Sessler's Soapbox: LA Noire Got it Right, You Got it Wrong

Posted: May 24, 2011
Sessler's Soapbox: LA Noire Got it Right, You Got it Wrong
Adam discusses the finer points of LA Noire and the gaming public's reaction to it.

Comments are Closed

  • FuzzofPekinopolis

    I like how some people think that the opinion they have about something should be exactly the same as the stranger next to them. This has never, and never will be the case, we are all individuals. If everybody agreed, we would be living in a boring utopian world.

    I love L.A. Noire. If you don't, that's fine, play something else. The whole point of a game is to have fun. If your not having fun, you're not playing the right game for you.

    Posted: May 25, 2011 10:49 AM
  • EarstotheGround

    Great soapbox Adam, and its good to know that you stand by your review and related opinions of LA Noire.

    However, I will beg to differ on a number of the points you make.

    Point 1:
    - Adam stands by his review:
    While refreshing to note that you are not self-absorbed enough to not take into account other reviewers/gaming sites and gamer opinions - having read 4-5 official reviews on the game from various gaming sites, I still believe your review comes off as someone who absolutely loved the game while IGN's review comes off as more 'unbiased' in that it takes a world view that the game was 'risky' and would not appeal to all - in that it makes choices for gamers to only play a good cop, lack of open world play, repetitive nature of the gameplay mechanics, no Multiplayer etc. I am not critisizing your review, ...just affirming my belief to always look for multiple viewpoints and form an educated opinion for oneself

    Point 2:
    - Length of game not important, content is:
    Your point is well taken, and I agree in principle. However, Rockstar has set the bar so high on immersive, brilliant open world games with GTA4, Red Dead Redemption etc that people have come to expect freedom of movement and countless hours of fun replayability from their games. To reference your long vs short movie example - let me reposition it this way - if a studio was known for releasing feature rich DVD's for $20, with hours of extra content like directors cuts, director and actor interviews and voiceovers, backstage and blooper reels, making of videos etc - I think most people would feel shortchanged to get a newly released DVD with only the movie and a few cast bios tacked on for $20.

    Point 3:
    - LA Noire as groundbreaking game:
    I do agree with you that LA Noire is ground-breaking, genre bending in many ways and will allow the gaming industry to take games in new directions and must be applauded and encouraged for that alone, but...I think we are talking about games/gaming as a product vs art. A product evolves - moving forward, taking elements that worked in the past (to sell the product/game) and improving upon them as well as adding new technological breakthroughs like the face recognition technology. Art is art for arts sake - writing a book without using the word A is a nice novelty and 'different' but will not appeal to everyone the same way. Take the movie '300' for example - art in one of its purest forms and groundbreaking in many ways, but it also gave audiences what they had come to expect from a great period/action flick.

    Posted: May 25, 2011 8:27 AM
  • Prax150

    I agreed with Sess when he said that this was the most satisfying Rockstar experience to date, but it's not a perfect game. 20 hours is definitely long enough, but the problem is that you can tell they cut a couple of cases out towards the end, likely because they didn't want to go over 3 discs for the 360 (and I believe the first DLC is an Arson case so that should reinforce my point). The ending seems a little rushed and I don't feel like I got as complete an experience out of the Arson and Vice desks as I did the Traffic and Homicide desks. This is definitely a 9 out of 10 game, but I can't give it a perfect score. Red Dead was the better overall game IMO. So it's not that 20 hours isn't enough, it's that this was obviously more of a 25-30 hour game that they cut down due to technical deficiencies on the non-lead console.

    Posted: May 25, 2011 7:50 AM

    Yeah, let's all not trust a guy who's been doing this job for what? 15 years or something? He doesn't know what he's talking about at all. If you hadn't noticed that's sarcasm. L.A. Noire is a great game and will be a big contender for GOTY if not a straight out winner. Adam's right, this game is awesome. You get a better feel when you do all the side missions and find all the hidden cars and explore 1940's L.A. It's a beautiful game and there needs to be more like it. Maybe not genre wise, i.e. detective game, but definitely graphic and content wise. If this game were a meal it'd be steak and lobster.

