Crysis 2: Linear and Loving It! - Sessler's Soapbox
Posted: March 22, 2011
Adam explains how linearity can still allow for a lot of freedom within gameplay, and can often help create a better game.
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BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
BoltentokE
I agree 100%..... "Linear" is too easily used in a negative way. I'm in the processes of playing Crysis 2 now. If games weren't scripted (to go along with his final comments) it'd be like playing the Sims with guns and crosshairs.
addadac12
Awesome, i completely agree with you
addadac12
Awesome, I agree with you 100%
Xolex
You know what, Crysis 2 is LINEAR garbage...
Since "WHEN" has linear gameplay ever been good, and since "WHEN" have gamers ever liked or favoured linear games? You mean to tell me that because a game has a scripted scenario, linear gameplay is preferred? So when did gamers stop liking the option of finding alternative routes and solutions to the problems presented to them? Since when did gamers stop liking the option to think, and find other ways?
And truth be told, finding alternative routes in Crysis 2 will probably have you falling through the level, and glitching the system. Or enemies shooting you through the walls. Oh yes, I've found many many alternative routes. I've also gotten stuck in this glitchy ass game.
Just give gamers a task, and let them figure out the rest. Developers, you just design the levels and obstacles we gotta get through. Don't give us a problem AND the only possible way to solve it. That's the definition of LINEAR.
"Tactical Options Available" < The illusion of choice. ~ George Carlin
Lareneg
There are no words to express how much I agree with this video.
KINGZACH
I totally agree 100%.
HardcoreGamertag
why is fallout 3 being shown with crysis when this is about crysis & the witcher?
ArrenKae
What specifically is Adam talking about in the Witcher (when he references the system not allowing you to
game the system and make your character OP)?
Modern Warfare convinced me linear scripted sequences could still make for great gameplay. Getting rockets shot
at you from rooftops on the first level, sniping in the snow later, entering a base from the water, etc.
Each level was very polished and seemed to've plenty of assets made just for it (those assets were reused
for the multiplayer levels but that's fine).
My favorite games are still more open RPGs like Bethesda's and Bioware's.
Also, I've only played the Crysis 2 demo but it's loads better than Crysis Wars. Much more fun.
thegreatiandi
I have to admit...I'm a bit displeased with Adam's assessment of the first Crysis. As we all know, Xplay is pretty much only about systems anymore( xbox to be exact. If theirs a game that's on both systems, they only review the xbox version anyway. Same thing if it's for all three major platforms... ), so im sure that his review must be about there versions of the game. Crysis is a Pc game. And according to what i heard Adam say on ATOTS, " this many years later, and my pc still isn't able to play the game ". So i when i hear you talk about how this one is way better, sorry Adam, i don't believe you. You are my favorite reviewer since back when you had lots of hair my friend, but it's no secret that now you guys don't get to actually play as many games. So we know you didn't beat all 10hours of Crysis 2 single player, and that you could barley play the first one. So maybe you should have specified the original " port " of our PC gem that your really talking about. Then you can go on to talk about how it's soo much better now.....
Booo Adam...
StrongestSaiyan
I also just started playing The Witcher. Funny coincidence.
Ktsea
Adam,
Thank you for the information on Crysis 2. I never did play the first one. I do like to know some info about all games that people are playing whether I have played them or not.
P.S. Kratier I mean this in the nicest way possible but you are a douche. Adam is doing his job.
Kratier
blah blah blah
2:40 while he's trying to pander a consolized bag of turds, you can see those AMAZING improvements in the bush to his left, hilariously ugly looking textures and level design
and PS: shave your friggin head, jesus christ, its like an aborted abomination of hair
Jangalexis
http://www.youtube.com/watch?v =12tek56tls0
C00James
I enjoy both the more open world experiences that are out there, like Fallout: New Vegas and more linear experiences. Linear experienes do allow dev teams the ability to create moments in a game for a person to really enjoy. Some of these scripted moments are some of the most memorable in gaming. I don't know where the idea that linearity is a bad thing has come from. I recently played Magicka and it's linear. You go from chapter 1 to 2 to 3 defeat enemies as you encounter them... I had a great time.
On the other side however, I tend to find myself far more immersed in open world games because they present me with that open world to explore. It's almost like moving to a new city, you get to find new places to eat at and new places to hang out at except in games it's new places to store your loot at. I like all of the side quests, and I like that in Fallout New Vegas you are presented with so many things you could do, similar to Elder Scrolls III Morrowind. Even Bioware games, while not offering an "open world" still allows for a lot of player choice like when to do what mission. Of course even in those examples quest lines could only be completed in certain orders so there's a measure of linearity; there's just no imperative to complete the quests presented to you in the order they are presented to you in. The only imperative is the completion of the critical path.
I guess I really just see the merit in both types of games. The real key is good execution. A poorly done open world game could make a person feel lost, while a poorly done linear game could make a person feel overly restricted.
Ariellog
The only reason Crysis 2 is linear is because it suffers from consolitis, plain and simple, nothing less nothing more.
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