StarCraft 2 Multiplayer Beta Interview - Dustin Browder

Posted: May 18, 2010
StarCraft 2 Multiplayer Beta Interview - Dustin Browder
Blizzard Design Director Dustin Browder is a passionate man about the StarCraft 2 multiplayer beta. Listen in as he discusses what they've learned from the massive amount of people taking part in the StarCraft 2 Multiplayer beta.

Comments are Closed

  • orian442

    i loved it when he said they been working on this game for the last 15YEARS

    Posted: May 19, 2010 4:32 PM
  • CareyGrant

    I love Starcraft, but A) No one can touch Koreans at playing Starcraft. They are insanely good. B) As someone who likes Terran, I do hope they get the balance right. It's so damned difficult to excel as Terran when Zerg is so easy to dominate with (like Bloodlusted Ogres in the ol' WarCraft II, easy).

    I've got my fingers crossed that they get the balance right, as the original Starcraft was insanely difficult to play vs. as a Terran. Terran's got owned by everyone! The amount of micromanaging needed was ridiculous, and it was rare you could use any of the special units effectively in open battle, when tanks and marine's made up the bulk of your offense.

    Posted: May 19, 2010 3:07 PM
  • enslavednumber

    Love Blizzard!

    Posted: May 19, 2010 2:20 PM
  • Timcago

    So zerg is extremely over powered in Korea, yet extremely underpowered in the U.S while the units are exactly the same?

    This is probably because Koreans know how to use a spine crawler with a queen healing it to make their base impossible to overrun while Americans never think to do that.

    Queen heal+ spine crawler = overpowered
    No Queen + spine crawler = underpowered

    Posted: May 19, 2010 1:53 PM