Sessler's Soapbox: The World Makes the Game

Posted: August 17, 2010
Sessler's Soapbox: The World Makes the Game
Adam talks about Bioshock Infinite, his panel at QuakeCon, and how a well imagined world can make a game great.

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  • rayden4444

    I was born and raised here in Dallas Texas I even saw you Adam Sessler at Quakceon I yelled your name you quickly turned round smiled waived and kept on going. I was so psyhced to finally see you in person, I always thought you were much taller on TV. As for the heat, I curse the heat everytime I walk outside and getting into ure car thats been baking in this heat you wanna shoot yourself. Btw I was wearing a rayden/raiden hat the whole event.

    Posted: August 17, 2010 10:15 PM
  • hardwirecars

    I have lived in texas my hole life in the sticks where we work for a living (aka working on fences in the 101 heat) and ill tell you how we deal with the heat

    1. a good hat.
    2. an ice cold tasty beer

    there ya go next year i hope you come to texas for quakecon just remeber these rules to live by in texas :)

    Posted: August 17, 2010 9:51 PM
  • awsomegamer678

    your not alone sess.. i live in Texas and i recently used my car to heat up frozen pizza and an an instant Ramen soup

    Posted: August 17, 2010 9:40 PM
  • Socrates'sMind

    Another good Soapbox Mr. Sessler...

    Posted: August 17, 2010 9:33 PM
  • Catman789

    jesus christ, he gives such an elaborate explanation

    Posted: August 17, 2010 9:08 PM
  • theantigzus

    yeah it is pretty hard to beat rapture its just so beautiful, but i see that some would say that the respawn guys shouldnt really be included in this i kinda disagree. I know exactly why you say that but with shooters its much more diffcult to go for that sort of epic feel, yes i know bioshock and halo are shooters, but CoD if a more realistic shooter. During the WWII era of CoD even though it wasnt as epic as other games it made you wanna look around and it immersed you in that time of WWII atleast it did to me, i wanted to look around as much as possible especially being in different part of the world, actually even in MW2 in that shanty town looking level it was just crazy the way it looked and the way it was designed i felt dirty just playing that level. mean were looking at the worlds these people create even though the ones that are created from someones imagination have more of a WOW!!! factor it is expected because its something new and interesting but in the case on COD or assassins creed these were based of actual places so theres not much they can do as afar as creativity but there is also something to be said for authenticity sometimes its much harder to create a world that has to be authentic to our own world because we know what were expecting and it has to live up to those expectations. P.S.- nothing will beat the feeling of when you forst set foot on the Halo from Halo:Combat Evolved atleast for me :), OMG!!! or the gritty feeling from Arkham Asylum :D

    Posted: August 17, 2010 8:47 PM
  • EliteCaptainShell

    the enviros have always drawn me to games and one of the things i loved so much about Bioshock was it's history. There was so much in the game about events surrounding the events in the game. Now that i hear there's a new bioshock coming, I'm excited.

    Posted: August 17, 2010 8:14 PM
  • ImprobabilityZero

    I find that the games that I tend to enjoy do often have a world where the intrigue and mystery draws you in, and gets you interested in living that world. To me, that's a fantastic foundation for a game. Games like Red Dead Redemption, Fallout 3, Bioshock. So much detail has been put in that as people have found, you don't have to play it to plow through to the ending. It allows so much freedom that you can go many years playing the game and not finishing it, yet the world is just so beautiful, intriguing, and sets the scene for you to essentially be 'the boss' of the lands.

    Posted: August 17, 2010 7:42 PM
  • SeanTheArtist

    Bioshock is amazing!
    Half Life 2 is beyond overrated.

    Posted: August 17, 2010 7:29 PM
  • helrazor343

    It's been quite a while since I posted here, but your intro and your reaction to Texas made me laugh, because I was born and raised there. Your reaction was bang on accurate to what I remember most everyone who wasn't from there having, especially my relatives that would visit from MI. The show was excellent as usual, but that reaction in the intro just made my day, thank you.

    Posted: August 17, 2010 6:41 PM
  • kshell11724

    One game that always feels like ive been thrown into someones insane imagination is Portal. Every single time I play it, it just drives me crazy how well the simple atmosphere tuned with Glados's voice can be so addictive. The freaking fire scene almost made me crap my pants from excitement, fear, and curiosity at the same time.

    Posted: August 17, 2010 6:11 PM
  • g4fan247

    Congrats on another great Soapbox, Adam.

    Posted: August 17, 2010 6:08 PM
  • Luck702

    Adam, it hit 120 a couple weeks ago in vegas. Texas can suck it! jk

    Posted: August 17, 2010 5:52 PM
  • acknowledgeme

    I lived in Texas my whole life and I still am amazed by how oven-like it is

    Posted: August 17, 2010 5:47 PM
  • willis2419

    We call the heat a texas hello. It gets so hot in texas that just walking around makes people upset. I grew up in texas and I can tell you that you never get use to the heat. You just learn to tolerate it.

    Posted: August 17, 2010 5:42 PM
  • pigtails33

    great job mr. sessler

    Posted: August 17, 2010 5:40 PM
  • pigtails33

    first comment

    Posted: August 17, 2010 5:35 PM
  • Spybreak

    Exactly, worlds or the environments the player walks through and interacts are pivotal. From the concept drawing (pre-production) to the level layout (production) and onto the testing of such a large space there is a lot to make everything work. Games I felt had a good game world but disappointed due to specific flaws would be Farcry 2 and Brutal Legend. Farcry 2 I spent probably half the game saving within menus because I didn't want to redo previous already repetitive gameplay if I died. With Brutal Legend the gameplay itself was disappointing and granted I loved the story/world and style with that game I just stopped playing because it wasn't fun.

    A few examples of perfect worlds followed by supporting gameplay, Bioshock, Half Life 2, Mass Effect 1&2, and Guild Wars.

    Posted: August 17, 2010 5:28 PM
  • rikkuster

    One of the games that always stands out to me for it's world is FFX. Maybe it's because of nostalgia but the world of Spira was really cool and I wanted to be a part of it when I first played.

    Posted: August 17, 2010 5:00 PM
  • chantler

    The setting in video games is very important. Having that feeling of immersion that a well designed and detailed world like Fallout 3 or Bioshock can make the game. However some game studios will rely on the concept of the world too heavily to sell their game. Turning Point: Fall of Liberty and Dark Void where those games were relying on the artistic design and setting and may not have spent enough time developing the game play mechanics.

    For me I like a very detailed world and I like the sense that there is alot going on that has nothing to do with my character or story and I like to feel like I have stumbled on to something. Like in Red Dead Redemption, all those strangers mission and random encounters. Some of which didn't even have combat, but I felt like I was meeting someone and helping them, not just unlocking a quest chain or doing a mission for some cash. That made the world seem so much more alive to me.

    Posted: August 17, 2010 4:25 PM