BioShock Infinite PAX East 2011 Panel

Posted: March 12, 2011
BioShock Infinite PAX East 2011 Panel
The developers at Irrational Games hosted their BioShock PAX East 2011 Panel, showing the process of developing the sky city for BioShock Infinite.

Comments are Closed

  • CHM27

    this game will be amazing. i love these sort of deep stories. they really did there research, i love it.

    Posted: March 19, 2011 8:25 AM
  • c0d3m45t3r

    what is the name of the book they reference at around 10 min?

    Posted: March 15, 2011 1:27 AM
  • Captain Napkin

    why wont they even acknowledge bioshock 2? they said "that other game" i know they didnt make it, but its not like bioshock 2 was a failure!!

    Posted: March 14, 2011 1:06 PM
  • tfr26

    At about the 4:30 mark this video stops working. Fix please.

    Posted: March 14, 2011 1:04 PM
  • expl0siv0

    Loved it. I think I will appreciate Infinite just a little bit more after watching that, which is saying something because I think I will appreciate it a lot.

    Posted: March 13, 2011 11:06 PM
  • Broheimer

    Does Ken Levine look like Steve Carrel to anyone else?

    Posted: March 13, 2011 7:44 PM
  • DKBomber13

    Really enjoyed the panel. Just wish we could have heard the q&a segment though. Thanks guys

    Posted: March 13, 2011 12:11 PM

    Great stuff. Thanks G4!

    Posted: March 12, 2011 9:15 PM
  • Ailya

    Very interesting.

    Posted: March 12, 2011 6:39 PM
  • randomamber

    I think that this sort of insight into game making is incredibly interesting.
    While it may seem at times like they are over thinking the minutia of a gaming experience, this is how to create the richest of interactive media.
    This sort of exposition is important for gamers and critics of gaming to see, if for nothing else than to develop a greater appreciation and respect for the process of making games. I believe we have become spoiled and are guilty of believing this process is more straightforward and commonplace than it truly is.
    How many game designers have fallen by the wayside when their incredible achievements are taken for granted by the buying public. Pandemic and Bizarre Creations both went under after making solid games that were dismissed by critics and by gamers without really being given a chance. Saboteur is not Bioshock, but conversations like the ones alluded to in this piece most certainly took place when crafting that title. The same depth of thought and care goes into most titles (well, maybe not The Force Unleashed 2) and should be respected not glibly passed over as unispired or unimaginative.
    These are incredibly creative people who pour their hearts and souls into developing art and we should see them as such.

    Posted: March 12, 2011 5:18 PM
  • westraz

    WOW that was loud!!!!! would of hated to have been there

    Posted: March 12, 2011 2:21 PM
  • brainblob


    Posted: March 12, 2011 12:57 PM