    Posted: May 25, 2011 7:41 AM
  • ZzBlackWolfzZ

    Ok so I got a question....first off its sad to see a grown man get upset over someone harboring conflicting opinions against his own.....and then to go so far to elaborate as to why he feels he is right -___-
    But i digress lol. I think the game is amazing....I just wish they had more random street crimes and maybe a mode where you can like go after gangs or something....the scarcity of action leaves one wanting more I feel. And come on.....you mean to say we couldnt choose our own guns....like really??? I feel no sense of person playing this character....he doesn't feel like MY character, he feels like someone I happen to control in a movie.....and not even really control because everything is really structured to that you take a pretty linear approach to the game.

    Posted: May 25, 2011 7:33 AM
  • UnJakeable

    Heres the thing I think games are a work of art. However that being said Art can withstand the test of time. No one is going to pull out a Xbox 360 in 60 years to play LA Noire.

    Posted: May 25, 2011 7:04 AM
  • Phategod

    Yeah the thing that keeps this from being a perfect title the repetition. I know Adams point against Nicole is that the cases are different but thats as empty and argument as " Your on a different level." I think Adam has a too hard a time looking past the story , looking past the setting, and looking past the genre its imitates, and he has too hard a time examining the actual "game" elements to form an unbiased opinion.

    Posted: May 25, 2011 1:16 AM
  • rampon

    well i saw thor and thought it was so-so the action was fun at times but the teeny bopper drama was forced. i loved dr. strangelove when i had to watch it for my high school history class a few years back, but my friends hated every second of it, these same friends only find call of duty to be a good game, there must be a connection there! i really do want to play l.a. noire but i have to wait for a price drop.

    Posted: May 25, 2011 1:13 AM
  • Flamethrower16

    Anyone who says there is no such thing as a stupid question has obviously never been to Yahoo Answers, or Unfriendable.

    Posted: May 24, 2011 10:58 PM
  • permanent_nirvana

    Rockstar has done it again. L.A. Noire is truly an amazing experience.

    Some of you may disagree but to each his own.

    GOTY for sure.

    Posted: May 24, 2011 10:39 PM
  • Pippdaddy

    I greatly enjoyed the game but I really hated the ending, and that ruined the whole experience I had. Plus other little things, pedestrians seem to like to try and get run over during car chases as they all do 180s and run into the street. Plus when its raining, it looks bad and it rains inside at many places which is just lazy programming. But it was just the ending that made me really upset and there's noway I could give this a 5 out of 5. I understand the genre but never saw an ending more upsetting than the one in this game.

    Posted: May 24, 2011 10:32 PM
  • ColWalterKurtz7

    I Love L.A. Noire. I have not finished the game yet and am sure there is going to be an amazing end to this game but I have ONE problem with the game. Spoilers Ahead The game makes a very big deal about charging the wrong person and forces you to make a choice between two people. This is a very difficult choice in some cases (probably because I messed up the investigation) but an aspect of the game I really like. My problem with it is that we eventually find out that both of the men were innocent and either choice made is a wrong one. This bothers me. I know it is nit picking and a very minor detail and that it is a detail that advances the plot in a very interesting way but it still bugs me to know end later in the game while in arson realizing that I am charging the wrong person.

    Posted: May 24, 2011 9:27 PM
  • sion8

    the only time that I have ever disagree with any review was the one for 'Other M'.
    yet Adam has a way with words that always makes me respect his opinion about game and anything else.

    Posted: May 24, 2011 8:37 PM
  • drizzle02

    ok heres my input, i think its funny when i see these comments, LA Noire is repetitive u go to a case find clues go to another place ect. well huh.. in that case every game is repetitive, call of duty for instance, shoot this guy, shoot this guy, go to this place shoot this guy ok your done. all im saying is i like what they did with this game, and i like finding the clues and interrogation of the people, i was actually impressed with what they did. thanks rockstar, and my advice would make a game like this but modern day would be awesome!

