BioShock Infinite Lead Artist E3 2011 Interview
Posted: June 15, 2011
Shawn Robertson, Lead Artist at Irrational Games, talks about the characters and story design in BioShock Infinite.
Games in this Video:
BioShock Infinite (PC), BioShock Infinite (PlayStation 3), BioShock Infinite (Xbox 360)ADVERTISEMENT
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Comments are Closed
Comments
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HardcoreGamertag
2012 GAME OF THE YEAR
TheOneBearded
Infinite is going to kick ass in 2012. But I still have one question. One teeny, tiny question.
HOW THE HELL IS THIS RELATED TO THE FIRST TWO BIOSHOCK GAMES!
Grow some balls, Levine, and give this game a new name (that is if it isn't related to Bioshock). If it is related, then say how it is. Don't keep us in the dark.
JWhite
I'm glad he said that they're treating move controls separately, so that neither experience will suffer, but my concern is that story and/or overall gameplay may suffer when resources are diverted to explore controls for the move. I have REALLY high expectations for this game, and I will hate to see something like move support make this fall short.
Displaying 1–3 of 3