Dragon Age 2 with Adam Sessler

Posted: March 9, 2011
Dragon Age 2 with Adam Sessler

Dragon Age 2 marks the next installment of BioWare's fantasy RPG series and Adam Sessler shares his thoughts on the new storyline, its relation to Dragon Age: Origins, building characters and more.

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  • UnderclassHero

    I would have to disagree with the three out of five rating for several reasons. Definitely not a 5/5, but not a 3/5....for these reasons:

    Now I have never played the rest of the series, so I don't know what inventory systems, combats systems, speech trees, and the like were like in the first games, so I can't speak for that, or even compare it, but I can give my very justified position after completing act one and 13 hours of gameplay.

    Now, at the first bout of gameplay, you're thrown directly into the heat of battle, with abilities, and strength to boot. This is where I'll scruntinize the battle mechanics. They ARE repeptitive and very redundant, especially through act one, where you have at most four or five effective abilities including your standard attack. Not very attractive, and the constant battles every ten steps taken aren't very good for someone like me with very little patience. However, the second and third acts look like they have more abilties available, and better attack power with more challenging enemies, so I'll keep my rating of those mechanics at a 3/5.

    Speech trees: Love em or hate em. It's not really all that bad of a mechanic, and it does change the outcome of quests outside the one you are participating in, as well as making sometimes drastic changes in the friendship and abilities of your partners. I rate the speech system a 5/5.

    Inventory systems: The inventory system in this game is probably one of the least clunky systems I have ever encountered...even less clunky than the original Fable. Things could be found very easily, Getting rid of items was as easy as moving them to the junk pile and selling them, and one could actually know exactly where they need to go to find something. I give the inventory system a 5/5.

    Overall gameplay: While half of the game is spent in a cutscene, it does offer flashy graphics and a moving plot especially towards the end of each act, where your choices (not to sound to obvious) affect the outcome of each act and the relationships with each of your characters. A 4/5.

    Overall, I would have to give this game a very well earned 4/5. The only thing that really needs work is a more diverse combat system. Otherwise, this game was well worth the $50 I paid for it.

    Congratulations, Bioware. A fan favorite if there ever was one.

    Posted: March 23, 2011 9:07 PM
  • Pyro1298

    i think Adam would have liked the combat system more if he played it on the PC. The only major difference i noticed was the pace in da2 was a lot faster, especially with the mage. But on the PC, because u dont have to keep pressing a button to attack, u can and almost have to take a more tactical approach. However, I agree that the story lacked direction. The entire game, ur basically a mercenary with morals and after the final fight the story just ended. I dont understand the significance of all my playing so Bioware definitely loses points for that. In addition to dungeons being repetitive, enemies were as well. I was either fighting a mercenary, blood mage, or a demon and thats about it so they lose points for that too

    Posted: March 16, 2011 11:35 PM
  • comstt54

    I like this game a lot. Sessler says 75 hours but I beat it in 22 hours and had more fun with story and gameplay than the first one.

    Posted: March 15, 2011 7:03 AM
  • kentla57

    I like Dragon age in general so the one thing I agree on is the lack of knowing what was going on at first. but now that I have played through, I understand it. I was so used to the first one that this one lost me at first, however I like this game almost as much. I like the game play from awakening better out of all three so far.

    Posted: March 13, 2011 3:42 PM
  • GhostIn

    I know that Everyone who reads can agree that Adam being the "Hardest working Man in Gaming" is an Understatement..

    Posted: March 10, 2011 8:01 PM
  • RPG-fan

    Combat has been simplified as well as inventories, skills tree, graphics barely an improvement, just compare gameplay footage with Risen 2 and Witcher 2 (both are TRUE RPGs unlike DAII), linear and recycled environments. Glitches were reported on the day of its release. Poor from Bioware, as instead of fixing glitches as well as adding auto-attack on the consoles like they said they had months prior to release, they were working on DLCs and DA facebook game. You should be ashame of yourself Bioware. No wonder one of the their lead designer left because he didn't like what DAII will become. If you screwed up on The Old Republic, I'm finish with Bioware.

    Posted: March 10, 2011 4:17 PM
  • godzillaisyourdaddy

    I have to politely disagree with you Sessler, the combat is fine as it is. It is much faster and it also comes down to who you have in your party. I agreed before that the rogue dual wielder, hence Isabela, gets her ass kicked immediately on hard difficulty, which I am playing. It you have the mages, Bethany and Merrill, including mandatorily having Verric, you will wipe the crap out of everything in seconds, you can still feel like the awesome OP guy or girl in this game. Now when it comes to the heavy characters that fricken heal themselves over and over again, I get why you would despise this combat since you will mash the heck out of the A button over 100 times to kill that mofo. I still forgive this game, I think it is very good, a 4/5 if you will. I respect your opinion Adam and am grateful you took the time to give this highly detailed review. I agree with some points but not all, but the ones I disagree with are understandable, which makes them forgiven. Keep up the good work Adam.

    Posted: March 10, 2011 9:23 AM