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Sessler's Soapbox: Puzzles are Fun!

Posted: February 8, 2011
Sessler's Soapbox: Puzzles are Fun!
http://www.g4tv.com/videos/51146/sesslers-soapbox-puzzles-are-fun/
http://images.g4tv.com/ImageDb3/260241_LGST/soapbox-2-8-11.jpg
Video_51146
Adam discusses the use of puzzles in video games, and how they can break up the action, or bring your progress to a screeching halt.

Comments are Closed

  • Angelicsin87

    I am quit puzzled. LOL

    Posted: February 8, 2011 2:56 PM
    Angelicsin87
  • Mr.Rager

    My personal favorite Puzzle games Portal,Braid,and Limbo

    Posted: February 8, 2011 2:50 PM
    Mr.Rager
  • SirCitadel

    ive always looked at the hitman games like a giant puzzle. just with many different ways of solving it. however, usually only one will get you that coveted 'silent assassin' title. gahhh i want a new hitman game...

    Posted: February 8, 2011 2:15 PM
    SirCitadel
  • poketfulashelz

    Once again Adam is absolutely right. Some games had puzzles that were the perfect balance in terms of how difficult / how long they take to complete and the reward for completing such puzzles. Golden Sun on the GBA comes to mind, and even Doom 3 had some interesting puzzles.
    When I picked up the first prince of persia game on the xbox many years ago, I was totally turned off by the puzzles. Not because they were really hard but just because they were so time consuming and there wasn't enough combat in between to set a good pace. It felt like just a massive series of puzzles with 2 or 3 easy enemies in between. Although I heard some of the sequels were a lot better I was just so turned off by it that I never played a PoP game again.

    Posted: February 8, 2011 2:09 PM
    poketfulashelz
  • BobitoZ

    Recently I've been playing through Portal and Half-life 2 in anticipation for Portal 2.

    What continues to make Half-life 2 and its episodes so good is its pacing. Right when you get tired Zombies and Combine they throw a puzzle at you. Latter in the games there are puzzles and/or situations that you can completely skip if you want to. Valve really seems to have an understanding of pacing and fatigue vs. fun. Something I think other game developers should pay more attention to.

    Posted: February 8, 2011 2:00 PM
    BobitoZ
  • Warrior567

    i dont like the background

    Posted: February 8, 2011 1:33 PM
    Warrior567
  • adamant5

    I enjoy the challenging puzzle. They make me fell as though the developer isn't taking me by the hand through the game as though I were a nitwit (which is sometimes how I feel with games as of late).

    Personally, I find nothing wrong with setting a game down and doing something else while thinking about a challenging area in the game. To me it seems as though games now are made for a rental's length and sometimes (not "all" of the time) lack that fundamental challenge for the games of yore.

    By an by, excellent Soapbox Mr. Sessler!

    Posted: February 8, 2011 1:32 PM
    adamant5
  • Sally Wong

    When developers and producers install a puzzle into a game they should always make sure there is another alternate route that allows you to move forward in the game.

    For example. In "God of War 3", there is a musical puzzle about half way through the game. If you fail to complete that puzzle the game is over and who wants to spend that kind of money only to play half a game because of a stupid puzzle.

    So in "God of War 3" the puzzle should have been secondary and not mandatory, and there should have been an alternate route that you could have taken if you could not achieve the puzzle, thus allowing you to finish the game.

    The musical puzzle was not very hard for myself, but thousands of others could not do it, according to the internet.

    Love and Kisses: Sally Wong :

    Posted: February 8, 2011 1:23 PM
    Sally+Wong
  • yayap001

    Bioware makes good puzzles, some of the ones in Kotor screwed me up.

    Posted: February 8, 2011 1:22 PM
    yayap001
  • teac77

    I wish a few developers we know would move beyond pushing blocks around ... onto buttons ... which makes a door open (of all things).

    Posted: February 8, 2011 1:13 PM
    teac77
  • Scottyb09

    For me, it depends on just how many puzzles are in a game and where specifically they are placed. For example, I recently finished the new Castlevania game and there were (in my eyes) too many puzzles - especially toward the end of the game when things are building up to the climax. I could have done with about half of the puzzles and things would have felt about right. :)

    Posted: February 8, 2011 12:33 PM
    Scottyb09
  • elraf0

    Firsties!!

    Posted: February 8, 2011 12:24 PM
    elraf0
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