E3 2010: WWE Smackdown Vs. Raw 2011 Interview

Posted: June 18, 2010
E3 2010: WWE Smackdown Vs. Raw 2011 Interview
Jonathan Durr, Game Designer at THQ, talks about the new physics in 'WWE SmackDown vs. Raw 2011,' as well as the damage those new physics can deal. He also tells us about some of the new community-based features in the game.

Comments are Closed

  • ShockWaveNews

    I just hope this game isnt as rushed as 2010 was. And i hope there are a larger array of choices for your CAW's Name, Callname, Music, and Entrance themes.

    Posted: August 20, 2010 3:35 AM
  • punk_rocker_724

    bah what i think they really need to do is have downloadable content such as matches that aren't shown in the game, also add better psp customization, >.< why can't we psp owners have what the ps 3 also has!

    Posted: July 9, 2010 6:15 PM
  • BigPoppaBear

    This game franchise never seems to get old they add new stuff every year and yeah a lot of people feel that the game itself is just a rehashing every year but the way they change up things makes the game more fun in its own little ways the character customization in last years installment alone made the game worthwhile. Though i admit the RtWM was a little weak the side options for unlockables made it fun to go back and do again. So if they are indeed improving the physics in this years game I myself am quite looking forward to it and hope it is worth all the hype!

    Posted: July 4, 2010 12:25 PM
  • daimajinkazuyua

    Madden Effect indeed!! Although...Madden is pretty much the same every year w/minor tweaks. SvR is a new type of game every two years or so. Both I've played since their first releases. We'll just have nto wait for Summerslam to see what the new 'community content' ideas will pan out to be.

    Posted: July 1, 2010 10:54 PM
  • gamermoney

    sigh....2 words....madden effect

    Posted: July 1, 2010 4:21 PM