Sessler's Soapbox: End on a High Note

Posted: August 3, 2010
Sessler's Soapbox: End on a High Note
Adam takes a moment to discuss the highs and lows of how some video games present their finale.

Comments are Closed

  • kings_legacy

    Really 40 hours for an RPG?? I have put more than 100 hours into some RPGs" FF7". Anyways I hate when you invest tons of time into a game then the end boss battle takes everything away or is weaker then a boss earlier in the game and takes less effort to beat or the ending doesn't give the feeling of accomplishment for all that time you gave for that conclusion. I can maybe forgive movies like Indiana Jones 4 since they it was like $10 to see "well not really" but give me a game with a bad ending, 40 hours plus my $59 I spent for it,then it becomes unforgivable.

    Posted: August 3, 2010 6:46 PM
  • Ted_Dancin

    Rappin bout the Russian masters today apparently. Nice soapbox!

    Posted: August 3, 2010 6:44 PM
  • cwhas2godhands

    I recently played through Heavenly Sword for the first time. It had a great ending.

    Posted: August 3, 2010 6:42 PM
  • magickmitch

    Hi Adam et al.

    Love soapbox and feedback (and xplay but that is secondary to my petty little point here) I wonder if you guys had put any thought into re-recording the ad for feedback that comes on after soapbox given that Patrick has moved on from G4. I know it's annoying and prob'ly the last thing on your collected minds but just thought I'd ask/point it out. Thanks,

    Posted: August 3, 2010 6:27 PM
  • Fan4G4

    Not a video game but along Adam`s notion of a tv series, BSG`s last hour left me unsatisfied, so much so I have not interest in watching Caprica.

    Posted: August 3, 2010 6:20 PM
  • grotschm

    the big problem with endings is the side missions.i would rather have a game where the side missions make no sense but the ending fits.developers need to focus on the main point of the story and the feel instead of how long the game is.

    Posted: August 3, 2010 6:17 PM
  • Bi-PolarBear

    I think Naughty dog really captured that lightning in a bottle with Uncharted 2 the narrative kept it so exciting and me wanting to know what was going to happen next. Kept me playing all the way to the very end n_n

    Posted: August 3, 2010 6:16 PM
  • grotschm

    the big problem with endings is the side missions.i would rather have a game where the side missions make no sense but the ending fits.developers need to focus on the main point of the story and the feel instead of how long the game is.

    Posted: August 3, 2010 6:13 PM
  • MisterBrown

    Great Soapbox, as always, but my wife and I had to laugh at the Chekov reference. We both have drama degrees, and when we think of Chekov, rather than appropriate endings, we think of hours of theatre just waiting for the damn sisters to go to Moscow already. And can one of those characters use someone's nickname, for God's sake?

    Posted: August 3, 2010 5:48 PM
  • Secondtooth

    Nothing is worse than the Assassin's Creed endings. They spend the whole game doing nothing story wise only to pull some massive twist , out of you know where, right at the end. Of course it just leads into a new game.

    Posted: August 3, 2010 5:45 PM
  • sewageking

    One game that I played recently that I thought had a very good ending was Mega Man Zero.


    It ends with a 2 part fight against the clone of X. The first part requires you to use all the different elemental powers and weapons that you have gained throughout the game. The second part is more focused on close-range combat, requiring you to use all sorts of different evasive maneuvers while taking shots at a very small spot on the enemy. Of course, it's very difficult, but the reason it's so good is because it requires you to use virtually every technique you have learned throughout the game in a no-frills combat sequence.

    The ending also wraps up the story nicely, because there is an oddly personal moment between Zero and X that, if you are a Mega Man fan, causes you to recall the game Mega Man X.

    Posted: August 3, 2010 5:23 PM
  • JoshuaCorning

    G4 might want to consider making a new ad for Feedback. Unless of course the whole Klepik is leaving thing is really an April fools joke in August.

    Posted: August 3, 2010 5:18 PM
  • Jintaka

    Mass Effect
    Mass Effect 2

    All epic games all have stellar endings. I've dedicated hundreds of hours of my live to bioware games and that was before The old Republic. After TOR is released I'll be in my own personal Bioware / Star wars heaven.

    Posted: August 3, 2010 5:15 PM
  • Empyu

    Easily my least favorite ending was Fable 2 followed closely by Killzone 2. I loved playing both games and would gladly play them again if it wasn't for the fact that the reward at the end is just terrible.

    Fable 2 offered no boss fight, a card selection thing in place of multiple endings, and no real challenge despite all the leveling up you'd been doing.

    In the end of Killzone 2, your buddy shoots the Helgast leader because the guy was yelling. No one's life was at risk. He just didn't like being yelled at. Then despite all your hard work throughout the game, it turns out the situation was much worse than at the beginning of the game. Serious buzz kill.

    Posted: August 3, 2010 5:01 PM
  • krispybacon2010

    The original Bioshock's ending was legendary I don't think anyone expected the plot twist.

    Posted: August 3, 2010 5:01 PM
  • Thundrone

    Dragon Age Origins had a epic ending.

    Posted: August 3, 2010 5:00 PM
  • RPG-fan

    Every time I see the bit where Adam kick that WII Sports game, always makes me smile. That take casual gamers!

    Man, Adam isn't into SCII. I hope he's one of the "PC gaming is dead" crowd.

    I have played some great RPGs that have satisfying conclusions like Baldur's Gate II, Planescape Torment, Deus Ex (shooter w/ RPGs elements so it counts) Knights of the Old Republic and recently, Dragon Age and Mass Effect 1 & 2. With RPGs though, it's kind of difficult for developers to start from the ending and work their way down, seeing as some RPGs can have multiple ending depending on the players' actions and choices.

    Btw, the Feeback promo at the end mentioned Patrick Klepek will be at there. Need to update that.

    Posted: August 3, 2010 4:59 PM
  • tylerstravis

    I LOVED Fallout 3, hated the original ending, I wasn't even expecting it. I even decided against getting the DLC because i was done.

    Posted: August 3, 2010 4:58 PM
  • metalLord

    For me music plays a big role. Some of the best endings were MGS 3 and 4. As for RPGs, Persona 3 had a good ending I think.

    Posted: August 3, 2010 4:51 PM
  • Meatball_Mamba

    Honestly, I completely disagree that Bioshock 2 had a poor ending. Not the greatest ending ever, I guess, but I thought the big final battle was great and the story in the lead-up and surrounding it was quite exciting.

    I find it strange that Adam criticised Bioshock 2 for having a poor ending and then praised the original Resistance for an ending that worked in a very similar way. Bioshock 2's ending was something the entire game had had you practicing for through the Little Sister harvesting sections, it felt epic, it was dramatic and it didn't cause the gameplay to take a sudden sharp left turn. Bioshock 2's final moments are certainly a lot better than its predecessor's ridiculous boss battle.

    As for the importance of endings themselves, I've never found a poor ending has ruined my experience of a game, thankfully, but a great ending is always welcome. It's obviously tough to get right, particularly since there are a lot of different sort of expectations out there for just how a game should end. If you don't finish with a boss battle, or the ending is perceived to be even a little bit easy you can expect ten tonne of gamers to incessantly complain that "dat game had a crap ending!1"

    Posted: August 3, 2010 4:49 PM