Portal 2 E3 2010 Demo Part 2 "Excursion Funnel"
Posted: June 29, 2010
Valve demonstrates the power of the excursion funnel in part two of their Portal 2 E3 2010 demo.
Games in this Video:
Portal 2 (PC), Portal 2 (Macintosh), Portal 2 (Xbox 360), Portal 2 (PlayStation 3)ADVERTISEMENT
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Comments
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badgarok725
who cares if this is too hard for casual gamers anyway. That's why they made the Wii. Beside, the only levels that actually did look challenging was the excursion one and the one with the laser. Maybe the excursion level we saw wasn't even the first time you use the excursion funnel
horseflesh
I don't think it will be too hard, for a couple of reasons:
1. This probably won't be people's first game, if Portal was, they'll have that behind them as a starting point. They're skills are bound to be slightly better than before they played anything.
2. I think it's very very likely that they'll retain the basic structure of the challenges, wherein you're given time to figure out what you're doing, at least partially, before being launched into the challenge. And once you get in the water, you can usually manage some acclimation.
3. Games shouldn't be ego driven anyway, you can try any puzzle in the game an infinite number of times, if sufficient monkeys banging on keyboards can produce Shakespeare, infinite opportunities will get a casual player through it.
Nivekwons
I'll admit, I didn't play Portal until recently due to the fact that it just looked so complex. But once you start, you find it simplistically difficult and not at all the way it looked. It's a great game that I for one wish I had played a long time ago. I am greatly looking forward to the 2nd one and hope that they can find a new way to keep that sense of difficulty through new and innovative ways. Any game can be made harder, but Valve is pretty good about making a game feel more difficult than it is, and therefore making a great experience regardless of experience level. Valve hasn't let us down yet, and I don't think they will anytime soon.
Quixotic_Noble
I think the initial level will teach players accordingly and for the hardcore gamers there will still be the new challenges when you finish the game. The challenged enhanced levels of portal were not impossible but got progressively more difficult. And that I like.
FuzzyHammer
Since when do games have to be equal opportunity? So people who are good puzzle solvers have to play a dumbed down game so a company can increase their sales numbers?
You're going to find a split either way: disappointed hardcore gamers that waited all this time and get let down if the game is too easy, or frustrated casuals that can't beat the game. I consider myself a casual too, but I say, " I beat Marble Blast Ultra, I beat Limbo, I beat Portal, bring it on!" And those games are pretty tough for most casual gamers...
I have a roommate who is TERRIBLE at video games... watching him play is physically painful and he's played more games than I have this year. But he beats all the same games I do; it just takes him longer, so you know what? He gets more play time / value for his dollar than I do, so even if Portal 2 is hard, everybody still wins.
deliacorgrace
I don't think anyone should ever limit their creativity based on whether or not a specific group of people are going to enjoy it or not. When you spend all your time trying to figure out what the most people will like that's marketing. This is a game made by very creative people. I would much rather see a very creative mind boggling puzzler then something simplified down so that the masses can participate in it.
uelia
Geez! What a whinner. If it is too hard for you, too bad. Keep trying and you'll get it eventually. Or not. Suck it up and stop trying bring everything to a dumbed down common denominator.
Dr_Obey
I am done with the insinuation that things, not just games, need to be dumbed down to the lowest common denominator. You know what took some strategy, some knee-jerk reactions, intuition and some g-d intelligence? Peggle.
If Casuals prove too inept to play Portal 2, they can choke themselves with the game, and stop polluting the human gene pool with stupid.
rickofavon
It's a video game. People will buy it and play it if they like it.
Man_Hands
Almost each new puzzle in the first Portal introduced a new way progress through the room. Not so much through new tools, but new obstacles. They did it in a way that if you looked around a bit and followed clues you'd get the idea on how to push through. The trick was to gradually train the player by first showing them the technique, then having the player solve a more advance puzzle using what they just learned.
Portal 2 should not be too different. You will be doing more than just creating portals, but if it's done the same way the learning experience shouldn't be a problem. I would recommend any new gamers pick up the first Portal if 2 is too intimidating. On the other hand maybe Portal 2 will do just as good a job running new players through the basics.
EthanWoods
It's a PUZZLE GAME.
If they're that stupid that they want an easy puzzle game then they can do a 50-piece jigsaw puzzle instead. Honestly, who gives a crap?
I wish gaming sites would stop going on about bloody Zynga and casual gamers (the people that wouldn't read the sites in the first place).
EthanWoods
It's a PUZZLE GAME.
If they're that stupid that they want an easy puzzle game then they can do a 50-piece jigsaw puzzle instead. Honestly, who gives a crap?
I wish gaming sites would stop going on about bloody Zynga and casual gamers (the people that wouldn't read the sites in the first place).
RPG-fan
I hope Portal 2 will scare off casual gamers. Screw them, let them go off and play Wii Sports.
User123123
If it will be hard then it's only good for me
CamperHunter1
Am I missing something here or don't people (regardless of casual/hardcore status) LIKE to be challenged in some way in a game?
Take Braid for example, did you play that game and grab the easiest puzzle pieces and quit or did you take the time to figure out how to grab the more thought-provoking harder ones as well?
Last time I checked, it was a joy to sit back and marvel at how ingenious the developers could be with puzzle games. You get that "A-ha!" moment, successfully complete it then get to revel in your success as an even harder challenge is presented.
Really am I that much of a legacy player or are people making a big deal out of nothing?
IntelliMoo
I bet the article writer hates "boss battles" too. lol
Darkfirelord
i remember when i first played this game and i got mad at parts because i didnt make a jump, or shot a portal fast enough but at the end of it when i beat the game, i almost from how happy i was, i trust that valve will make this game enough fun for all players to enjoy and piss off their friends when they beat it before they do
ControlV
It won't unless they want it to. Valve spent nearly a year on playtesting the first one because it was so hard at first. It's their choice.
Thogin
i still don't understand the logic of casual gamers and hardcore gamers... is it like someone that goes to the gym 2 twice a week compare to someone that goes 2 twice a day?
Lets get back to the topic at hand, I believe games are becoming easier compare to the last generation and that is because of better game design. Games from last generation just sometimes makes it almost impossible for you to figure out. However given the right design and support a game does not need to lose its complexity and fun.
And weren't we all casual gamers at one point? I mean no one at the age of 3 said I am going to be a hardcore gamer. I started out with the NES and the first Mario and as I grew up I wanted to play more complex games such as Zelda and so on and on to Fallout 1 to Fallout 3. I am sure given human nature if it is a fun game, complex or not causal or hardcore will be played it.
unfungames
Portal was fun, but I think trying to make it into a full blown game will be very challenging.
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