Portal 2 E3 2010 Demo Part 2 "Excursion Funnel"
Posted: June 29, 2010
Valve demonstrates the power of the excursion funnel in part two of their Portal 2 E3 2010 demo.
Games in this Video:
Portal 2 (PC), Portal 2 (Macintosh), Portal 2 (Xbox 360), Portal 2 (PlayStation 3)ADVERTISEMENT
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Comments are Closed
Comments
Displaying 41–60 of 77
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Cannahuana
i dont care i just wont to play it now,no matter how hard it is
Cannahuana
i dont care i just wont to play it,no matter how hard it is
permanent_nirvana
I dont think Valve would do anything intentional to scare off its fans. Be they hardcore gamers or the causal variety.
viciouskiller22
i tried the first portal but it was too hard for my small little brain
bretthoof
I reeeally want to play Portal 2.
But I'm not going to lie, during some of the videos of gameplay I've seen I'm thinking "How the hell am I supposed to do that?!"
The Emperor's Champion
Thou shalt not underestimate the ability of Valve to make glorious games!
skillsthatkills
does anybody think that a person who hasn't played portal be able to finish portal 2
M6000
Portal 1 didn't seem all that hard to me but maybe I'm not remembering it correctly I should play it again to jog my memory
PockyKing
Damn double post...
PockyKing
When Portal first came out, no one had ever conceived of such a puzzle game before. It took me a while before I actually bought it; I spent many a night watching the trailer, wondering "What in the world is going on in that game?!" and "How am I going to be able to get passed that?!". But, when I eventually got it, I was pleasantly surprised at how at how easily Valve presented each new idea and each new concept of the game. I had no real trouble playing through it...but don't get me wrong, I still died quite a bit! Anyway, I believe that Valve, being as smart and as talented as they are, will find a way to present these new and rather daunting looking challenges to us gamers.
PockyKing
When Portal first came out, no one had ever conceived of such a puzzle game before. It took me a while before I actually bought it; I spent many a night watching the trailer, wondering "What in the world is going on in that game?!" and "How am I going to be able to get passed that?!". But, when I eventually got it, I was pleasantly surprised at how at how easily Valve presented each new idea and each new concept of the game. I had no real trouble playing through it...but don't get me wrong, I still died quite a bit! Anyway, I believe that Valve, being as smart and as talented as they are, will find a way to present these new and rather daunting looking challenges to us gamers.
aknaff
The first few levels of Portal gave the author some problems? Can we get an actual qualified author in here? Really, the first few levels??? The first few levels were the equivalent of a tutorial, and she is talking as if she was a seasoned gamer who introduced Portal to "non-gamers". Let me put it to you straight, if the first few levels gave her problems enough to want to damage her furniture, she is a "non-gamer". Not that there weren't levels that provided some challenge, but it sure wasn't any of the first few. The author might as well forget about Portal 2 for herself (much less trying to speak for "non-gamers"). If the first few levels gave her problems, then Portal 2 will make her quite gaming alltogether.
aknaff
The first few levels of Portal gave the author some problems? Can we get an actual qualified author in here? Really, the first few levels??? The first few levels were the equivalent of a tutorial, and she is talking as if she was a seasoned gamer who introduced Portal to "non-gamers". Let me put it to you straight, if the first few levels gave her problems enough to want to damage her furniture, she is a "non-gamer". Not that there weren't levels that provided some challenge, but it sure wasn't any of the first few. The author might as well forget about Portal 2 for herself (much less trying to speak for "non-gamers"). If the first few levels gave her problems, then Portal 2 will make her quite gaming alltogether.
plowtheline61
sorry for my bad spelling im tried inm not two years old im just tried
plowtheline61
ok wait a secound i cant wait for this game i cant wait for the challege cause the fisrt one was easiy intilll the last level then i had to think a little but anyways i hope that this came has a up and down learning cureve to keep it intrusting were they give one idea you master that then a new one your dump again and then you master that and so one then at the end there is a mather puzle where you have to use every last idea you learned throughout the game not just the cool idea you kije the best like every game of today the boss bittle or final battle in games today you just use what ever you like best the final test you should use every thing together
Babaloo264
I dont think that valve would make a game thats too insanely hard. The first portal had a great learning curve and ima expecting something similar from portal 2. cant wait for this game =)
AntiquesRoadwarrior
Portal does a great job teaching the player how to solve the puzzles before throwing the hard stuff (especially in the Still Alive expansion that no one I know got other than me). We shouldn't take these scenes out of context. That being said, there is some context that roots the videos in the scene where Chell meets GLaDOS again, so maybe it will be more of a leap in difficulty. Still, anyone who has played a Half Life game knows that pacing and level design are huge strong points. And Ms. Vinson is right about Portal being an entry for non-gamers: my sister's stupid friends would play that game all the time. Those morons will definitely have trouble will excursion funnels, as I doubt they can spell "excursion."
Matt731
given time im sure i can figure these puzzles out. the part that is intimidating is the speed at which the player in the demos gets rite to it and instantly solves the puzzle. this lack of observation makes it seem to confusing to us viewers. but the thing is that is most likely a developer who already knows how to solve it.
FrancisJansenU
I'm agreeing with the article, about Valve, and if Valve did not make this game, all things will be doomed.
I believe Valve will try to perfect the training in Portal 2 like in Portal; by play-testing, Valve could see if the (casual/hardcore) players are having a hard time figuring out a newly fleshed out puzzle element.
Gradually, I think Valve will try to mix the puzzle elements until they think it is the right time to remove the training wheels, and let the player go through themselves.
And don't forget about Portal 2's co-op.
Like in the G4 interview with Doug Lombardi, let's all just hope it doesn't destroy friendships, as much as it spawns more of 'em.
Bowmanganie
When I initial heard about the Orange Box I thought Portal sounded like another tedious puzzle game. I lothe puzzle games. But I recently bought Orange Box for $18 used, and thought, what the hey I will try it out. I love the game. Finished the advanced maps and am still trying to capture gold in a few of the stages. It is a great game. With all that in mind though, I would have rather seen Valve put out another Orange Box, with multiple games again, that have a stand alone Portal game. The time it takes to get thru all the maps in Portal is just about perfect, and if you want to do more you can. If a full game of Portal is longer I think it would border on the repetitive, but it if is only as long as the first one, then I do not think people will be happy paying full game price for it.
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