E3 2010 Live: Assassin's Creed: Brotherhood Multiplayer

Posted: June 17, 2010
E3 2010 Live: Assassin's Creed: Brotherhood Multiplayer
Morgan Webb and Adam Sessler dive back into 'Assassin's Creed: Brotherhood' with Ubisoft Producer Vincent Pontbriand and Stephane Baudet to learn more about the multiplayer and how it all works.

Comments are Closed

  • lynch dude8

    well id be fine with just story but if the multiplayer takes length away from the story then BOO MULTIPLAYER but it looks alright but it better have other modes

    Posted: November 2, 2010 7:09 PM
  • awsomesauce

    What I want to know is if your running and cant escape for some reason can you pull out your sword and duel it out or something like that?

    Posted: August 4, 2010 9:13 PM
  • linc77

    does anybody know, or have any idea, when the beta will be available for this?

    Posted: June 18, 2010 12:11 PM
  • badgarok725

    this is actually out as an iPhone app right now, even though very few people play it. It has the same premise and its free

    Posted: June 18, 2010 11:07 AM
  • VxFreakOutxV

    well this sucks since i dont have wifi

    Posted: June 18, 2010 7:44 AM
  • ener69

    too amazing!

    Posted: June 18, 2010 12:12 AM
  • Deathknight888

    looks awesome, reminds me a little of splinter cell conviction with the whole 2 two things to look out for in multiplayer. i've loved the AC games and im sure this will be no different

    Posted: June 17, 2010 11:09 PM
  • 2ply

    So, players will look like regular npc's, seems interesting enough. Would be pretty hard to be stealthy if everyone were dressed like assassins, so I do like that concept. Just wander around and try your best to blend in like any other npc, any slip ups could make you a target, sounds fun to me.
    Just hope these people don't show up on the radar, though I doubt it, would kind of defeat the purpose.

    Posted: June 17, 2010 9:27 PM
  • kayderek18

    So multiplayer is basically templar training holos. Im alright with that.

    Posted: June 17, 2010 9:21 PM