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Feedback LIVE! At PAX East 2011 With Ken Levine

Posted: March 16, 2011
Feedback LIVE! At PAX East 2011 With Ken Levine
http://www.g4tv.com/videos/51802/feedback-live-at-pax-east-2011-with-ken-levine/
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Video_51802
In this special edition of Feedback, Adam Sessler and the Feedback crew were at PAX East to give PAX attendees a live version of Feedback with guest star Ken Levine, co-founder of Irrational Games. If you have an hour to spend, why not spend it with us?

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  • XRedWolf5566

    I love how matt kile is bashing japanese role playing games but at the same time hes talking about and playing games like y's, and desgia. not all Jrpgs are crap. they have a good hold on us for many years.

    Posted: March 16, 2011 7:02 PM
    XRedWolf5566
  • Son_of_the_Big_Bang

    Adam I just wanted say thank you for taking the time to talk with me at the bar along and introducing me to folks at SMU. I understand that you couldn't answer my question completely about handicapped gamers, however I understand its not an easy subject to think about given how rare people like myself as a one arm gamer are. I forgot to ask this at PAX myself given how involved and interesting our conversation became, involving such things such as Paradise Regained, The "Heart" of a Gamer, and Rome: Total War, but if it's all right with you your co-workers at G4 if I would like to do some work with you over the summer if possible. I mean this with the utmost sincerity and seriousness. If there is anyway I can contact you or one of your associates please let me know so that I may call myself and discuss the matter further if you are interested with having someone like me on board, my email is under my profile name. One more thing, if it's not to much to ask if you could pose the question I asked you at PAX and the bar to the others on feedback Nichole, Matt, Kevin, and Stephen if possible on another feedback if you have the time. "Why are Handicapped Gamers never given any attention when it comes to designing games? Are they not aware that people like one armed gamers like myself and other handicapped gamers exist or are we such a niche market they don't see the point investing the time in us?" Again, thanks for taking time out of you busy day to speak with me, I thoroughly enjoyed our conversation.

    If you see this post please let me know so that we can discuss any possible work further, if you are interested?

    Posted: March 16, 2011 6:42 PM
    Son_of_the_Big_Bang
  • Son_of_the_Big_Bang

    Adam I just wanted say thank you for taking the time to talk with me at the bar along and introducing me to folks at SMU. I understand that you couldn't answer my question completely about handicapped gamers, however I understand its not an easy subject to think about given how rare people like myself as a one arm gamer are. I forgot to ask this at PAX myself given how involved and interesting our conversation became, involving such things such as Paradise Regained, The "Heart" of a Gamer, and Rome: Total War, but if it's all right with you your co-workers at G4 if I would like to do some work with you over the summer if possible. I mean this with the utmost sincerity and seriousness. If there is anyway I can contact you or one of your associates please let me know so that I may call myself and discuss the matter further if you are interested with having someone like me on board, my email is under my profile name. One more thing, if it's not to much to ask if you could pose the question I asked you at PAX and the bar to the others on feedback Nichole, Matt, Kevin, and Stephen if possible on another feedback if you have the time. "Why are Handicapped Gamers never given any attention when it comes to designing games? Are they not aware that people like one armed gamers like myself and other handicapped gamers exist or are we such a niche market they don't see the point investing the time in us?" Again, thanks for taking time out of you busy day to speak with me, I thoroughly enjoyed our conversation.

    If you see this post please let me know so that we can discuss any possible work further, if you are interested?

    - Perry

    Posted: March 16, 2011 6:41 PM
    Son_of_the_Big_Bang
  • Son_of_the_Big_Bang

    Adam I just wanted say thank you for taking the time to talk with me at the bar along and introducing me to folks at SMU. I understand that you couldn't answer my question completely about handicapped gamers, however I understand its not an easy subject to think about given how rare people like myself as a one arm gamer are. I forgot to ask this at PAX myself given how involved and interesting our conversation became, involving such things such as Paradise Regained, The "Heart" of a Gamer, and Rome: Total War, but if it's all right with you your co-workers at G4 if I would like to do some work with you over the summer if possible. I mean this with the utmost sincerity and seriousness. If there is anyway I can contact you or one of your associates please let me know so that I may call myself and discuss the matter further if you are interested with having someone like me on board, my email is under my profile name. One more thing, if it's not to much to ask if you could pose the question I asked you at PAX and the bar to the others on feedback Nichole, Matt, Kevin, and Stephen if possible on another feedback if you have the time. "Why are Handicapped Gamers never given any attention when it comes to designing games? Are they not aware that people like one armed gamers like myself and other handicapped gamers exist or are we such a niche market they don't see the point investing the time in us?" Again, thanks for taking time out of you busy day to speak with me, I thoroughly enjoyed our conversation.

    If you see this post please let me know so that we can discuss any possible work further, if you are interested?

