Displaying 41–53 of 53
Right Adam, A good video game story has to be told in a way that prevents the player from imposing his/her own self into the story, in that the characters themselves are so well developed and treated, that he/she will be satisfied just to play as the character. An example, well, maybe not so good in this age, was Final Fantasy X. I was young then and into fantasy novels with their epic scopes, and to play as a character who was about my age, with an original back story (it was my first FF game), and who was running around in this incredibly detailed world (at the time) was such an incredible experience, and probably better than books because of the fact that what I saw (graphics and vision of artists) was translating so well. This is something that books offer; especially fantasy genres; an escape from our world and into another, which doesn't necessarily mean that we're apart of but, like Tolkien's works, as long as we can see the world and its characters develop in an intriguing and organic story, that's fulfilling.
Was that an Inception reference at the 1:20 mark?
Was... was that am 'Inception' reference at the beginning?
TOMS ad sweet!!!
Gald to see your opinion changing on story and things like that Adam. I remember reading about your opinion on Legacy of Kain years ago and I had to completely disagree with you on it since when I played Soul Reaver (the title I believe you talked about, that or Soul Reaver 2) I fell in love with the story and the writing of it.I of course didn't bear a grudge against you, because people are different and that's just how it goes. I'm sure you'd wish more gamers were people like that some days huh? ;PAnyway good soapbox, keep up the good work.
I just dont get it, when it came to Shadow of the Colossus the one thing that praised it as an artistic because of the fact that it gave you an open world with nothing to do, because it didnt need anything else to do. Did Mafia II need more objectives? Was the story not enough? or is it that we are so used to mindless round abouts that we need something to set the pace for the story?
Good Soapboax. I still thinkI'm going to pass on the game. Only because I'm over the underworld crime open world games we see all the time. I will say that I never really explored the entire city whenever I played sandbox style games. Every single GTA I've ever played, I pretty much stuck to the story, and never really ventured too far away from it. Same for Saints Row, The Godfather, and the first Mafia game. I think sandbox games was a novelty back during the days of PS2 and Xbox. It gave you a sense of realism in a game, during an era of side scrollers and pretty linear action adventure games. But with today's gaming, an open world environment is a cool feature but to me it's just that, a feature. What would really be cool in a open sandbox game, is the ability to explore everything. Not just the streets, but be able to open any and every door. GTA4 played with the idea a little bit, but to be able to acess any building is really make the gamer fully involved with the world he's playing in. When I see a game like that, then I'm sold.
I must say Adam, i never feel like i've waste my time when i spend it listening to your poetic wisdom.I need to go read that Mafia 2 review.
Perhaps they'll encourage exploration in future dlc's?
5:16.... watch the GTA screen funniest crash ever
Picked it up @ lunch. Hope I don't regret it.
adam does the old spice guy- im waving my arms now im spinning a top
Posted: October 4, 2011
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Posted: September 28, 2010
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Posted: September 7, 2010
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