted: June 21, 2011 3:30 PM
  • werdman24

    I can work with or without inventory encumbrance. So long as I enjoy the game, and get a good challenge out of it, item management isn't a big issue.

    Posted: June 21, 2011 3:14 PM
  • GrimGalore

    Every (censored) time I click on a G4 video it plays for about 10-20 seconds and then the annoying ad takes over and restarts the video.

    G4, this (censored) needs to stop!! Seriously!

    Posted: June 21, 2011 2:21 PM
  • MindTricked

    Heh - I still have my red D&D Basic box, and I was also ten when I got it.


    I'm old, and encumbrance sucks, although I can definitely understand its appeal as well as its necessity in certain games.

    Posted: June 21, 2011 2:12 PM
  • MasterNoble6

    Love weight for inventory, but as I said above turn based, slow mechanics or to many menu trees turn me off quick. Oblivian, Fallout 3, Mass Effect, and Fable do an awesome job keeping me awake. Is metal gear suns of the patriots an rpg? :) (most favorite game ever)

    Posted: June 21, 2011 2:10 PM

    Adam needs to play more games like STALKER or TES.
    The good things about those are the fact that you can store loot though. I don't know how I could play a game without having a chest full of 100kg of 5.45x39mm ammunition.

    Posted: June 21, 2011 2:04 PM
  • MasterNoble6

    perfect example at the end, i have been overwhelmed by some rpgs(D.A.) and just picked up a shooter.

    Posted: June 21, 2011 1:56 PM
  • crocodilius

    you're not hardcore unless you live hardcore.

    Posted: June 21, 2011 1:49 PM
  • Marcus202

    Made some great points, however, I appreciate the limitation of inventory in games, mainly because it adds a level of realism that is seldom seen in games today. I also enjoy the extra aspect of item management (which basically means extra time) it brings to the game, it teaches you to research the value of the items you hold, what is worth holding on to, and what can be sold for a profit. I enjoy games that make you think, and take risks. Witcher 2 is one the best games I've played in a LONG time, I hope to see more from its developer in the future.

    Posted: June 21, 2011 1:48 PM
  • wolfman2010

    Actually that sort of stuff is why I played S.T.A.L.K.E.R. Shadow of Chernobyl. It just gives a sense of "We're going to screw you over. Let's see if you can unscrew yourself before we can follow through..." But that's a shooter, not an RPG.

    Yeah, I tried to play Elder Scrolls IV: Oblivion, and I just feel way too overwhelmed by the RPG stuffs. Need something a little simpler before I can really sink my teeth into a true RPG like that...

    Posted: June 21, 2011 1:45 PM
  • AxeX1606

    Theres even now a mod for New Vegas that gives weight to bottlecaps, masochism at its finest =)

    I do agree though that this really is a journey only PC gamers take, because its so overwhelming in the beginning. It counteracts what I believe to be the point of consoles: pick up and play. Which is why we don't see really any dedicated hardcore RPG's for consoles. Some call it "dumbing it down", I just see it as "having fun without the frustration".

    Posted: June 21, 2011 1:45 PM
  • Aerindel_Prime

    Its worth saying again since the ad cut in three times during the video. I WILL NEVER BUY A FORD OR ANY OTHER AMERICAN CAR!

    Posted: June 21, 2011 1:43 PM
  • Aerindel_Prime

    Good SB. I was assuming that you where going to start saying that games shouldn't have encumbrance and I was getting ready to launch into a rant about how without realism you may as well be playing pong. AKA my long dissertation in the "Two weapon limit" thread.

    But, thats not what happened and I agree 100% that games should do a better job of teaching you how to manage your inventory.

    Also, you do get stressed out too easily. :)

    Posted: June 21, 2011 1:42 PM
  • SPE825

    I remember the encumbrance issue being a pain when playing Oblivion. It does seem like a pointless thing that really didn't add anything to the game, except to make something annoying.

    Posted: June 21, 2011 1:37 PM
  • kylesamac

    and it's because of mechanics like this that I can't stand the Elder Scrolls and Fallout franchises

    Posted: June 21, 2011 1:36 PM
  • Aerindel_Prime

    I will never ever buy a FORD.

    Posted: June 21, 2011 1:33 PM