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Sessler's Soapbox: End on a High Note

Posted: August 3, 2010
Sessler's Soapbox: End on a High Note
http://www.g4tv.com/videos/47840/sesslers-soapbox-end-on-a-high-note/
http://images.g4tv.com/ImageDb3/247521_LGST/soapbox-8-3-10.jpg
Video_47840
Adam takes a moment to discuss the highs and lows of how some video games present their finale.

Comments are Closed

  • acknowledgeme

    Horrible ending? God of War III comes to my mind. After bashing Zeus's head in for 10 minutes I got some child/love bull.

    Posted: August 3, 2010 4:43 PM
    acknowledgeme
  • Crossopholis

    For me, endings are much more important in purely cinematic/literary works than they are in games. True, endings can play a big part in making an overall experience feel more complete and satisfying, but, thankfully, with games there's much more room for forgiveness. If I play a game for 15 hours and have a blast for those 15 hours only to find out that the ending sucks, then, sure, I'll be a little disappointed, but it won't completely take away from the 15 hours I did enjoy. If the ending ruined the story, then I'll still enjoy the gameplay; if the final battle/boss/whatever was too easy, then I'll still enjoy the story and gameplay up until that point.

    However, with something like a novel or movie, everything is relying on the story feeling complete and satisfying at the end. There's no gameplay or "fun factor" to fall back on (in most cases, anyway; there are a few distinct works that come to mind, I'll admit); if the ending to a movie or book is cheapening in some way, it gives very little incentive to ever go through the experience again.

    Posted: August 3, 2010 4:28 PM
    Crossopholis
  • BoydofZINJ

    ...Then there is StarCraft 2.

    I will agree, Mass Effect 2 had an amazing ... Amazing ... AMAZING ending when I first played it (which was on insanity mode). Another ultimate ending I will always remember was the first original StarCraft.

    However, enough of that StarCraft 2 bandwagon. I will agree, the ending is as important as the beginning and the middle and will often be the last thing you remember (duh its at the end).

    Posted: August 3, 2010 4:28 PM
    BoydofZINJ
  • Crossopholis

    For me, endings are much more important in purely cinematic/literary works than they are in games. True, endings can play a big part in making an overall experience feel more complete and satisfying, but, thankfully, with games there's much more room for forgiveness. If I play a game for 15 hours and have a blast for those 15 hours only to find out that the ending sucks, then, sure, I'll be a little disappointed, but it won't completely take away from the 15 hours I did enjoy. If the ending ruined the story, then I'll still enjoy the gameplay; if the final battle/boss/whatever was too easy, then I'll still enjoy the story and gameplay up until that point.

    However, with something like a novel or movie, everything is relying on the story feeling complete and satisfying at the end. There's no gameplay or "fun factor" to fall back on (in most cases, anyway; there are a few distinct works that come to mind, I'll admit); if the ending to a movie or book is cheapening in some way, it gives very little incentive to ever go through the experience again.

    Posted: August 3, 2010 4:22 PM
    Crossopholis
  • StuntDouble2483

    I think another interesting aspect of both Mass Effect games is that, despite being parts in a trilogy, they're about as self contained as they can be. The individual plots of the games get wrapped up pretty nicely. True, you have the overarching threat of the Reapers, but by the end of ME 1 and 2, you've dealt the smaller threat at hand, leaving players fulfilled but wanting more, and not feeling ripped off, like quite a few other franchise games.

    Posted: August 3, 2010 4:19 PM
    StuntDouble2483
  • gl3bm

    I remember Screaming at my TV at the end of Mass Effect 2. It was amazing. (all my people made it through)

    Posted: August 3, 2010 4:13 PM
    gl3bm
  • G1LtheTHR1LL

    Red Dead Redemption had an awful ending too. It fit what Adam was talking about, how throughout the game you go about learning these methods and when it came down to the final act, everything seemed to just go out of the window and the extra 30 minutes of gameplay didn't quite have the charm and uniqueness that the game had throughout the entire time.

