Displaying 21–40 of 46
I think there are a lot of genres, and emotional beats that games haven't began to touch on. What excites me about the industry is that there still seems to be road to pave, and things to prove. As a developer, I think that if we can start to utilize the tools at our disposal and really maximize the way players are interacting with narrative we are poised to make some really incredible games!Thanks for sharing your thoughts Adam, I'm always pleased to hear your take on the industry at large.:)
I think the closes we've gotten to an H.P LoveCraft game are the ones produces by Frictional Games and Team Silent. The type of games both companies produce seem to be more focused on the discovery than the action.
Hey Adam I am not sure what you meant when you talk about MGS2 story because even has a MGS fan boy I can say #2 wasn't that great it was ok, but the MGS story as a whole is one of the all time greatest story in a video game. So I hope U was just talking about MGS2.
wow is all i can say about this game. one thing for sure is that you cannot be ignoring the cut scenes, becuase during the interiews and interrogations, you won't get anywhere. The lipsyncing in the game is so on point its scary. to the point where you look back at recent video game cutscenes and you realize they are like anime and the lips just move and words come without the actual forming of the lips like l.a. noire does so well. i also heard that the xbox 360 version has three disc, boy am i glad i didn't get that version. one thing i hate is to take out a disc during a video game. that is so stupid. everyone seems to be on sony's case so much, but at least that don't have to put one game on three of four disc.
I haven't picked up my copy yet, so I'll admit I'm not fully qualified to enter the discussion yet, but I have to say that as much as I respect Adam's opinions on games, this points out one of the main differences I have with him in game taste. In his opinion, Uncharted 2 was the best single player game of all time. While I thoroughly enjoyed the game and can't wait till 3, I have to say the cutscenes and scripted moments almost broke the game for me, especially on my first playthrough with soaring expectations. Meanwhile he's amazed with story and gameplay being integrated to the point of being inseparable from each other. To this I ask: "Were you paying attention in Bioshock, Mass Effect, Half Life 2 and its episodes? You mention Heavy Rain and I have to say that it along with all these titles has already blurred the line between gameplay and story. To add to the argument thats been raging for a year now I believe this is when games truly are undeniably art: when the narrative and gameplay thrusts are inseparable. Anyways thats my two cents, maybe after I pick it up tomorrow I'll retract and say it really does merge the two better.
I am amazed by this game's dense story... like Adam said about story-telling in games, I have thought that games could not reach real narrative triumphs until I saw this game. Even with Valve's Half-Life series and Portal 2 just recently, I just feel like story-telling is one of those things that really keeps me away from certain games (CoD, MoH, Battlefield, etc.).But here is a game that stands to testify against the ideas that real artistic triumph does exist in gaming. The facial expressions are stunning at the least and the narrative is jaw-droppingly well written. I can only imagine what the gaming industry will have to offer us next in terms of really good narratives...P.S. The Lovecraft shout-out: That is EXACTLY what a Lovecraft game should be like. Discovery, and revelations of the cosmic monstrosities to which human kind is oblivious. Kinda like Carpenter's Apocalypse movies (The Thing, Prince of Darkness, In the Mouth of Madness).
I agree with what Adam has said about this game. I agree Adam that there isn't a better word sadly to describe this than an "interactive narrative". Sadly it needs a new word to describe what we have here in this great game. I have played it for about 4 hours and am blown away by what has been accomplished. There really isn't any other game like it out there. Heavy Rain is close but its not. "The game is the story, and the story is the game"- Adam, and it's so true. I mean they blended the idea of the open-world and the story so well together that it is just unbelievable. The story has these totally unique characters that don't seem fake but completely human. Thanks to the facial capture showing all those little things that can't be programmed in, and the writing. Then you have the character interactions that just help to suck you into this world. You also have L.A. rendered beautifully and looking so inhabited. It really feels as if you are driving down the real Late 40's L.A.. Then with the mature story telling it tells I think a more appealing story. You have having to really pay attention and get invested into this world to figure out who did what, or how such and such happened. It nice to have a game that really makes you think and pay attention to what is happening. The characters, writing, and environment are put so well together to create this "living" space (can't think of any other words that would work). Bondi did something amazing here. This a a must play game for everyone as Adam has said. This game is going in this uncharted direction that is so fresh and shows the great potential of games. If only future games could be put out to this caliber, the gaming industry would really take off. Adam great job with pointing out your biases. Shows why you are a superior game reviewer.
Sounds fascinating, and I think you're right about the idea that mature story driven games are a good way to get adult non-gamers involved and interested in video games. Or at the very least, it would combat the notion that playing video games is a waste of time and there's no depth to them.People were really getting mad about you not appreciating MGS2? Well I can understand why you didn't like it. Even I still have a hard time understanding and fitting it in with the rest of the MGS storyline.
Having played through the first few mission on La noire , i my self am intrigued into the potential that rockstar has portrayed. Moving away from the adolescent thinking of "when is gta5 coming out" to a more mature attitude of looking forward to what ever next they may have to offer, sorta like a good author or director you like coming out with another book or movie._[speculation of what Max Payne 3 will be like]_
I hope Adam is right about this possibly changing the future of games, seemingly every game being based around shooting a gun does get tiresome. Also, love the longer episode.
Adam is correct. This is a game like no other. I know there will be some comparisons to Heavy Rain and although it was a great experience at the time, I can honestly say that I have never been as invested in what a character was saying until I started playing L.A. Noire for the first time this morning. The tech behind the facial expressions are worth the price of owning this game alone. This game is an instant classic and will be touted as one of those types of games that changes the game production landscape forever.
Its an interesting game so far, definitely like the idea that I have to pay attention to everything especially the story the suspects like to tell. So far the last 2 RS games have been dream comes true for me.
I really want to play this game along with Portal 2. I haven't read Pickman's Model in years.
Mr. Sessler, I think you convinced me to either buy or rent this game. I'll need to do a little more research but you've made me curious as to how this game will play out.
Film Noir is one of the most interactive types of films, as you are contently tasked with trying to piece together the puzzle along with the protagonist. This is part of why I love classic Film Noir, it does not hold your hand as it navigates through a mature story, mature in that it expects you to be able to formulate an opinion, with out shoving the way they want you to think down your throat. The jump from film to games is a wonderful and almost natural step for Noir. letting you be the detective is something that most Noir lovers like myself will embrace wholeheartedly.I think that games can have incredible stories, they just need to stop trying to be something they are not and just do the best they can in a way that best fits the game. I think that Valve is doing, I think that Rockstar is doing this. I hope that more game developers get over this almost pubescent stage that gaming is at and become comfortable with who we are as an industry. It is really cool that this week we have L.A. Noire and The Witcher 2 Assassins of Kings, which both tell incredibly well written complex and engaging stories in two very different universes with different storytelling, and that is why I love games.P.S. Sessler on your comment about Lovecraft, go play Amnesia: the Dark Descent. you can thank me later :)
You know this game flew completely under the radar for me, and now I find it on my "must-play" list. This looks like one fantastic game and the glowing reviews are only piquing my interest further.Love these Soapboxes.
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