    Posted: May 24, 2011 8:34 PM
  • Nerdi_Master

    In regards to your comment about people complaining about games being too short, sometimes it makes me miss the old school era, where games were much shorter than any of today's games (even the games people now say are too short), but still had a sufficient level of fun and challenge. They'd make you want to keep playing them for hours, even if it technically wouldn't take you hours on a perfect run. Let's face it, games from back in the day were very hard to win with a perfect run. I'd love to see a game that has a challenge like the old school games but with the same amount of gameplay hours as today's games.

    Posted: May 24, 2011 8:33 PM
  • rifleshoot

    does adam remind anyone else of woody harrelson?

    Posted: May 24, 2011 8:20 PM
  • Targeted

    maybe we should wait a generation to idolize it. thats whats happened to the thousands of classics i missed because of my age which many of you speak so highly of. so many games that were pioneers back then have risen to common knowledge eg. mario. maybe then we will look back past cod and see games like this. but i dont know, i didnt get the game because it doesnt intrest me

    Posted: May 24, 2011 8:17 PM
  • spiph

    My problem with the game is that the logic of the game is broken.

    With no real penalty for not finding clues or picking the wrong interrogation response, the entire story is on rails. There are plenty of wrong answers, but only one right one...and the right one makes no sense often times.

    To say that the "experience" of the game is to allow you to make incorrect choices without "dying" is a cop out when the right answers could not possibly be discerned from the given evidence or scenario. Much can be made about the facial animations, but just because someone IS lying doesn't mean a) you have any logical reason to counter their lie or b) the "evidence" you do have actually refutes that lie.

    Clues are gathered at will, and questioned are added to the interview list in the order you find them - not in the order that makes sense to ask. Without any context to ask the questions in the right order, often times conversational clues aren't given at the appropriate moments and certainly the dialogs makes less sense.

    Specifically look at the White Shoe Case interview with the husband. You can, through no fault of your own, inspect the exterior of the house and find a critical piece of evidence. This adds a question to the interview. Then when you sit to interview, the first question you can ask refers to anyone wanting to harm the wife. When the correct response is selected a MASSIVE leap in logic is made by Cole referring to a conversational queue that won't occur until 2 questions later (assuming you ask in order, which there is never any indication not to since you never know what specific words you're actually going to end up saying or hearing in response.)

    I agree with the SOAPBOX last week that bemoaned the negative audio cue to incorrect choices...it is a huge irritation to me to hear it and makes me enjoy the game less. As it stands, I feel this is a very high quality production throwback to the old Point-and-click adventure days. I applaud the attempt and ability to be different than nearly any other game on the market today, but it fails as a game in the same way a platformer with poor physics or collision detection would frustrate players. At best, it is a 4 out of 5 game. Still worth praising and supporting, but ultimately flawed by its rigidity.

    Posted: May 24, 2011 8:12 PM
  • megamanxzxz

    kinda rambled there a little bit at the beginning with the whole calling something a game and the blu ray player analogy but I think you found one or two more topics for Soapboxes :)

    Posted: May 24, 2011 7:59 PM
  • Nub Salad

    What's not so great about the game:
    1. The gameplay gets a little bit repetitive. Go to crime scene, look for clues, interrogate suspects, find more clues, drive here, someone might run so you chase them, arrest made. Repeat.
    2. no co-op multiplayer

    What's great about it:
    1. Different from other games i've played.
    2. Great new technology with the facial acting and whatnot
    3. Great story that gets you to keep playing despite the repetitive gameplay
    4. No Versus multiplayer filled with idiots exploiting the cheapest way to get a win.

    the pros greatly outweigh the cons, although a co-op mode would have been sweet.

    Posted: May 24, 2011 7:33 PM