    Posted: August 3, 2010 4:09 PM
  • ODST chief

    infamous and assassins creed 2 had great endings

    Posted: August 3, 2010 4:09 PM
    ODST+chief
  • EchoEpsilon

    I don't see how anyone could be entirely Renegade in Mass Effect. I tried to make a Renegade character in ME2, but by the time I got the Normandy back I was fed up with being so mean to everyone. I love everyone in my squad, so I can't stand being a jerk to them!

    Posted: August 3, 2010 4:05 PM
    EchoEpsilon
  • JustTheBeginning

    Yeah, Resistance 2 kinda sucked haha, Resistance Fall of Man was epic though. Hopefully Insomniac has learned their lesson!

    Posted: August 3, 2010 3:41 PM
    JustTheBeginning
  • ph34rsome

    You want to talk about disappointing endings? Lets Explore Alan Wakes lack luster attempt at a boss fight. I don't want to say what it is just in case any one reading has not played through it yet but come on really? You have what is pretty much one of the best games i have ever played paired with an ending pretty much equivalent to ODST's where your left feeling as if this should of just been a mid point in the game. After the ending in odst i honestly had no idea i beat the game until i got the achievement for it. It was also very disappointing in Alan wake after everything you just experienced to have such a weak ending point

    Posted: August 3, 2010 3:39 PM
  • Lims

    Alan Wake had a hum-drum ending. I know they're leaving the door open for DLC, but I wasn't feeling complete. ME 1 + 2 were the high bar that has been set in the current generation of game endings.

    Posted: August 3, 2010 3:33 PM
  • Doug Otto

    I really liked the ending to Half Life 2. It made sense, left you on the edge of the seat, and the story made you think. Although there wasn't a whole lot of challenging game-play sets, it still ended on a high note.

    Posted: August 3, 2010 3:17 PM
    Doug+Otto
  • BlakeKellermann

    I can attest to the pain of a weird or horrible ending. Final Fantasy 13 wasn't at any means a bad game while i was playing, but the ending was just sort of "How did this happen again?"

    But as far as good endings go i really enjoy very cinematic endings like Metal Gear Solid or even the story culmination endings like Knights of the Old Republic.

    but bad endings don't always mean a bad game, so the question arises...has a games ending ever ruined the initial experience for the player?

    Posted: August 3, 2010 3:07 PM
    BlakeKellermann
  • Ashley_Si

    It bugs me when at the end you just get a screen that says The End, and you have to turn the system off and you're left at your last save spot.

    Posted: August 3, 2010 3:03 PM
    Ashley_Si
  • TomHoang

    Metal Gear Solid 3 and 4 had the best endings that I have ever played. Especially for 4, since the confusing plot of the entire series was wrapped up.

    Posted: August 3, 2010 2:57 PM
  • LeoZero

    Exactly, that ending was so great. Hell even having Shep die was epic, although I don't know how someone could allow that to happen, so yeah awesome =D.
    +You missed Legion ?! How could you sell him before finding out why he had the armor ? That certainly made me keep him even as a renegade

    Posted: August 3, 2010 2:53 PM
    LeoZero
  • shadownaruto20

    i like the ending for alan wake that a great ending can't wait to see the add ons for it :)

    Posted: August 3, 2010 2:52 PM
    shadownaruto20
  • BPVonErich

    Beyond Good and Evil had a horrible ending.

    Posted: August 3, 2010 2:50 PM
    BPVonErich
  • The_Great_Old_Ones

    Mass Effect 2 should be looked as a mold for how to tell the ending of a game, there's a lot Chekhov's guns still left in ME 2 for ME 3. Endings always seem to be hard in games as they want to drag a plot out as long as they can, but I suppose it helps if you are guaranteed a sequel. Adam I'm surprised you missed out on Legion you learn a lot bout some of the plot holes from ME 1 and its universe.

    Posted: August 3, 2010 2:47 PM
    The_Great_Old_Ones
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