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I know this girl doesn't know since she said herself that she hadn't played previous games... but Rinaldo Gandolfi ISNT coming from Lord of the Rings. He's a character from Castlevania: Lament of Innocence.
Bottom line, Castlevania games been round a long time. It doesn't take a fan of the games to say that Castlevania games are unique and have been a stepping stool for other games to work off from to some extent. Really the only thing lacking in most current 3d Castlevaia games is the complexity and entertainment that the 2d games had as far as weapons, puzzles, level difficulty, and the fighting mecanics like gba and the ds games. Castlevania:Los definately can hold its own with other popular action/ adventure games today. Konami can do more to make castlevania games get to the potential it already has if it dares to be more creative and really use its amazing dark castle seanre to the best of they're ability. ps mario-ish really?!
I think this is the next best thing.
you guys get paid to play and yet your game knowledge Nikole and Christopher ends with comercial games castlevania has always been for underground gamers. how can greek mytholigy compared with european creatures of the night mytholigy.
I've played almost all Castlevania games, tons of other actions games (including the entire GoW series) and this game does not play like a God of War game, at all.Have people played so few games like it that the only thing they can compare it to is God of War? If anything it plays like a mix between Super Castlevania 4 and Lament of Innocence (both of which came before GoW).And I found almost all moves to be useful, including the air attacks (which are great, btw). The only move I didn't use was that flame uppercut you do by holding the block+jump buttons.And you're not really supposed to dodge that much in combat, you're supposed to perform perfect blocks. It builds Focus and leads into counterattacks.Once you factor in Light and Shadow magic as well, then the game really starts to shine. The magic system adds so much to the game.In fact, I'd rank Lords of Shadow higher in terms of polish and depth when it comes to the combat compared to God of War 3. Only Bayonetta is higher for me.But I suppose if you don't play action games that often then God of War's accessibility is preferable, it doesn't really require much thought and is rather button mash friendly.And again, I assume you haven't played say Lament of Innocence, since the story is very similar (as well as other things) to it (wiithout going into spoiler territory). Not at all like God of War (really? GoW?).And again, people compare it to the Metroidvanias, when it was in fact designed to be more like the classics (SC4 was the main inspiration).Anyway, good job by Nikole and Christopher (nice to see some new faces). While I didn't agree with them on all points, I can't really fault them. They spoke their minds and drew comparisons to the games *they* have played. While I do think the more "casual" (don't like using these words) audience will enjoy Lords of Shadow, I think the more "hardcore" players of action games and Castlevania (especially the older ones) will appriciate it more.All I can say is, take the game for what it is and don't try and compare it or draw similarities to other games, the game honestly deserves better than to be called a "God of War clone", when it really isn't.
I respectfully, but strongly disagree with the reviewers take on the game. One could argue that God of War copied from Castlevania: Lament of Innocence (though the game was not that good). The old Castlevania games, before the Metroidvania games had a lot of stages outside the castle. Super Castlevania 4 is my favorite Castlevania game, and Lords of Shadow appeared to be more like SC4, rather than Symphony of the Night. SC4 had many stages before you reached the castle. Makes me wonder how many people only started Castlevania with Symphony of the Night. The original Castlevania games were also a homage to classic horror franchises. Heck, the NES games title screens looked like film strips. The games feels more like the pre Symphony castlevania games, and I love it for that.
Wow really no one has commented? Hmmm its kinda lonely in here, oh well. Yeah i completely agree with everything in the review, but i just dont get why japanese develope games always have you go back to get stuff you couldnt get before its so annoying and they are total perverts in japan apparently. Dont get me wrong im proudly a pervert i love the females but its disturbing finding so much flesh in japanese video games i had to trade in Bayonetta i just couldnt stomach it anymore ever though the gameplay, combos and cinematics were awesome. Idk i just felt that they were really trying to go for a western feel to the game but just didnt know how to deliver, dont get me wrong it is fun but then out of no were the level ends and ur back to the map. Stupid game does look gorgeous though, i owuld probably have given it a 3/5 just because it kinda felt like Dantes Inferno borrowed from GoW and then the developers for this never heard of GoW and just borrowed from Dante's and yes it has that Shadow of the Colossus feel also :p
Posted: March 15, 2011
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