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BioShock Infinite Lead Artist E3 2011 Interview

Posted: June 15, 2011
BioShock Infinite Lead Artist E3 2011 Interview
http://www.g4tv.com/videos/53665/bioshock-infinite-lead-artist-e3-2011-interview/
http://images.g4tv.com/ImageDb3/275474_LGST/bioshock-infinite.jpg
Video_53665
Shawn Robertson, Lead Artist at Irrational Games, talks about the characters and story design in BioShock Infinite.

Comments are Closed

  • HardcoreGamertag

    2012 GAME OF THE YEAR

    Posted: June 18, 2011 1:57 PM
    HardcoreGamertag
  • TheOneBearded

    Infinite is going to kick ass in 2012. But I still have one question. One teeny, tiny question.
    HOW THE HELL IS THIS RELATED TO THE FIRST TWO BIOSHOCK GAMES!
    Grow some balls, Levine, and give this game a new name (that is if it isn't related to Bioshock). If it is related, then say how it is. Don't keep us in the dark.

    Posted: June 17, 2011 5:19 PM
    TheOneBearded
  • JWhite

    I'm glad he said that they're treating move controls separately, so that neither experience will suffer, but my concern is that story and/or overall gameplay may suffer when resources are diverted to explore controls for the move. I have REALLY high expectations for this game, and I will hate to see something like move support make this fall short.

    Posted: June 15, 2011 3:34 PM
    JWhite
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