Feedback -- Super Mario Galaxy 2, Call of Duty: Black Ops, Killzone 3

Posted: June 2, 2010
Feedback -- Super Mario Galaxy 2, Call of Duty: Black Ops, Killzone 3
This week's game of the week is Super Mario Galaxy 2. Plus, impressions of Call of Duty: Black Ops and Killzone 3.

Comments are Closed

  • Elliott_Ness


    Posted: June 2, 2010 7:11 PM
  • RandyMercer

    It's always even more enjoyable when Morgan Webb drops by. On another note It's kind of hard to find Beyond Good and Evil, I guess I'll just have to look on the net now. My friends seem to really love Mario but I think if it was a little bit more serious I would jump a board, so I understand what Ms. Webb was talking about albeit I love LBP and that's not all to serious either.

    Oh and if anyone else was wondering (most likely not but humor me), my user name is Mavado (like the watch company) E.F.C. 09.

    Posted: June 2, 2010 6:56 PM
  • Aldowyn

    Harry Potter game: WTH? Cover makes sense though, but... really? But I was always really a fan of the classes and the school itself in the books.
    ... Someone is going to make a spoof where Marcus chainsaws Harry in half...
    ... Does Morgan have a Wii? That on SMG2 sounded like serious Wii-Bashing.
    The secrets in Sunshine were awesome... The biggest problem with Sunshine is the biggest pro for Galaxy: Level design. Each stage had boss levels, secrets, shadow mario levels, red coin levels, and rarely was there an unusual level.
    I'm replaying SMG1, and I've gone through like 30 stars in about 3 hours. I'm finding myself doing levels in one try (like the raysurfing level) in one try that took half an hour last time. I'm not sure why, I haven't even played SMG2 which is supposed to be harder.
    I've noticed the issue with the Nunchuk, and the plastic just doesn't seem heavy enough to be steady.
    Nintendo NEEDS to fix their control issues with their next console.
    Honestly Adam, instead of a "Pro" controller, they just need to fix it for EVERYONE.
    never-ending open world. *cough* Freelancer *cough* Seriously, the game is practically just beginning when you finish the campaign, you've been in like less than half of it.
    The bosses in Mass Effect are one of my biggest problems with that game, they kind of suck. The finishing sequences were awesome, but the final bosses were just... anticlimactic.

    Posted: June 2, 2010 6:56 PM
  • Warden626

    As a fan of SMG2 I will freely admit that my opinions are skewed but like others have pointed out how else could Nintendo really style a Mario game? At a certain point it's not just a matter of graphical limitations but developing an art style at fits with that world. Granted a large part of that is the nostalgia or simply Miyamoto saying this is the way it is but even if those two desires weren't taken into consideration could a more 3D or true to life style really add to the game?

    That said the idea of making a firm dividing line between the "New" Super Mario Games and Galaxy games should just be the standard. Not only does it cater to both ends of the gaming spectrum but it can help clear out some of the clutter in each.

    The funny thing is that's also what I find makes a great ending for a game. Take out the clutter. If it's a narrative story driven experience I want to have a satisfactory resolution. If it's a simple platformer I want to use those skills I've developed for say 8 worlds. What it comes down to is creating something that makes some logical sense with most of what has preceded it. When there is a very obvious disconnect or a sudden twist that isn't foreshadowed at all I think that's when gamers get irritated.

    And for the record Abbie your thumbs seem to be perfectly normal so...thumbs up?

    Posted: June 2, 2010 6:50 PM
  • SereneSNIPER

    FINALLY! MORGAN WEBB! Been asking for her for ages. Great show as always!

    Posted: June 2, 2010 6:47 PM
  • Gamedude90

    I don't want to be annoying but why is it that everytime I try to watch feedback, it stops four minutes in and then restarts from the begining?

    Posted: June 2, 2010 6:44 PM
  • nerix

    YAAAY Morgan Web glad to see her getting involved in feedback hope to see her more in the future

    Posted: June 2, 2010 6:30 PM
  • shadowsniper365

    Yeah with Galaxy my main problem with it was the difficulty of the control because with the fireball level in the 1st or 2nd world drove me nuts and same with the rock suit. Give me an Xbox controller and i'm good

    Posted: June 2, 2010 6:29 PM
  • Gamedude90

    Damn it the video keeps ending four minutes in. WTF?!

    Posted: June 2, 2010 6:23 PM
  • Socrates'sMind

    Another great episode of Feedback. Interested to see Feedback live at E3.

    Posted: June 2, 2010 6:16 PM
  • OmegaRed619

    I agree with Morgan completely. I love Mario, however, for me it's getting really old. The story never changes and I feel it's the same thing as time goes on. The imagination is amazing, I just want something new.

    Posted: June 2, 2010 6:13 PM
  • spiralking04

    I want Ben "Yahtzee" Croshaw to be a guest on feedback.

    Posted: June 2, 2010 6:13 PM
  • coreyds

    Loved this episode of the feedback keep it up, please put the televised episodes on the site so we don't have to engage in piracy to get them.

    Abbie your thumbs are fine, if you want to see some f'ed up thumbs check out Megan Fox's nasty club/toe thumbs.

    Harry Potter came out when i was in 6th grade, and i was 5 when i watched Jurassic Park. Just think its crazy that Adam was a sophomore in college...you don't seem a day over 29 Adam hahaha.

    Posted: June 2, 2010 6:13 PM
  • Jackal904

    Another great show. I like Morgan Webb on Feedback. She contributes a lot and I've always noticed that she isn't worried about voicing her disagreement about something, which I like. I agree with her about SMG2 feeling too childish. And Jack is also my favorite Mass Effect character : ) .


    I actually like big, difficult, multi-form bosses at the end of games, but I understand why you think they're a bit cheesy. And the end boss in ME2 (the human reaper baby) was a critical part of the story. The human reaper was the sole reason why the Collectors were abducting so many humans. Sure it wasn't necessary to fight the thing, but the human reaper itself was actually a significant part of the story. And since it's there, the developers might as well have you fight the thing.

    Posted: June 2, 2010 6:12 PM
  • wommy

    good god...look at those heppe thumbs!

    Posted: June 2, 2010 6:10 PM
  • denial19

    man i love feedback... love the obscure references as well. looking forward to the red dead talk next week.

    random question: do you feel like there are any developers out there that need to make a statement soon or risk falling to up and coming competition?

    Posted: June 2, 2010 6:09 PM
  • RockieOllie

    This episode made me do some thinking... Why is this Morgan's FIRST time on feedback. I would of thought by now she would of been a regular like Sterling

    Posted: June 2, 2010 6:04 PM
  • CareyGrant

    So, was this a dry run for E3 in a few weeks, what with the lovely Morgan Webb gracing feedback with herself?

    Personally, I liked having that added diversity and difference of opinion in the booth. Morgan made for a good addition with Feedback regular, Abbie. I hope we see more of her input in the future.

    That said, I HOPE BG & E 2 ISN'T TOAST! The first BG & E was/is so much fun to play!

    Posted: June 2, 2010 6:03 PM
  • stiborge

    Oh good. A new driver game. Just what I was asking for. Let's see. I haven't really enjoyed a Harry Potter game since the first one which came out when I was in like the first or second grade, I think, something ridiculous like that and I'm extremely skeptical about a Gears of War like Harry Potter game... with a cover system. That seems very odd. I had not heard about Beyond Good and Evil 2, the first one has been on my must play list for awhile now. It is right after Ico.

    Posted: June 2, 2010 5:55 PM
  • Gun_Metal_Tiger

    Is the Televised show going to be online just in case we miss it?

    Posted: June 2, 2010 5:53 PM