Feedback -- Post Comic-Con Edition

Posted: July 28, 2010
Feedback -- Post Comic-Con Edition
This week's Feedback recaps Comic-Con and talks DeathSpank and Limbo.

Comments are Closed

  • Aldowyn

    I'm going to skip actually commenting on individual segments, as it always ends up being way too long when I do that.

    I'm just going to say I'm going to miss Patrick, Sterling, and Andrew, but I must admit that this is one of the better episodes. It's still Feedback, which is a very good thing.

    I am going to submit a definition of hardcore and casual: It is dependent on your reason for playing the games. Hardcore players do this for the experience and the artistic quality- Casual players do it purely for the fun and to pass the time.

    Best line: "I don't have very much contact with... (non-gamers) *sheepish grin*

    Posted: July 30, 2010 7:22 PM
  • MasterSamChief

    Here we go again...


    Posted: July 30, 2010 7:15 PM
  • Drakonzo

    Hardcore means a lot of things, but to apply it generally is to say that the person just likes games more than normal, like a film buff, or a book worm -Matt was totally wrong about other mediums not having a hardcore label-. Gamer should still hold a title and not be this entity with casual and hardcore on top of it. Also, saying casual gamer does not make sense, since gamer should constitute dedication yet casual is somehow grouped with it? How about say it is someone who plays games casually or occasionally.

    As for Infamous 2, I and most other people who don't like the changes are just upset by them messing with continuity, that's really all it is. I just don't see why they needed to change the look period, who the hell really cares about how he looks, changing it just makes it worse. Also, I am sick of every single game having generically modern medium build guys with shortish black hair, its old, and also slapping the same voice actors on everything makes it bad too.

    I liked Patrick but he was a little too casual for my tastes, if Matt becomes the new Patrick I will definitely be up for that, he is probably one of the most "schooled" gamers at G4. Sad to see Sterling and Andrew go as well, I am sure their work and their company will be missed by the staff at G4. Besides that, it is great to see egm coming back, I actually have the very last issue they published in with my comic collection.

    Great show can't wait for next week when Abbie is back yet there is way less to talk about, lol, poor Abbie her opinions on all these things are not known now.

    Posted: July 30, 2010 7:41 AM
  • Filipino"Flip"

    Skittles crying goodbye to Patrick Klepek alongside dedicated feedback followers aside, I personally just have observed almost a trend occurring in the gaming industry. This is not a question about "is video game art", rather its of the importance of art direction and art style in gaming. Until this year, never before have I seen such an integral role of art in game development. You are now seeing games being built from the ground up based on the very attributes of its art style. Say, for example, Kirby's epic yarn who's game physics is based on, well, yarn. More recently however being Limbo, who's eerie black and white art style makes up at least half the games overall feel. You could see this in the reaction of the gaming community to new games, such as some people's uneasy first feelings of the new Zelda and Infamous games, JUST based off how unfamiliar the art style looks, regardless of the actual game-play teasers.
    Back in the 90's, where the industry's trend was to make games with the "best amazing graphics", it seems that today the thing is to make games not only look good, but unique, refreshing, and bold.

    I guess the underlying question to this giant rant is what impact does this (art affecting game development/ game-play) have on old, well-established franchises and on new, yet to be created ip's?

    Posted: July 29, 2010 10:41 PM
  • skillsthatkills

    And Please, Please have Blair back on she was funny as hell last week and beleive it or not the only funny one at the AOTS panel

    Posted: July 29, 2010 10:16 PM
  • skillsthatkills

    I dont mind the look but the voice is so boyish. in the first one he sounded like a man. But now it sounds like he went backward in maturity

    Posted: July 29, 2010 9:41 PM
  • rikkuster

    Another great Feedback G4 crew. I have a feeling Mr. Matt Keil will become a more permanent figure in Feedback since Patrick has left, which is a good thing. Not Patrick leaving but Matt showing up more on Feedback.

    I was a little disappointed that Abbie wasn't here but I hope she's having fun with whatever it is she's doing!

    Posted: July 29, 2010 8:32 PM
  • RPG-fan

    What makes a hardcore gamer? For me, as well as playing games (good games not like Guitar Hero or something like that) but knowing your games. If you think Halo is revolutionary FPS game and think there wasn't a great FPS before Halo, when there's been games like Goldeneye, Deus Ex and System Shock 2 before Halo, then you're not a hardcore gamer. If you think Bioshock is totally original, when parts where copied from System Shock 2, then you're not a hardcore gamer.

    Posted: July 29, 2010 8:29 PM
  • RPG-fan

    Great Feeback even with the absent faces. But WTF are you guys talking about when you mentioned that people are paying attention to what Blizzard are making after WoW. Blizzard been a major developer before WoW. With the help of the big three, Warcraft series (back when it was a RTS), Starcraft and Diablo series. Please, don't tell me you guys didn't start gaming till 2004.

    Posted: July 29, 2010 7:53 PM
  • heltonhammer

    I actually liked the new Cole. It wasn't the look that had me upset. It was the voice!