    - Perry

    Posted: March 16, 2011 6:40 PM
    Son_of_the_Big_Bang
  • Son_of_the_Big_Bang

    Adam I just wanted say thank you for taking the time to talk with me at the bar along and introducing me to folks at SMU. I understand that you couldn't answer my question completely about handicapped gamers, however I understand its not an easy subject to think about given how rare people like myself as a one arm gamer are. I forgot to ask this at PAX myself given how involved and interesting our conversation became, involving such things such as Paradise Regained, The "Heart" of a Gamer, and Rome: Total War, but if it's all right with you your co-workers at G4 if I would like to do some work with you over the summer if possible. I mean this with the utmost sincerity and seriousness. If there is anyway I can contact you or one of your associates please let me know so that I may call myself and discuss the matter further if you are interested with having someone like me on board, my email is under my profile name. One more thing, if it's not to much to ask if you could pose the question I asked you at PAX and the bar to the others on feedback Nichole, Matt, Kevin, and Stephen if possible on another feedback if you have the time. "Why are Handicapped Gamers never given any attention when it comes to designing games? Are they not aware that people like one armed gamers like myself and other handicapped gamers exist or are we such a niche market they don't see the point investing the time in us?" Again, thanks for taking time out of you busy day to speak with me, I thoroughly enjoyed our conversation.

    If you see this post please let me know so that we can discuss any possible work further, if you are interested?

    - Perry

    Posted: March 16, 2011 6:39 PM
    Son_of_the_Big_Bang
  • JeeshusChrist

    ADAM YOU STOLE MY WORDS AND THOUGHTS !!!!!!!!!!!!!!!!!!!!!!
    Seriously at 23 minutes & 35 seconds Adam says "Looking at these smaller downloadable games seem to be an interesting space to work out certain gameplay issues that are almost too risky to take on or experiment with on big budget games."

    Now on last weeks Question of the Week for Dragon Age 2 Pros and Cons Feedback I wrote...
    Year after year we are being the game releases are being more and more populated by sequels instead of new IPs. And if you look at all of these great indie games last year you can see how new ideas can flourish very well. But still Game Companies do not take the risk on the big games with new IPs.
    **My idea to avoid this problem is...**
    Gaming Companies should start creating new IPs for the arcade market or helping those great designers that are Indie Developers to create smaller versions of their new IPs. In this way they can explore fundamentals of their new ideas without large risk of not making profit off of something they dished a lot of money into. If it than becomes something successful they know they can carry that idea and fully develop it in more depth. Which than they lose the risk of not making profit and give the community a very new and enjoyable experience. Its a win win situation.
    **So my question is do you think that this idea of birthing new IPs into a smaller market and growing them into the bigger market if they are successful is actually something that is plausible in the industry? And is it something that you guys would actually like to see happen in the industry?**

    HM DOESN'T THAT SOUND FAMILIAR?!?!?! WHY YES IT DOES!!! BECAUSE I WROTE IT A WEEK BEFORE HE SAID IT!!!!!

    If you don't believe me go to this link and look for JeeshusChrist I'm still on the first page, the very last one on the page at this moment.
    http://www.g4tv.com/thefeed/ blog/post/710877/be-feedbacks- question-of-the-week/#ixzz1GoE vFHh9

    Posted: March 16, 2011 5:02 PM
    JeeshusChrist
  • Sumoda

    HOLY CRAP! thank you Adam for mentioning Rise of Nations! It was an amazing game that was overlooked and it's a shame that the game never got the recogntion it deserved. "and you could pick up poop" best quote ever.

    Posted: March 16, 2011 4:53 PM
    Sumoda
  • Broheimer

    omg Steve Carel is on the panel with them nice. Nah jk but Ken Levine does remind me of him but good feedback.

    Posted: March 16, 2011 4:50 PM
    Broheimer
  • crocodilius

    what's with all these jabronis dissing miss zivalich?
    is it anger over your lost abbie?

    IT DOESN'T MATTER IF IT'S OVER ABBIE!

    Posted: March 16, 2011 4:36 PM
    crocodilius
  • Ailya

    Nicole is new, probably shy. Don't be so mean. She might be reading these comments >_>

    Posted: March 16, 2011 4:18 PM
    Ailya
  • nixeondead

    this show is better than xplay. Why is Morgan not a regular part of it

    Posted: March 16, 2011 3:38 PM
    nixeondead
  • G4Punisher1

    Hate when they interview people. it's always boring. Just talk about games. thats why we come her. Not for fluff talk.

    Posted: March 16, 2011 2:40 PM
  • adamistheman

    Awsome feedback as always. Wish I could have been at PAX.

    Posted: March 16, 2011 2:36 PM
    adamistheman
  • Flight_Eagle

    Whoo, that first guy was nervous.
    Abbie made me laugh.
    Nikole, would you like to go first? "Nope!"
    I see a conehead.

    Man, i had to take a break in the middle of that feedback to stretch my legs. Awesome show guys. And girl(s). i'll get a 3DS... probably around E3. I'm really exited for E3.

    Posted: March 16, 2011 2:02 PM
    Flight_Eagle
  • Warrior567

    i see abbie @ 39:58

    Posted: March 16, 2011 1:41 PM
    Warrior567
  • weejer32

    this is the third feedback ive seen and after i watched each one ive kicked my self for not watching it before

    Posted: March 16, 2011 1:34 PM
    weejer32
  • AxeX1606

    ABBIE HEPPIE LEFT G4 TO GO WORK FOR RESPAWN. If you cared so much about abbie and patrick, why the hell do you people not even know about these things?!

    Posted: March 16, 2011 1:22 PM
    AxeX1606
  • Knightfall316

    I think what's her face did a really good job here.

    Posted: March 16, 2011 1:03 PM
    Knightfall316
  • Sle7enn

    I was in the fourth row...

    Posted: March 16, 2011 12:59 PM
    Sle7enn
  • hotbeanpole

    does abbie heppie not work at g4 anymore. She hasn't been on in a while now, any answers?

    Posted: March 16, 2011 12:53 PM
    hotbeanpole
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