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Ace Combat: Assault Horizon All Access Preview

Posted: October 7, 2010
Ace Combat: Assault Horizon All Access Preview
http://www.g4tv.com/videos/49154/ace-combat-assault-horizon-all-access-preview/
http://images.g4tv.com/ImageDb3/252210_LGST/xp20101007_acecombat_aa.jpg
Video_49154
In this Ace Combat: Assault Horizon All Access Preview, Abbie Heppe visits with Exec. Director Kazutoki Kono for a look at this franchise reboot set in real-world cities that adds the fiery mayhem of new Steel Carnage and Close Range Assault systems.

Comments are Closed

  • bloodlustaod

    this game is just not worth buying

    i did and i am sorry too it was a real let down

    Posted: October 15, 2011 10:59 PM
  • kentla57

    Maybe the maps are real world but flying and fighting are not. Real disappointment for me. It's going to have to be a bargain buy 6 to 8 months after release and if not rated at least a 3, it will be forgotten altogether.

    Posted: March 2, 2011 9:31 PM
    kentla57
  • Sphynx

    I'm a little annoyed with the changes they seem to have made. It looks to me as if a great franchise has fashioned themselves after the new kids on the block. I understand that they are trying to appeal to a new audience but you cant do it at the cost of upsetting your loyal following.

    I have owned and beaten all of the previous ace combat games. (Excluding the XBOX and PSP releases as I have neither console and I hated HAWX horrible game.) I enjoy the simulator type of flight sim. (I have played more of them on computer then i an remember.)

    This is a huge disappointment to me, after waiting for a new ace combat as long as I have, only to be presented with a game that I am not (as of yet) interested in even playing much less buying.

    Posted: October 14, 2010 7:21 PM
  • 2ply

    My only fear is if or how they change the controls.

    I liked how the previous games were escentially a simulator, and having total freedom of control over pitch/tilt/yaw/whatever you want to call it.

    But, from what I see in this video it seems to have a more arcade approach with an autoleveling out system, causing you to never pitch past a certain degree or even upsidedown if you wanted (yes I liked flying upsidedown just for kicks lol).

    I'd spend a lot of my time in their games pretty much like a stunt pilot, and if they don't have that same freedom of control as before, then no matter how much the other areas of gameplay have improved, this is just going to be one big dispointment for me, unfortunately.

    Posted: October 7, 2010 10:03 PM
    2ply
  • 2ply

    My only fear is if or how they change the controls.

    I liked how the previous games were escentially a simulator, and having total freedom of control over pitch/tilt/yaw/whatever you want to call it.

    But, from what I see in this video it seems to have a more arcade approach with an autoleveling out system, causing you to never pitch past a certain degree or even upsidedown if you wanted (yes I liked flying upsidedown just for kicks lol).

    I'd spend a lot of my time in their games pretty much like a stunt pilot, and if they don't have that same freedom of control as before, then no matter how much the other areas of gameplay have improved, this is just going to be one big dispointment for me, unfortunately.

    Posted: October 7, 2010 10:02 PM
    2ply
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