    Posted: July 29, 2010 5:25 PM
  • Tearlach64

    I like how much they refer to Shadow of the Colossus when making comparisons to Limbo. It gives the impression (which might not be too far off) that Colossus is the quintessential title of its genre that bears reference and can't be ignored because of that. This is in particular because, like they said, of how unique the story's presentation is; that was one quality of Colossus that made it stand out which--this is mostly because of the game's review by G4 many years ago, which is itself almost as evocative as the game--compelled me buy it immediately when (in fact before) I bought a PS2. It's for this reason, yet again, that I want to buy and play Limbo.

    Posted: July 29, 2010 5:20 PM
  • blueboykc

    im sorry i tried to watch but im just not feelin it this week...

    Posted: July 29, 2010 4:17 PM
  • kings_legacy

    Time to play Devils Advocate. No mention of Patrick Klepek, Andrew Phister or now Sterling Mcgarvey (1 of the best) have even left or being even that its not real news to report is disappointing to me and fans of the show. It seems Feedback is falling apart like the last seasons of the X-files in terms of people leaving.Adam is still awesome but if they lose Abbie then feedback will never be the same again.

    These people I mentioned made feedback special, so my next thing is this panel for this show wasn't good. Jake Gaskill said hardly anything he might of as well been an empty seat and while Rob Manuel did talk alot I feel zero connection with him, also without any women on the panel it didn't feel right as a show. Their should always be a woman on every feedback so that we can get a different opinion in and always good to see at least 1 opposite sex in the room.Note to G4 can you guys put Kevin Pereira in panel seat it would seem like the best feedback ever.

    last thing while I understand corporates sponsors are money I would have not to like it seen in my (I feel)independent feedback. It would have been a more acceptable to put it on X-play.I like my Feedback commercial free and independent. Well that's my two cents anyways.

    Posted: July 29, 2010 3:55 PM
  • daemonbellum

    noticeable absence of double X chromosomes in this episode. I hope Abbie isn't sick.

    Posted: July 29, 2010 2:49 PM
  • phantomzxro

    I love me some limbo but i was not so in love like everyone else i felt the puzzle was great but not that hard so i blow pass this game at about 3 hours which left me wanting more. Also wish the game stayed in the creepy forest world that it started in.

    Posted: July 29, 2010 2:19 PM
  • MisterBrown

    Fascinating discussions of casual vs. hardcore gaming, both from the panel and the boards. It seems that other users here are wanting the term "hardcore" to be more inclusive, while Matt suggested on the video that it may be just a matter of semantics that either is or will become irrelevant. I was actually considering sending a similar email last week after Abbie mentioned something to the effect that a hardcore gamer is someone that owns all of the systems and a casual gamer falls to everyone else. Wow, that is hardcore.

    I wish to argue that the terminology IS important, at least at this day and age, as it steers not only public perception of gaming, but also how developers produce their product, as well as playing a factor is what publishers decide to put their dollars behind. If marketing research is performed and the only terms are "casual" and "hardcore" (granted, this may not be the best research, but anyway...), then where are the "tweeners," as Adam termed them? Where are the people who cannot invest the time to earn the platinum trophies, achieve the 100% completions, collect of all of the Crackdown 2 orbs, or spend the 24 hours on Final Fantasy XIII just to get to discover what's good about the game? Are we lumped into everyone else that only plays on the weekend or thinks that New Super Mario Bros Wii should have taken home Game of the Year?

    Beyond how many games people buy, I agree with the sentiment that it's important to see WHAT is bought to determine if one is hardcore or casual...or something in between. If someone can't log in 20 hours a week, does that make her less passionate or hardcore, or, like me, might there be a need to raise kids and grade papers during those precious moments at home? Maybe someone DOES own a Wii, not because he is casual, but because he wants to play the Metroid and Zelda games over 5 generations of platforms on one tidy machine. Maybe someone owns a PS3 and not a 360 not because he s a fanboy, but because he simply has no interest in the shooters that drive the system. Does that make the gamer less hardcore?

    These are only a smattering of examples of gaming behaviors that may seem casual or hardcore when viewed from one perspective, yet when the gamer and his/her life is viewed as a whole, the current labels lack accurate description. A new, middle-of-the-road term needs to be established so our interests and opinions can be properly understood and represented both in the gaming press and in the video game marketplace as well.

    Hey, look at that word fanboy up there now properly defining THAT is a whole new discussion for another day.

    Posted: July 29, 2010 1:17 PM
  • SquallLionhart25

    good luck dude you and sterling where a big part of why i like feedback. its gonna b pretty weird for a while, buuut i can still see abby every week so thats a huge plus in my book.

    Posted: July 29, 2010 12:14 PM
  • G4Sterling

    Patrick pretty much nailed everything I'd want to say, so I'll keep it simple:

    Thanks for all of your support. It has meant significantly more than you guys know.

    See ya, space cowboys. :)

    Posted: July 29, 2010 12:01 PM
  • vuduboi

    yeah... the obviously scripted sprint schill in the middle of feedback completely blew a chunk of your journalistic credibility. Everyone understands that with the broadcast shows you're beholden to your advertisers but even during "4G week" that was unnecessary during what is supposed to be your unfiltered editorial discussion.

    Posted: July 29, 2010 11:18 AM
  • JonDallas

    I think a hardcore gamer is someone who simply would watch this for a hour! I say this because we all have chosen video games as our primary source of entertainment and we follow everything any anything that caters to us which is media like feedback

    Posted: July 29, 2010 11:08 AM