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Major Nelson Xbox360 Controller Interview

Posted: September 24, 2010
Major Nelson Xbox360 Controller Interview
http://www.g4tv.com/videos/48796/major-nelson-xbox360-controller-interview/
http://images.g4tv.com/ImageDb3/251566_LGST/xbox-360-controller.jpg
Video_48796
Major Nelson talks about new changes made to the limited edition Xbox 360 controller which includes a rotating d-pad for precision control in this video.

Comments are Closed

  • TomHoang

    It's too expensive.

    Posted: September 27, 2010 10:38 AM
  • killerdamo

    wow this is pritty old news since theres been a vid about this on his youtube channel for a while now, i just wish the plug and charge kit would let you use your controler on the pc >_>

    Posted: September 27, 2010 10:10 AM
  • ProudFilipino

    WTF is this crap? typical M$ Ripoff

    Posted: September 27, 2010 10:09 AM
    ProudFilipino
  • titanrage83

    oh jooly jeepers. a new controller that requiers me to pay more money. what a rip

    Posted: September 27, 2010 10:07 AM
    titanrage83
  • SPE825

    Raised and switchable D-pad. Am I missing why this is a big deal?

    Posted: September 27, 2010 10:07 AM
    SPE825
  • hellterskelter89

    So now you can play fighting games on the 360....

    Posted: September 27, 2010 9:44 AM
    hellterskelter89
  • ChomskyKnows

    changing button colors is idiotic

    Posted: September 27, 2010 9:43 AM
    ChomskyKnows
  • Empyu

    I have to wonder what their reasoning was when they decided to bundle it with the play n charge kit. What if someone wanted to buy two of them? Who would want two chargers? I guess it's great if you need to charge four batteries at once, but if you really needed to do that, you probably would've already bought the chargers separately.

    Microsoft has always been known for making aggressive business decisions: expensive peripherals, payment for XBL, proprietary wireless, etc. But all those decisions made sense from a business perspective. Bundling the controller just seems dumb and just serves to slow its sales. For the price of a full game I could get a new d-pad and a charger kit that I don't need?

    Is there any resource online that could explain why anyone would do this?

    Posted: September 27, 2010 9:14 AM
    Empyu
  • AngelofRevival

    Here's an idea. Microsoft should change their name to Ripusoft.

    Posted: September 27, 2010 9:10 AM
    AngelofRevival
  • skizoo

    It took them too long to make changes on the d-pad and still it doesnt convince me to get me one.

    Posted: September 27, 2010 9:01 AM
    skizoo
  • Liquid Swords

    Let me get this straight. The only way to buy this is with the play n charge kit? So if you already have a charger you have to buy another one to get this controller? Typical M$ rip off.

    Posted: September 27, 2010 8:43 AM
    Liquid+Swords
  • dantastic4

    Good they really need this redesign because playing certain games were horrilbe on the old D-pad.Playing MK2 on it was like wrestling a hippo and forget even trying to do special spells in games like Castlevania SOTN.Your damn thumb would always get in the way of the other buttons.Yeah playing fighting games might be better with an expensive arcade pad but like Major Nelson said how many people are willing to sell out a coulpe of hundred bucks on a controller?

    Posted: September 26, 2010 8:23 AM
    dantastic4
  • jomod

    i rally dont understand why every one is making a big fuss over this. I mean i think the xbox 360 controllers feels so much more natural in your hand then the ps3's. And also the d pad has never eally failed me in the past and even if it had failed someone else i dont see why it gives them a reason to rip on the whole controller its not like one bad egg ruins the bunch

    Posted: September 25, 2010 6:53 PM
  • alivealie

    I have been dissenting against the 360 controller's d-pad since its first appearance on the original X-box. And from the look of this, it doesn't seem to be that much better than before. Until I get my hands on it, I'm not going to pass any final judgment, but the fundamental problem I've seen in this d-pad (thus far) is that each seperate direction does not feel distinct enough in the player's fingers. Playstation did it right, the design of their d-pad uses four individual buttons arranged together for a more precise touch-response in the player's thumb. From the look of this, it's still all one giant plastic piece that rolls or pivots on a platform. The only difference is now we can alternate from six to eight directions? Again, I haven't felt it myself, but from the look of things, I am pretty sure they can do better.

    Posted: September 25, 2010 1:48 PM
    alivealie
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